View Issue Details

IDProjectCategoryLast Update
0025389AI War 2Crash/ExceptionAug 4, 2021 5:19 pm
ReporterDaniexpert Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.307 Art Overload And The Devourer Chrysalis 
Fixed in VersionBeta 3.503 Multiplayer Sound 
Summary0025389: BuildingDronesInternally exception
DescriptionI had this error appear 8 seconds into this save file, but after reloading it didn't repeat.
TagsNo tags attached.

Relationships

related to 0025435 resolvedChris_McElligottPark BuildingDronesInternally debugStage 1600 

Activities

Daniexpert

Jul 10, 2021 11:22 am

manager  

Autosave at 1h 0m 0s.save (364,557 bytes)
Exception.txt (3,650 bytes)   
7/10/2021 5:15:22 PM	3.307	SINGLEP	DELAYED2: ERROR In BuildingDronesInternally debugStage 1400: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.Fleet+Membership+ProcessorDelegate Processor) [0x000af] in <28c31526625d4b9dacb9edcc275c7f5f>:0 
  at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.Universal.FInt& totalMetalFlowRequested, Arcen.Universal.FInt& metalFlowRequestPortionMet, Arcen.Universal.FInt& totalMetalFlowProjectedRequests, Arcen.Universal.FInt& metalSpent, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00cc2] in <28c31526625d4b9dacb9edcc275c7f5f>:0 
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c754a612ddf146d99b26a39e3f30b2d8>:0 
  at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.Universal.FInt& totalMetalFlowRequested, Arcen.Universal.FInt& metalFlowRequestPortionMet, Arcen.Universal.FInt& totalMetalFlowProjectedRequests, Arcen.Universal.FInt& metalSpent, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <28c31526625d4b9dacb9edcc275c7f5f>:0 
  at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage1 (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <28c31526625d4b9dacb9edcc275c7f5f>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass57_0.<DoFactionPerStepLogic>b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <28c31526625d4b9dacb9edcc275c7f5f>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4fc64abfcbc34952a5e171e3acf3405d>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
Exception.txt (3,650 bytes)   

Chris_McElligottPark

Aug 4, 2021 5:19 pm

administrator   ~0062586

Thanks!

* Removed all the old code for calculating drone construction internally for ships.
** It doesn't have much to do with other metal flows, and thus just does not belong there.
*** Specifically it doesn't cost any metal, nothing should be able to boost it to be faster, and so on.
** Also the code was really confusing and has been broken in a lot of strange cases (but not all) ever since the July revamp of metal flows.

* Added a new DoForFleetsParallel() set of methods on World which let us do rapid parallel processing of fleets where needed.

* There is all-new drone construction logic (well, a lot of it was proted over) that runs in parallel for each fleet, and which calculates itself super efficiently and correctly.
** One thing among many that was funky in the old drone construction math was that if a fleet had multiple drone types it would give diminishing amounts to each one beyond the first.
** Another strange thing with the old drone construction logic was that it constructed in fits and starts, unlike other kinds of construction, and it was really not clear why.
** Now so long a the game isn't paused, and the flagship/centerpiece is not crippled, drones should construct at a steady rate. You're not charged metal for this (never have been), so it's simply handled in the quickest way possible.
** This also fixes several bits of error spam that folks were able to get in July.

Issue History

Date Modified Username Field Change
Jul 10, 2021 11:22 am Daniexpert New Issue
Jul 10, 2021 11:22 am Daniexpert File Added: Autosave at 1h 0m 0s.save
Jul 10, 2021 11:22 am Daniexpert File Added: Exception.txt
Jul 19, 2021 4:41 am Daniexpert Relationship added related to 0025435
Aug 4, 2021 5:19 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 4, 2021 5:19 pm Chris_McElligottPark Status new => resolved
Aug 4, 2021 5:19 pm Chris_McElligottPark Resolution open => fixed
Aug 4, 2021 5:19 pm Chris_McElligottPark Fixed in Version => Beta 3.503 Multiplayer Sound
Aug 4, 2021 5:19 pm Chris_McElligottPark Note Added: 0062586