View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025737 | AI War 2 | Suggestion | Oct 30, 2021 9:12 pm | Nov 1, 2021 10:35 am | |
Reporter | Daniexpert | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.742 "Classic Map" For DLC1 | ||||
Fixed in Version | Beta 3.743 Return Of The Imperial Spire | ||||
Summary | 0025737: Templar encampments - Too frequent spawn, easy farming | ||||
Description | I noticed that leaving uncaptured planets like the ones in the screenshot makes the templar spawn some encampments which are extremely underdefended and an easy way to make science and hacking points. Would it be better to increase the strength or slightly reduce the sapwn rate? What do you think about that Badger? | ||||
Tags | No tags attached. | ||||
related to | 0025753 | closed | BadgerBadger | Templar encampments weird multiple spawn |
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I've made Encampments spawn less frequently, and made them a bit stronger when they spawn. In general I think it's okay if the Necromancer gets some advantage from farming (since it has some RPG style aspects), but it can be a bit slower |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 30, 2021 9:12 pm | Daniexpert | New Issue | |
Oct 30, 2021 9:12 pm | Daniexpert | File Added: 2021-10-31 02_08_38-AIWar2.png | |
Nov 1, 2021 2:31 am | BadgerBadger | Assigned To | => BadgerBadger |
Nov 1, 2021 2:31 am | BadgerBadger | Status | new => resolved |
Nov 1, 2021 2:31 am | BadgerBadger | Resolution | open => fixed |
Nov 1, 2021 2:31 am | BadgerBadger | Fixed in Version | => Beta 3.743 Return Of The Imperial Spire |
Nov 1, 2021 2:31 am | BadgerBadger | Note Added: 0063107 | |
Nov 1, 2021 10:35 am | Daniexpert | Relationship added | related to 0025753 |