View Issue Details

IDProjectCategoryLast Update
0025154AI War 2Bug - GameplayFeb 28, 2022 1:09 pm
ReporterExlium Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.006 Rising Spire 
Summary0025154: Multiplayer - Client capturing neutral planet doesn't properly register on host
DescriptionMy friend who was the client in our multiplayer game captured a neutral planet that was destroyed by marauders. He was able to get the resources and have the command station as well as build on the planet as normal, but it would have a strange effect on the syncing. On my end as the host, which is the game as it should be, we didn't get any AIP increase and it did not scout new planets. On his end, whenever he opened the galaxy map it would briefly scout new planets and then switch back to what I see and it would prompt voice lines for finding an AI home planet or dyson sphere for example. If he gifted me the planet it would raise our AIP as well as scout the planets and then I could just give it back to him so there is a workaround but its definitely bugged at the moment.
TagsNo tags attached.

Relationships

related to 0025362 resolvedChris_McElligottPark AIP not updating in multiplayer when client captures neutral territory 
related to 0025186 resolvedChris_McElligottPark MP client took a neutral planet without raising AIP 

Activities

Chris_McElligottPark

Feb 28, 2022 1:09 pm

administrator   ~0064904

Should be solved at this point!

Issue History

Date Modified Username Field Change
Jun 4, 2021 4:35 pm Exlium New Issue
Feb 28, 2022 12:49 pm Daniexpert Relationship added related to 0025362
Feb 28, 2022 12:50 pm Daniexpert Relationship added related to 0025186
Feb 28, 2022 1:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 28, 2022 1:09 pm Chris_McElligottPark Status new => resolved
Feb 28, 2022 1:09 pm Chris_McElligottPark Resolution open => fixed
Feb 28, 2022 1:09 pm Chris_McElligottPark Note Added: 0064904