View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025442 | AI War 2 | Bug - Gameplay | Jul 21, 2021 9:09 am | Aug 4, 2021 4:01 pm | |
Reporter | Carl Dong | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0025442: Attack-move does not behave correctly | ||||
Description | It has been maybe 10 minor versions, so long that I thought this was the default behavior. Attack-move automatically engage and kite every enemy in range, and ignores orders to move out or disengage. According to Discord, this is the behavior when Stop-and-Shoot mode is on, but in game, this happens without K-mode on. | ||||
Tags | No tags attached. | ||||
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As described, this is what attack-move is intended to do. The mode means 'move here, but attack every enemy you encounter along the way'. |
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Then what is Attack-Stop to shoot is supposed to do? |
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Stop to shoot means "move ONLY how I say, but if you see an enemy to shoot, stop and shoot them before moving on the way I told you to." Attack move, on the other hand, is "engage at will, but only when they come in range of you." |
Date Modified | Username | Field | Change |
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Jul 21, 2021 9:09 am | Carl Dong | New Issue | |
Jul 26, 2021 5:45 am | Strategic Sage | Note Added: 0062534 | |
Aug 4, 2021 2:58 pm | Carl Dong | Note Added: 0062569 | |
Aug 4, 2021 4:01 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 4, 2021 4:01 pm | Chris_McElligottPark | Status | new => closed |
Aug 4, 2021 4:01 pm | Chris_McElligottPark | Resolution | open => no change required |
Aug 4, 2021 4:01 pm | Chris_McElligottPark | Note Added: 0062577 |