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IDProjectCategoryLast Update
0025441AI War 2SuggestionJul 20, 2021 4:36 pm
ReporterDarkshade Assigned To 
Severityfeature 
Status newResolutionopen 
Product Version3.309 Hangar Staff 
Summary0025441: Option for an additional AI to join into an already ongoing game?
DescriptionAfter reading that the overlord(s) and their troops we fight against are just left behind by the main AI
(here https://steamcommunity.com/app/573410/discussions/0/3053987085384478305/#c3053987085394481870)
i wondered, if you have added more than 1 AI faction in the lobby, would it be possible to add an option for the AI's beyond the first one, that they spawn later in a game, e.g. when reaching a previously determined AIP number (in a sense that the main AI sends an additional overlord to help the existing one)?
Obviously for that the later joining AI would need to be allowed to claim an own homeworld and bastionworlds (and probably some standard worlds) once they join the battle, not sure if they should get some planets from the already existing AI which they come to "support" or if they simply should come with a big enough force to claim those from the player (maybe that would be necessary if the existing AI doesn't have enough planets left/there aren't enough unowned planets).
Naturally they would have to start with a level corresponding to their difficulty and the AIP the players already amassed.
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BadgerBadger

Jul 20, 2021 4:36 pm

manager   ~0062526

I think this would be a giant hassle for little gain. If you want to make a game more challenging partway through then you can always use a beacon to unleash some new enemies like the nanocaust.

Issue History

Date Modified Username Field Change
Jul 20, 2021 2:38 pm Darkshade New Issue
Jul 20, 2021 4:36 pm BadgerBadger Note Added: 0062526