View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025368 | AI War 2 | Suggestion | Jul 5, 2021 8:11 pm | Jun 4, 2022 2:46 am | |
Reporter | Haskie | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 3.307 Art Overload And The Devourer Chrysalis | ||||
Summary | 0025368: Show full bubble forcefield radius when building turrets regardless of their current status | ||||
Description | As it is, when I am building my defenses on a new planet, I typically start by placing one or more force fields down and then wait for them to complete before doing much else. I wait because, while I would normally like to start placing turrets immediately, I rarely know how far the "still-building" force field will reach, and sometimes I want things just on the outside of it, or maybe just on the inside of it. This stopping and waiting frequently really hurts my sense of flow within normal gameplay. I think that - while having turrets or other static structures in the mouse cursor (the player is intending to place them) - a circle should be drawn automatically showing the full extent of each force field on the map. I think this circle should show even when the bubble is damaged and has shrunk, or even if the force field hasn't even been initially built yet. The circle I have in mind is the same thin line that is displayed when holding Z to view the range of selected units. Maybe on by default but with an option to turn it off? Or visa versa? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 5, 2021 8:11 pm | Haskie | New Issue | |
Jul 8, 2021 3:04 pm | Haskie | Category | Gameplay Idea => Suggestion |
Jun 4, 2022 2:46 am | tom.prince | Status | new => resolved |
Jun 4, 2022 2:46 am | tom.prince | Resolution | open => fixed |
Jun 4, 2022 2:46 am | tom.prince | Note Added: 0066926 |