View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025435 | AI War 2 | Crash/Exception | Jul 18, 2021 7:59 pm | Aug 4, 2021 5:19 pm | |
Reporter | CrusaderKhan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 3.309 Hangar Staff | ||||
Fixed in Version | Beta 3.503 Multiplayer Sound | ||||
Summary | 0025435: BuildingDronesInternally debugStage 1600 | ||||
Description | IDK what this is but it popped up as an error. | ||||
Tags | No tags attached. | ||||
duplicate of | 0025347 | resolved | Chris_McElligottPark | SINGLEP ERROR In BuildingDronesInternally debugStage 1600: System.NullReferenceException: Object reference not set to an instanc |
related to | 0025389 | resolved | Chris_McElligottPark | BuildingDronesInternally exception |
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@x4000Bughunter this is an error spam, maybe worth checking for that memory leak, even though this was reported happening in 3.309. Could the error be related to 0025422 ? |
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Thanks! * Removed all the old code for calculating drone construction internally for ships. ** It doesn't have much to do with other metal flows, and thus just does not belong there. *** Specifically it doesn't cost any metal, nothing should be able to boost it to be faster, and so on. ** Also the code was really confusing and has been broken in a lot of strange cases (but not all) ever since the July revamp of metal flows. * Added a new DoForFleetsParallel() set of methods on World which let us do rapid parallel processing of fleets where needed. * There is all-new drone construction logic (well, a lot of it was proted over) that runs in parallel for each fleet, and which calculates itself super efficiently and correctly. ** One thing among many that was funky in the old drone construction math was that if a fleet had multiple drone types it would give diminishing amounts to each one beyond the first. ** Another strange thing with the old drone construction logic was that it constructed in fits and starts, unlike other kinds of construction, and it was really not clear why. ** Now so long a the game isn't paused, and the flagship/centerpiece is not crippled, drones should construct at a steady rate. You're not charged metal for this (never have been), so it's simply handled in the quickest way possible. ** This also fixes several bits of error spam that folks were able to get in July. |
Date Modified | Username | Field | Change |
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Jul 18, 2021 7:59 pm | CrusaderKhan | New Issue | |
Jul 18, 2021 7:59 pm | CrusaderKhan | File Added: ArcenDebugLog.txt | |
Jul 19, 2021 4:39 am | Daniexpert | Note Added: 0062505 | |
Jul 19, 2021 4:41 am | Daniexpert | Relationship added | related to 0025389 |
Jul 19, 2021 4:42 am | Daniexpert | Relationship added | duplicate of 0025347 |
Jul 19, 2021 4:44 am | Daniexpert | Category | Bug - Other => Crash/Exception |
Jul 19, 2021 4:44 am | Daniexpert | Summary | Unknown Bug => BuildingDronesInternally debugStage 1600 |
Aug 4, 2021 5:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 4, 2021 5:19 pm | Chris_McElligottPark | Status | new => resolved |
Aug 4, 2021 5:19 pm | Chris_McElligottPark | Resolution | open => duplicate |
Aug 4, 2021 5:19 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.503 Multiplayer Sound |
Aug 4, 2021 5:19 pm | Chris_McElligottPark | Note Added: 0062584 |