View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025494 | AI War 2 | Bug - Gameplay | Aug 8, 2021 1:10 pm | Aug 8, 2021 2:00 pm | |
Reporter | Ecthelon | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 3.505 Long-Term-Thread Efficiency | ||||
Summary | 0025494: Spire debris counter incorrect | ||||
Description | When Spire debris spawned after creating a city, I got the notifications to tell me the debris was created but the tooltip at the top claims there is no debris in the galaxy. Clicking the tooltip throws an error as seen in the log attached. Despite this preventing the player from seeing the countdown timer, the debris will eventually expire as normal. Additionally, there is the return of an old issue where debris can still expire while you're part way through hacking it. | ||||
Tags | No tags attached. | ||||
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Oh and clicking the tooltip throws an error ArcenDebugLog.txt (150,071 bytes)
8/8/2021 3:46:09 PM 3.505 SINGLEP DELAYED178: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:10 PM 3.505 SINGLEP DELAYED179: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:10 PM 3.505 SINGLEP DELAYED180: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:10 PM 3.505 SINGLEP DELAYED181: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:10 PM 3.505 SINGLEP DELAYED182: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:10 PM 3.505 SINGLEP DELAYED183: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:37 PM 3.505 SINGLEP DELAYED184: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:37 PM 3.505 SINGLEP DELAYED185: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:38 PM 3.505 SINGLEP DELAYED186: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:46:38 PM 3.505 SINGLEP DELAYED187: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:49:17 PM 3.505 SINGLEP DELAYED188: Logged Achievement To Steam Slot Machine 8/8/2021 3:49:17 PM 3.505 SINGLEP DELAYED189: Logged Achievement To Steam Betting on Black 8/8/2021 3:49:17 PM 3.505 SINGLEP DELAYED190: Logged Achievement To Steam Wheel of Misfortune 8/8/2021 3:49:17 PM 3.505 SINGLEP DELAYED191: Logged Achievement To Steam Wheel of Doom 8/8/2021 3:51:13 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 3:51:13 PM SINGLEP Boot up FleetOS (0.2105s) 8/8/2021 3:51:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 3:51:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.3223s) 8/8/2021 3:51:13 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 3:51:13 PM SINGLEP Inspect Aft Hatches (0.0470s) 8/8/2021 3:51:13 PM SINGLEP Found 447 xml files in 108 folders in 54ms 8/8/2021 3:51:14 PM SINGLEP Check For Extra Modules (0.5497s) 8/8/2021 3:51:14 PM SINGLEP 447 Xml Files Parsed in 495ms 8/8/2021 3:51:14 PM SINGLEP Gather Ancient Lifeforms (0.0078s) 8/8/2021 3:51:14 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 3:51:14 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0070s) 8/8/2021 3:51:14 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0230s) 8/8/2021 3:51:14 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 3:51:14 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 3:51:14 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 3:51:14 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0280s) 8/8/2021 3:51:14 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 10ms 8/8/2021 3:51:14 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0270s) 8/8/2021 3:51:14 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 3:51:14 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 3:51:14 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 3:51:14 PM 3.505 SINGLEP Remembering Alamo (0.0610s) 8/8/2021 3:51:14 PM 3.505 SINGLEP Calculate Odds Of Success (0.1560s) 8/8/2021 3:51:14 PM 3.505 SINGLEP Briefly Panic (0.1880s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Install Confidence Routines (0.5678s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Late Axionic Computations (0.2939s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Acquiring Towel (0.0190s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0180s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Ejecting Tactical Core (0.0759s) 8/8/2021 3:51:15 PM 3.505 SINGLEP Grouping Flow Fields (0.0270s) 8/8/2021 3:51:16 PM 3.505 SINGLEP Wiping Down Starfields (0.1290s) 8/8/2021 3:51:16 PM 3.505 SINGLEP Rejecting Distant Planets (0.1510s) 8/8/2021 3:51:16 PM 3.505 SINGLEP Calculating Firing Cones (0.0060s) 8/8/2021 3:51:16 PM 3.505 SINGLEP Holding Ship Parts For Comfort (0.1902s) 8/8/2021 3:51:16 PM 3.505 SINGLEP Re-Aligning Objectives (0.1229s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Issue Sufficient Warnings (2.1430s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Post-Proton Surge (0.0130s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Background Radiation Taste Test (0.0290s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Shuffling Chairs On Command Deck (0.0185s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Windshield Wiping (0.0870s) 8/8/2021 3:51:18 PM 3.505 SINGLEP Last Organizational Modeling (0.1510s) 8/8/2021 3:51:19 PM 3.505 SINGLEP Stimulate Modulation (0.0720s) 8/8/2021 3:51:19 PM 3.505 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 8/8/2021 3:51:19 PM 3.505 SINGLEP Order Cores By Seniority (0.0070s) 8/8/2021 3:51:18 PM 3.505 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/8/2021 3:51:19 PM 3.505 SINGLEP Final Checks (0.4111s) 8/8/2021 3:51:19 PM 3.505 SINGLEP Load Historical Documents (0.0050s) 8/8/2021 3:51:19 PM 3.505 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Issue Sufficient Warnings (2.1s) Final Checks (0.4s) 8/8/2021 3:51:19 PM 3.505 SINGLEP Hello Steam user 'Ecthelon' 8/8/2021 3:51:24 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Endgame.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:51:25 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 8/8/2021 3:51:25 PM 3.505 SINGLEP Finish load save in 959.6ms 8/8/2021 3:51:33 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Manual.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:51:34 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:51:34 PM 3.505 SINGLEP Finish load save in 433.2ms 8/8/2021 3:51:42 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:51:42 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:51:42 PM 3.505 SINGLEP Finish load save in 454.7ms 8/8/2021 3:52:04 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Autosave at 4h 54m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:52:05 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:52:05 PM 3.505 SINGLEP Finish load save in 414.9ms 8/8/2021 3:52:41 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:52:41 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:52:41 PM 3.505 SINGLEP Finish load save in 332.9ms 8/8/2021 3:56:56 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:56:57 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:56:57 PM 3.505 SINGLEP Finish load save in 411.6ms 8/8/2021 3:58:02 PM 3.505 SINGLEP DELAYED2: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:58:17 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 4h 56m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 3:58:17 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 3:58:17 PM 3.505 SINGLEP Finish load save in 422.6ms 8/8/2021 3:59:06 PM 3.505 SINGLEP DELAYED3: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:06 PM 3.505 SINGLEP DELAYED4: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:06 PM 3.505 SINGLEP DELAYED5: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:06 PM 3.505 SINGLEP DELAYED6: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED7: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED8: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED9: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED10: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED11: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED12: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED13: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED14: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:12 PM 3.505 SINGLEP DELAYED15: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED16: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED17: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED18: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED19: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED20: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED21: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED22: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED23: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED24: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED25: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED26: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED27: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED28: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED29: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED30: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED31: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED32: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED33: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED34: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED35: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED36: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:14 PM 3.505 SINGLEP DELAYED37: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:16 PM 3.505 SINGLEP DELAYED38: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:16 PM 3.505 SINGLEP DELAYED39: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:16 PM 3.505 SINGLEP DELAYED40: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:16 PM 3.505 SINGLEP DELAYED41: InternalCreateActualShotForSalvo error at debugStage 8100, error: System.Exception: Error: Tried to create a new shot with 0 or less compressed shots inside! at Arcen.AIW2.Core.GameEntity_Shot.CreateNew_CallFromHostOnly (Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData TypeData, Arcen.AIW2.Core.EntitySystem OriginSystem, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.AIW2.Core.GameEntityTypeData effectiveType, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00007] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.SpawnShot_ReturnNullIfMPClient (Arcen.AIW2.Core.EntitySystem System, Arcen.Universal.ArcenPoint StartingLocation, System.Int32 shotCount, Arcen.AIW2.Core.ArcenSimContext Context) [0x00020] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x003fb] in <80fd3dbb80b14752a3a746b994ab7e20>:0 8/8/2021 3:59:20 PM 3.505 SINGLEP DELAYED42: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 3:59:20 PM 3.505 SINGLEP DELAYED43: resulting power level: 2 8/8/2021 3:59:32 PM 3.505 SINGLEP DELAYED44: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 3:59:32 PM 3.505 SINGLEP DELAYED45: resulting power level: 2 8/8/2021 3:59:55 PM 3.505 SINGLEP DELAYED46: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 3:59:55 PM 3.505 SINGLEP DELAYED47: resulting power level: 2 8/8/2021 4:00:07 PM 3.505 SINGLEP DELAYED48: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:00:07 PM 3.505 SINGLEP DELAYED49: resulting power level: 2 8/8/2021 4:00:19 PM 3.505 SINGLEP DELAYED50: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:00:19 PM 3.505 SINGLEP DELAYED51: resulting power level: 2 8/8/2021 4:00:31 PM 3.505 SINGLEP DELAYED52: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:00:31 PM 3.505 SINGLEP DELAYED53: resulting power level: 2 8/8/2021 4:00:43 PM 3.505 SINGLEP DELAYED54: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:00:43 PM 3.505 SINGLEP DELAYED55: resulting power level: 2 8/8/2021 4:00:55 PM 3.505 SINGLEP DELAYED56: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:00:55 PM 3.505 SINGLEP DELAYED57: resulting power level: 2 8/8/2021 4:01:07 PM 3.505 SINGLEP DELAYED58: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:01:07 PM 3.505 SINGLEP DELAYED59: resulting power level: 2 8/8/2021 4:01:19 PM 3.505 SINGLEP DELAYED60: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:01:19 PM 3.505 SINGLEP DELAYED61: resulting power level: 2 8/8/2021 4:01:31 PM 3.505 SINGLEP DELAYED62: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:01:31 PM 3.505 SINGLEP DELAYED63: resulting power level: 2 8/8/2021 4:01:39 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:01:40 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:01:40 PM 3.505 SINGLEP Finish load save in 329.9ms 8/8/2021 4:01:48 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Before Victory.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:01:49 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:01:49 PM 3.505 SINGLEP Finish load save in 326.7ms 8/8/2021 4:02:13 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes\Victory.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:02:13 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:02:13 PM 3.505 SINGLEP Finish load save in 336.5ms 8/8/2021 4:02:20 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 8m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:02:20 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:02:20 PM 3.505 SINGLEP Finish load save in 407.5ms 8/8/2021 4:02:32 PM 3.505 SINGLEP DELAYED64: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:02:32 PM 3.505 SINGLEP DELAYED65: resulting power level: 2 8/8/2021 4:02:45 PM 3.505 SINGLEP DELAYED66: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:02:45 PM 3.505 SINGLEP DELAYED67: resulting power level: 2 8/8/2021 4:02:53 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 8m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:02:53 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:02:53 PM 3.505 SINGLEP Finish load save in 418.0ms 8/8/2021 4:04:27 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 6m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:04:28 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:04:28 PM 3.505 SINGLEP Finish load save in 407.2ms 8/8/2021 4:04:40 PM 3.505 SINGLEP DELAYED68: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:04:40 PM 3.505 SINGLEP DELAYED69: resulting power level: 2 8/8/2021 4:04:52 PM 3.505 SINGLEP DELAYED70: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:04:52 PM 3.505 SINGLEP DELAYED71: resulting power level: 2 8/8/2021 4:05:07 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:05:07 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:05:07 PM 3.505 SINGLEP Finish load save in 404.3ms 8/8/2021 4:05:19 PM 3.505 SINGLEP DELAYED72: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:05:19 PM 3.505 SINGLEP DELAYED73: resulting power level: 2 8/8/2021 4:05:44 PM 3.505 SINGLEP DELAYED74: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:05:44 PM 3.505 SINGLEP DELAYED75: resulting power level: 2 8/8/2021 4:05:56 PM 3.505 SINGLEP DELAYED76: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:05:56 PM 3.505 SINGLEP DELAYED77: resulting power level: 2 8/8/2021 4:06:08 PM 3.505 SINGLEP DELAYED78: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:06:08 PM 3.505 SINGLEP DELAYED79: resulting power level: 2 8/8/2021 4:06:20 PM 3.505 SINGLEP DELAYED80: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:06:20 PM 3.505 SINGLEP DELAYED81: resulting power level: 2 8/8/2021 4:06:32 PM 3.505 SINGLEP DELAYED82: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:06:32 PM 3.505 SINGLEP DELAYED83: resulting power level: 2 8/8/2021 4:06:39 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:06:40 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:06:40 PM 3.505 SINGLEP Finish load save in 427.2ms 8/8/2021 4:06:57 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2\Autosave at 5h 4m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:06:58 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:06:58 PM 3.505 SINGLEP Finish load save in 404.3ms 8/8/2021 4:07:33 PM 3.505 SINGLEP DELAYED84: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:07:33 PM 3.505 SINGLEP DELAYED85: resulting power level: 2 8/8/2021 4:08:19 PM 3.505 SINGLEP DELAYED86: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:08:19 PM 3.505 SINGLEP DELAYED87: resulting power level: 2 8/8/2021 4:08:30 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 4:08:30 PM SINGLEP Boot up FleetOS (0.2111s) 8/8/2021 4:08:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 4:08:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.3091s) 8/8/2021 4:08:30 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 4:08:30 PM SINGLEP Inspect Aft Hatches (0.0460s) 8/8/2021 4:08:30 PM SINGLEP Found 447 xml files in 108 folders in 61ms 8/8/2021 4:08:30 PM SINGLEP Check For Extra Modules (0.5561s) 8/8/2021 4:08:30 PM SINGLEP 447 Xml Files Parsed in 492ms 8/8/2021 4:08:30 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 8/8/2021 4:08:30 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 4:08:30 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0100s) 8/8/2021 4:08:30 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0210s) 8/8/2021 4:08:31 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 4:08:31 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 4:08:31 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 4:08:31 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0290s) 8/8/2021 4:08:31 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 9ms 8/8/2021 4:08:31 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0270s) 8/8/2021 4:08:31 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 4:08:31 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 4:08:31 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 4:08:31 PM 3.505 SINGLEP Remembering Alamo (0.0612s) 8/8/2021 4:08:31 PM 3.505 SINGLEP Calculate Odds Of Success (0.1519s) 8/8/2021 4:08:31 PM 3.505 SINGLEP Briefly Panic (0.1880s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Install Confidence Routines (0.5721s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Late Axionic Computations (0.2931s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Acquiring Towel (0.0160s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0170s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Ejecting Tactical Core (0.0760s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Grouping Flow Fields (0.0280s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Taunting Starfields (0.1230s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Rejecting Distant Planets (0.1480s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Calculating Firing Cones (0.0050s) 8/8/2021 4:08:32 PM 3.505 SINGLEP Ruining Perfectly Good Ship Parts (0.1911s) 8/8/2021 4:08:33 PM 3.505 SINGLEP Re-Aligning Objectives (0.1240s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Breaking Nuclear Bonds (2.1389s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Post-Proton Surge (0.0140s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Background Radiation Taste Test (0.0310s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Windshield Wiping (0.0890s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Last Organizational Modeling (0.1520s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Stimulate Modulation (0.0720s) 8/8/2021 4:08:35 PM 3.505 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 8/8/2021 4:08:35 PM 3.505 SINGLEP Order Cores By Seniority (0.0070s) 8/8/2021 4:08:35 PM 3.505 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/8/2021 4:08:35 PM 3.505 SINGLEP Final Checks (0.4089s) 8/8/2021 4:08:35 PM 3.505 SINGLEP Load Historical Documents (0.0050s) 8/8/2021 4:08:35 PM 3.505 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Breaking Nuclear Bonds (2.1s) Final Checks (0.4s) 8/8/2021 4:08:36 PM 3.505 SINGLEP Hello Steam user 'Ecthelon' 8/8/2021 4:08:39 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 6m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:08:40 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 8/8/2021 4:08:40 PM 3.505 SINGLEP Finish load save in 983.1ms 8/8/2021 4:08:56 PM 3.505 SINGLEP DELAYED2: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:08:56 PM 3.505 SINGLEP DELAYED3: resulting power level: 2 8/8/2021 4:09:22 PM 3.505 SINGLEP DELAYED4: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:09:22 PM 3.505 SINGLEP DELAYED5: resulting power level: 2 8/8/2021 4:11:13 PM 3.505 SINGLEP DELAYED6: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:11:13 PM 3.505 SINGLEP DELAYED7: resulting power level: 2 8/8/2021 4:11:25 PM 3.505 SINGLEP DELAYED8: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:11:25 PM 3.505 SINGLEP DELAYED9: resulting power level: 2 8/8/2021 4:11:39 PM 3.505 SINGLEP DELAYED10: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:11:39 PM 3.505 SINGLEP DELAYED11: resulting power level: 2 8/8/2021 4:12:00 PM 3.505 SINGLEP DELAYED12: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:12:00 PM 3.505 SINGLEP DELAYED13: resulting power level: 2 8/8/2021 4:12:17 PM 3.505 SINGLEP DELAYED14: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:12:17 PM 3.505 SINGLEP DELAYED15: resulting power level: 2 8/8/2021 4:12:33 PM 3.505 SINGLEP DELAYED16: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:12:33 PM 3.505 SINGLEP DELAYED17: resulting power level: 2 8/8/2021 4:12:47 PM 3.505 SINGLEP DELAYED18: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:12:47 PM 3.505 SINGLEP DELAYED19: resulting power level: 2 8/8/2021 4:12:59 PM 3.505 SINGLEP DELAYED20: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:12:59 PM 3.505 SINGLEP DELAYED21: resulting power level: 2 8/8/2021 4:13:11 PM 3.505 SINGLEP DELAYED22: incremenet 9 planets over sphere: 3 planets to count: -3 8/8/2021 4:13:11 PM 3.505 SINGLEP DELAYED23: resulting power level: 2 8/8/2021 4:13:23 PM 3.505 SINGLEP DELAYED24: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:13:23 PM 3.505 SINGLEP DELAYED25: resulting power level: 2 8/8/2021 4:13:35 PM 3.505 SINGLEP DELAYED26: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:13:35 PM 3.505 SINGLEP DELAYED27: resulting power level: 2 8/8/2021 4:14:11 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 18m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:14:12 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 8/8/2021 4:14:12 PM 3.505 SINGLEP Finish load save in 377.6ms 8/8/2021 4:14:26 PM 3.505 SINGLEP DELAYED28: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:14:26 PM 3.505 SINGLEP DELAYED29: resulting power level: 2 8/8/2021 4:14:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 4:14:52 PM SINGLEP Boot up FleetOS (0.2100s) 8/8/2021 4:14:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 4:14:52 PM SINGLEP Check System Logs For Rogue Intelligence (0.3209s) 8/8/2021 4:14:52 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 4:14:52 PM SINGLEP Inspect Aft Hatches (0.0440s) 8/8/2021 4:14:52 PM SINGLEP Found 447 xml files in 108 folders in 52ms 8/8/2021 4:14:53 PM SINGLEP Check For Extra Modules (0.5410s) 8/8/2021 4:14:53 PM SINGLEP 447 Xml Files Parsed in 488ms 8/8/2021 4:14:53 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 8/8/2021 4:14:53 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 4:14:53 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0080s) 8/8/2021 4:14:53 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0210s) 8/8/2021 4:14:53 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 4:14:53 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 4:14:53 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 4:14:53 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0280s) 8/8/2021 4:14:53 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 10ms 8/8/2021 4:14:53 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0279s) 8/8/2021 4:14:53 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 4:14:53 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 4:14:53 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 4:14:53 PM 3.505 SINGLEP Remembering Alamo (0.0630s) 8/8/2021 4:14:53 PM 3.505 SINGLEP Calculate Odds Of Success (0.1563s) 8/8/2021 4:14:53 PM 3.505 SINGLEP Briefly Panic (0.1868s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Install Confidence Routines (0.5761s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Late Axionic Computations (0.2951s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Acquiring Towel (0.0170s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0170s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Ejecting Tactical Core (0.0790s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Grouping Flow Fields (0.0270s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Berating Starfields (0.1270s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Combing Distant Planets (0.1460s) 8/8/2021 4:14:54 PM 3.505 SINGLEP Calculating Firing Cones (0.0050s) 8/8/2021 4:14:55 PM 3.505 SINGLEP Violating Ship Part Bylaws (0.1900s) 8/8/2021 4:14:55 PM 3.505 SINGLEP Re-Aligning Objectives (0.1430s) 8/8/2021 4:15:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 4:15:33 PM SINGLEP Boot up FleetOS (0.2103s) 8/8/2021 4:15:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 4:15:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.2573s) 8/8/2021 4:15:34 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 4:15:34 PM SINGLEP Inspect Aft Hatches (0.0490s) 8/8/2021 4:15:34 PM SINGLEP Found 447 xml files in 108 folders in 53ms 8/8/2021 4:15:34 PM SINGLEP Check For Extra Modules (0.5415s) 8/8/2021 4:15:34 PM SINGLEP 447 Xml Files Parsed in 487ms 8/8/2021 4:15:34 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 8/8/2021 4:15:34 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 4:15:34 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0090s) 8/8/2021 4:15:34 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0210s) 8/8/2021 4:15:34 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 4:15:34 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 4:15:34 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 4:15:34 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0280s) 8/8/2021 4:15:34 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 9ms 8/8/2021 4:15:34 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0270s) 8/8/2021 4:15:34 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 4:15:34 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 4:15:34 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 4:15:34 PM 3.505 SINGLEP Remembering Alamo (0.0600s) 8/8/2021 4:15:34 PM 3.505 SINGLEP Calculate Odds Of Success (0.1550s) 8/8/2021 4:15:35 PM 3.505 SINGLEP Briefly Panic (0.1870s) 8/8/2021 4:15:35 PM 3.505 SINGLEP Install Confidence Routines (0.5641s) 8/8/2021 4:15:35 PM 3.505 SINGLEP Late Axionic Computations (0.2951s) 8/8/2021 4:15:35 PM 3.505 SINGLEP Acquiring Towel (0.0160s) 8/8/2021 4:15:35 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0160s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Ejecting Tactical Core (0.0780s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Grouping Flow Fields (0.0271s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Initiating Starfields (0.1259s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Discovering Distant Planets (0.1490s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Calculating Firing Cones (0.0050s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Maliciously Weakening Ship Parts (0.1881s) 8/8/2021 4:15:36 PM 3.505 SINGLEP Re-Aligning Objectives (0.1240s) 8/8/2021 4:15:38 PM 3.505 SINGLEP Flex All Capacitors (2.1418s) 8/8/2021 4:15:38 PM 3.505 SINGLEP Post-Proton Surge (0.0140s) 8/8/2021 4:15:38 PM 3.505 SINGLEP Background Radiation Taste Test (0.0290s) 8/8/2021 4:15:38 PM 3.505 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 8/8/2021 4:15:38 PM 3.505 SINGLEP Windshield Wiping (0.0880s) 8/8/2021 4:15:39 PM 3.505 SINGLEP Last Organizational Modeling (0.1530s) 8/8/2021 4:15:39 PM 3.505 SINGLEP Stimulate Modulation (0.0700s) 8/8/2021 4:15:39 PM 3.505 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 8/8/2021 4:15:39 PM 3.505 SINGLEP Order Cores By Seniority (0.0070s) 8/8/2021 4:15:39 PM 3.505 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/8/2021 4:15:39 PM 3.505 SINGLEP Final Checks (0.4141s) 8/8/2021 4:15:39 PM 3.505 SINGLEP Load Historical Documents (0.0040s) 8/8/2021 4:15:39 PM 3.505 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Flex All Capacitors (2.1s) Final Checks (0.4s) 8/8/2021 4:15:39 PM 3.505 SINGLEP Hello Steam user 'Ecthelon' 8/8/2021 4:15:42 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Autosave at 5h 18m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:15:43 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 8/8/2021 4:15:43 PM 3.505 SINGLEP Finish load save in 1,005.9ms 8/8/2021 4:16:15 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 4:16:15 PM SINGLEP Boot up FleetOS (0.2125s) 8/8/2021 4:16:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 4:16:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.2569s) 8/8/2021 4:16:15 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 4:16:15 PM SINGLEP Inspect Aft Hatches (0.0430s) 8/8/2021 4:16:15 PM SINGLEP Found 447 xml files in 108 folders in 54ms 8/8/2021 4:16:16 PM SINGLEP Check For Extra Modules (0.5440s) 8/8/2021 4:16:16 PM SINGLEP 447 Xml Files Parsed in 488ms 8/8/2021 4:16:16 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 8/8/2021 4:16:16 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 4:16:16 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0090s) 8/8/2021 4:16:16 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0200s) 8/8/2021 4:16:16 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 4:16:16 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 4:16:16 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 4:16:16 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0280s) 8/8/2021 4:16:16 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 9ms 8/8/2021 4:16:16 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0270s) 8/8/2021 4:16:16 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 4:16:16 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 4:16:16 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 4:16:16 PM 3.505 SINGLEP Remembering Alamo (0.0610s) 8/8/2021 4:16:16 PM 3.505 SINGLEP Calculate Odds Of Success (0.1510s) 8/8/2021 4:16:16 PM 3.505 SINGLEP Briefly Panic (0.1860s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Install Confidence Routines (0.5690s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Late Axionic Computations (0.2911s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Acquiring Towel (0.0170s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0160s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Ejecting Tactical Core (0.0760s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Grouping Flow Fields (0.0270s) 8/8/2021 4:16:17 PM 3.505 SINGLEP Hoping Starfields Are Nice (0.1252s) 8/8/2021 4:16:18 PM 3.505 SINGLEP Reconstituting Distant Planets (0.1470s) 8/8/2021 4:16:18 PM 3.505 SINGLEP Calculating Firing Cones (0.0050s) 8/8/2021 4:16:18 PM 3.505 SINGLEP Disassembling And Reassembling Ship Parts (0.1881s) 8/8/2021 4:16:18 PM 3.505 SINGLEP Re-Aligning Objectives (0.1220s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Scan For Internal Dissent (2.1334s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Post-Proton Surge (0.0140s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Background Radiation Taste Test (0.0310s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Windshield Wiping (0.0890s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Last Organizational Modeling (0.1540s) 8/8/2021 4:16:20 PM 3.505 SINGLEP Stimulate Modulation (0.0720s) 8/8/2021 4:16:20 PM 3.505 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 8/8/2021 4:16:20 PM 3.505 SINGLEP Order Cores By Seniority (0.0070s) 8/8/2021 4:16:20 PM 3.505 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/8/2021 4:16:21 PM 3.505 SINGLEP Final Checks (0.4167s) 8/8/2021 4:16:21 PM 3.505 SINGLEP Load Historical Documents (0.0050s) 8/8/2021 4:16:21 PM 3.505 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Scan For Internal Dissent (2.1s) Final Checks (0.4s) 8/8/2021 4:16:21 PM 3.505 SINGLEP Hello Steam user 'Ecthelon' 8/8/2021 4:16:22 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Adaptive Foes 2/Manual.save Source1: AnythingElse Source3: LoadingSaveGame 8/8/2021 4:16:23 PM 3.505 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 8/8/2021 4:16:23 PM 3.505 SINGLEP Finish load save in 998.6ms 8/8/2021 4:16:35 PM 3.505 SINGLEP DELAYED2: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:16:35 PM 3.505 SINGLEP DELAYED3: resulting power level: 2 8/8/2021 4:16:44 PM 3.505 SINGLEP DELAYED4: Reconquest Seeding for Kolmogorov: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/8/2021 4:16:47 PM 3.505 SINGLEP DELAYED5: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:16:47 PM 3.505 SINGLEP DELAYED6: resulting power level: 2 8/8/2021 4:16:59 PM 3.505 SINGLEP DELAYED7: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:16:59 PM 3.505 SINGLEP DELAYED8: resulting power level: 2 8/8/2021 4:17:51 PM 3.505 SINGLEP DELAYED9: incremenet 9 planets over sphere: 4 planets to count: -2 8/8/2021 4:17:51 PM 3.505 SINGLEP DELAYED10: resulting power level: 2 8/8/2021 5:34:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/8/2021 5:34:32 PM SINGLEP Boot up FleetOS (0.2152s) 8/8/2021 5:34:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 1600 Six-Core Processor processorCount: 12 processorFrequency: 3194 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2021 5:34:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.2682s) 8/8/2021 5:34:32 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/8/2021 5:34:32 PM SINGLEP Inspect Aft Hatches (0.0540s) 8/8/2021 5:34:32 PM SINGLEP Found 447 xml files in 108 folders in 59ms 8/8/2021 5:34:33 PM SINGLEP Check For Extra Modules (0.5671s) 8/8/2021 5:34:33 PM SINGLEP 447 Xml Files Parsed in 506ms 8/8/2021 5:34:33 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 8/8/2021 5:34:33 PM 3.505 SINGLEP Game Version: 3.505 8/8/2021 5:34:33 PM 3.505 SINGLEP Eject Trash Into Hyperspace (0.0070s) 8/8/2021 5:34:33 PM 3.505 SINGLEP Bring Cloaking Systems Online (0.0230s) 8/8/2021 5:34:33 PM 3.505 SINGLEP Update mod and expansion statuses! 8/8/2021 5:34:33 PM 3.505 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 8/8/2021 5:34:33 PM 3.505 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/8/2021 5:34:33 PM 3.505 SINGLEP Check Nearby Stellar Masses (0.0280s) 8/8/2021 5:34:33 PM 3.505 SINGLEP 447 Xml Files Checked For Exp/Mod Status in 9ms 8/8/2021 5:34:33 PM 3.505 SINGLEP Pruning Excess Brain Cells (0.0270s) 8/8/2021 5:34:33 PM 3.505 SINGLEP No resolution change was required. 8/8/2021 5:34:33 PM 3.505 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2021 5:34:33 PM 3.505 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/8/2021 5:34:33 PM 3.505 SINGLEP Remembering Alamo (0.0630s) 8/8/2021 5:34:33 PM 3.505 SINGLEP Calculate Odds Of Success (0.1530s) 8/8/2021 5:34:33 PM 3.505 SINGLEP Briefly Panic (0.2030s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Install Confidence Routines (0.5771s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Late Axionic Computations (0.3021s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Acquiring Towel (0.0140s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Inhibiting Visual Scans (0.0140s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Ejecting Tactical Core (0.0810s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Grouping Flow Fields (0.0350s) 8/8/2021 5:34:34 PM 3.505 SINGLEP Investigating Starfields (0.1290s) 8/8/2021 5:34:35 PM 3.505 SINGLEP Screening Distant Planets (0.1550s) 8/8/2021 5:34:35 PM 3.505 SINGLEP Calculating Firing Cones (0.0070s) 8/8/2021 5:34:35 PM 3.505 SINGLEP Jailbreaking Favorite Ship Parts (0.1882s) 8/8/2021 5:34:35 PM 3.505 SINGLEP Re-Aligning Objectives (0.1270s) 8/8/2021 5:34:37 PM 3.505 SINGLEP Fiddle With Inertial Dampers (2.3287s) 8/8/2021 5:34:37 PM 3.505 SINGLEP Post-Proton Surge (0.0144s) 8/8/2021 5:34:37 PM 3.505 SINGLEP Background Radiation Taste Test (0.0300s) 8/8/2021 5:34:37 PM 3.505 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 8/8/2021 5:34:37 PM 3.505 SINGLEP Windshield Wiping (0.0910s) 8/8/2021 5:34:38 PM 3.505 SINGLEP Last Organizational Modeling (0.1560s) 8/8/2021 5:34:38 PM 3.505 SINGLEP Stimulate Modulation (0.0920s) 8/8/2021 5:34:38 PM 3.505 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 8/8/2021 5:34:38 PM 3.505 SINGLEP Order Cores By Seniority (0.0070s) 8/8/2021 5:34:38 PM 3.505 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/8/2021 5:34:38 PM 3.505 SINGLEP Final Checks (0.4292s) 8/8/2021 5:34:38 PM 3.505 SINGLEP Load Historical Documents (0.0060s) 8/8/2021 5:34:38 PM 3.505 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Fiddle With Inertial Dampers (2.3s) Final Checks (0.4s) 8/8/2021 5:34:38 PM 3.505 SINGLEP Hello Steam user 'Ecthelon' 8/8/2021 5:34:42 PM 3.505 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/8/2021 5:34:43 PM 3.505 SINGLEP PlayerAccount Ecthelon has now been put in control of faction 1. 8/8/2021 5:34:43 PM 3.505 SINGLEP in strip extra, Ecthelon: hasHadFirstPlayer True shouldBeRemoved False 8/8/2021 5:34:43 PM 3.505 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Border Aggression 8/8/2021 5:34:43 PM 3.505 SINGLEP loading as template 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AIBorder Aggression. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AIRelentlessWave. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AIReserves. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction CPALogic. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fix Missing Faction: Added the faction Mercenary. 8/8/2021 5:34:43 PM 3.505 SINGLEP Finish load save in 302.8ms 8/8/2021 5:34:43 PM 3.505 SINGLEP Start Generate Partial Map with FatSnake and seed 459911653 and planet count 70 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/8/2021 5:34:43 PM 3.505 SINGLEP got thickness 1 and increase it by 2 8/8/2021 5:34:43 PM 3.505 SINGLEP PlayerAccount Ecthelon has now been put in control of faction 1. 8/8/2021 5:34:43 PM 3.505 SINGLEP Fixed 1988 missing planet factions. 8/8/2021 5:34:43 PM 3.505 SINGLEP Generate Partial Map Complete 217ms Seed: 459911653 8/8/2021 5:34:46 PM 3.505 SINGLEP Start Generate Partial Map with Realistic and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:46 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:46 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:34:46 PM 3.505 SINGLEP Generate Partial Map Complete 62ms Seed: 459911653 8/8/2021 5:34:47 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:47 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:47 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:34:47 PM 3.505 SINGLEP Generate Partial Map Complete 24ms Seed: 459911653 8/8/2021 5:34:48 PM 3.505 SINGLEP Start Generate Partial Map with D18Bubbles and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:49 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:49 PM 3.505 SINGLEP Fixed 1988 missing planet factions. 8/8/2021 5:34:49 PM 3.505 SINGLEP Generate Partial Map Complete 24ms Seed: 459911653 8/8/2021 5:34:51 PM 3.505 SINGLEP Start Generate Partial Map with Clusters and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:51 PM 3.505 SINGLEP Trying to create a minimum spanning tree with 7 planets 8/8/2021 5:34:51 PM 3.505 SINGLEP Trying to create a minimum spanning tree with 5 planets 8/8/2021 5:34:51 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:51 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:34:51 PM 3.505 SINGLEP Generate Partial Map Complete 179ms Seed: 459911653 8/8/2021 5:34:54 PM 3.505 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:54 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:54 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:34:54 PM 3.505 SINGLEP Generate Partial Map Complete 30ms Seed: 459911653 8/8/2021 5:34:57 PM 3.505 SINGLEP Start Generate Partial Map with D18Swirl and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:34:57 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:34:57 PM 3.505 SINGLEP Fixed 2324 missing planet factions. 8/8/2021 5:34:57 PM 3.505 SINGLEP Generate Partial Map Complete 48ms Seed: 459911653 8/8/2021 5:35:00 PM 3.505 SINGLEP Start Generate Partial Map with Wheel and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:35:00 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:35:00 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:35:00 PM 3.505 SINGLEP Generate Partial Map Complete 19ms Seed: 459911653 8/8/2021 5:35:03 PM 3.505 SINGLEP Start Generate Partial Map with X and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:35:03 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:35:03 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:35:03 PM 3.505 SINGLEP Generate Partial Map Complete 15ms Seed: 459911653 8/8/2021 5:35:47 PM 3.505 SINGLEP Start Generate Partial Map with X and seed 459911653 and planet count 150 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:35:47 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:35:47 PM 3.505 SINGLEP Fixed 4200 missing planet factions. 8/8/2021 5:35:47 PM 3.505 SINGLEP Generate Partial Map Complete 71ms Seed: 459911653 8/8/2021 5:35:51 PM 3.505 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.19 seconds ago. 8/8/2021 5:35:59 PM 3.505 SINGLEP Start Generate Partial Map with Honeycomb and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:35:59 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:35:59 PM 3.505 SINGLEP Fixed 1932 missing planet factions. 8/8/2021 5:35:59 PM 3.505 SINGLEP Generate Partial Map Complete 26ms Seed: 459911653 8/8/2021 5:36:01 PM 3.505 SINGLEP Start Generate Partial Map with Compass and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:36:01 PM 3.505 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 8/8/2021 5:36:01 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:36:01 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:36:01 PM 3.505 SINGLEP Generate Partial Map Complete 75ms Seed: 459911653 8/8/2021 5:36:12 PM 3.505 SINGLEP Start Generate Partial Map with Realistic and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:36:12 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:36:12 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:36:12 PM 3.505 SINGLEP Generate Partial Map Complete 71ms Seed: 459911653 8/8/2021 5:36:14 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:36:14 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:36:14 PM 3.505 SINGLEP Fixed 1960 missing planet factions. 8/8/2021 5:36:14 PM 3.505 SINGLEP Generate Partial Map Complete 23ms Seed: 459911653 8/8/2021 5:41:01 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:41:01 PM 3.505 SINGLEP Added faction Cross Planet Attack (index 27) to go with faction 17 8/8/2021 5:41:01 PM 3.505 SINGLEP Added faction Relentless AI Wave (index 28) to go with faction 17 8/8/2021 5:41:01 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:41:01 PM 3.505 SINGLEP Fixed 2030 missing planet factions. 8/8/2021 5:41:01 PM 3.505 SINGLEP Generate Partial Map Complete 26ms Seed: 459911653 8/8/2021 5:41:05 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:41:05 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:41:05 PM 3.505 SINGLEP Fixed 2030 missing planet factions. 8/8/2021 5:41:05 PM 3.505 SINGLEP Generate Partial Map Complete 24ms Seed: 459911653 8/8/2021 5:41:12 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:41:12 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:41:12 PM 3.505 SINGLEP Fixed 2030 missing planet factions. 8/8/2021 5:41:12 PM 3.505 SINGLEP Generate Partial Map Complete 24ms Seed: 459911653 8/8/2021 5:41:20 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:41:20 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:41:20 PM 3.505 SINGLEP Fixed 2030 missing planet factions. 8/8/2021 5:41:20 PM 3.505 SINGLEP Generate Partial Map Complete 24ms Seed: 459911653 8/8/2021 5:43:28 PM 3.505 SINGLEP Start Generate Partial Map with Simple and seed 459911653 and planet count 70 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2021 5:43:28 PM 3.505 SINGLEP PlayerAccount Ecthelon is controlling faction 1 already. 8/8/2021 5:43:28 PM 3.505 SINGLEP Fixed 2030 missing planet factions. 8/8/2021 5:43:28 PM 3.505 SINGLEP Generate Partial Map Complete 25ms Seed: 459911653 8/8/2021 5:45:09 PM 3.505 SINGLEP Start Generate FULL Map with Simple and seed 459911653 and planet count 70 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/8/2021 5:45:09 PM 3.505 SINGLEP Mapgen: Removed the faction TamedMacrophage. 8/8/2021 5:45:10 PM 3.505 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 1ms 8/8/2021 5:45:10 PM 3.505 SINGLEP Generate FULL Map Complete 349ms Seed: 459911653 8/8/2021 6:07:11 PM 3.505 SINGLEP Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire+PrivateSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <8c52c8fef1274303baa633b049adc2b0>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <8c52c8fef1274303baa633b049adc2b0>:0 8/8/2021 6:13:12 PM 3.505 SINGLEP Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire+PrivateSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <5f874813ec5f4747bc37c311fd7a1b88>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <80fd3dbb80b14752a3a746b994ab7e20>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <8c52c8fef1274303baa633b049adc2b0>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <8c52c8fef1274303baa633b049adc2b0>:0 |
|
This save is about a minute and 50 seconds from the expiry of the last debris which is on Kurabe. Note the issue that the debris can still expire when mid way through being hacked, which was fixed a while back but seems to have returned. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 8, 2021 1:10 pm | Ecthelon | New Issue | |
Aug 8, 2021 1:10 pm | Ecthelon | File Added: Manual.save | |
Aug 8, 2021 1:13 pm | Ecthelon | Note Added: 0062643 | |
Aug 8, 2021 1:13 pm | Ecthelon | File Added: ArcenDebugLog.txt | |
Aug 8, 2021 1:58 pm | Ecthelon | Description Updated | |
Aug 8, 2021 2:00 pm | Ecthelon | Note Added: 0062644 | |
Aug 8, 2021 2:00 pm | Ecthelon | File Added: Autosave at 46m 0s.save |