View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025362 | AI War 2 | Gameplay Issue | Jul 1, 2021 12:49 pm | Feb 28, 2022 1:09 pm | |
Reporter | [EXD] Chromatism | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.306 Tweaks | ||||
Summary | 0025362: AIP not updating in multiplayer when client captures neutral territory | ||||
Description | I'm currently hosting a multiplayer game with a marauder faction enabled. The marauder faction took over a nearby neutered system. My friend then neutralised the marauder and placed a command station. On my end (Host) the AIP did not update, where as my friend (Client) kept seeing his AIP number intermittently flickering between the two values; despite this oddity the game seemed to be taking the Host's AIP value as the default. This pattern repeated across numerous systems, with the game apparently attempting to update the Client's AIP value to the correct figure but constantly defaulting back to the Host's. The Host still did not see the AIP number update or flicker. The Host then captured a Marauder neutralised system and the AIP updated as expected, but still did not take into the account the AIP generated by the Client player. This persisted upon a save file reload. | ||||
Tags | Bug, multiplayer | ||||
related to | 0025154 | resolved | Chris_McElligottPark | Multiplayer - Client capturing neutral planet doesn't properly register on host |
related to | 0025186 | resolved | Chris_McElligottPark | MP client took a neutral planet without raising AIP |
|
Player.log (3,813 bytes)
Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2019.4.18f1 (3310a4d4f880) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.094 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.702100 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B63D9040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2122C70.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2284010.dll Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B23C2070.dll The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'YellowJacket') is missing! (Filename: Line: 334) The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'GoldenWasp') is missing! (Filename: Line: 334) The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'QueenBee') is missing! (Filename: Line: 334) 3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2_Zenith_Onslaught expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was True 3 mats set to TSR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 2 worker threads for Enlighten. Thread -> id: 3440 -> priority: 1 Thread -> id: 4900 -> priority: 1 Main Save.savemet (131 bytes)
CL 296338322 3474 Multiplayer Hell Random Difficulty 7 0 <color=#318ce7>Chromatism</color>, <color=#318ce7>Eye of the Storm</color> |
|
Should be solved at this point! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 1, 2021 12:49 pm | [EXD] Chromatism | New Issue | |
Jul 1, 2021 12:49 pm | [EXD] Chromatism | File Added: ArcenDebugLog.txt | |
Jul 1, 2021 12:49 pm | [EXD] Chromatism | File Added: Player.log | |
Jul 1, 2021 12:49 pm | [EXD] Chromatism | File Added: Main Save.save | |
Jul 1, 2021 12:49 pm | [EXD] Chromatism | File Added: Main Save.savemet | |
Jul 1, 2021 12:51 pm | [EXD] Chromatism | Tag Attached: Bug | |
Jul 1, 2021 12:51 pm | [EXD] Chromatism | Tag Attached: multiplayer | |
Feb 28, 2022 12:49 pm | Daniexpert | Relationship added | related to 0025154 |
Feb 28, 2022 12:50 pm | Daniexpert | Relationship added | related to 0025186 |
Feb 28, 2022 1:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 28, 2022 1:09 pm | Chris_McElligottPark | Status | new => resolved |
Feb 28, 2022 1:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 28, 2022 1:09 pm | Chris_McElligottPark | Note Added: 0064905 |