View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025329 | AI War 2 | Gameplay Issue | Jun 23, 2021 9:42 pm | Jun 26, 2021 2:52 pm | |
Reporter | Lancefighter | Assigned To | NRSirLimbo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.304 Coilbeams No Longer Tickle | ||||
Fixed in Version | 3.305 Fruits Of A Snipe Hunt | ||||
Summary | 0025329: Well, spirebeams kinda still tickle (secondary targets) | ||||
Description | Looks like spire beams are dealing full damage to their primary target, and substantially less (often, single digit) to secondary targets. Hard to really quantify whats going on, a bunch of ships are getting hit by the beam, take tiny amounts of damage (often less than a percent), but it appears the primary target is receiving the full 75k damage, as I see explosions almost every firing cycle. Group 3 on the save below is a single spire cruiser, engaging a bunch of strikecraft and a couple guardians. | ||||
Tags | No tags attached. | ||||
|
|
|
Ran some testing too, here are the results: 375 against 3 guardians [7:03 PM] Zweihand: 106 against 20 vwings [7:03 PM] Zweihand: 49 damage, 40 vwings + guardians [7:03 PM] Zweihand: 100 damage, 2 guardians [7:03 PM] Zweihand: something is funky [7:04 PM] Zweihand: 4 guardians, 125 [7:04 PM] Zweihand: 2 guardians + 2 wings, 375 ] Zweihand: vwing stack x2 [7:05 PM] Zweihand: 11250 damage Zweihand: stack of 60 ablatives, deals only 24 damage [7:09 PM] Zweihand: my bad, 21 Basically looks like the damage is getting divided before firing, and then spread out evenly among all targets hit leading to an exponential loss of DPS. |
|
I noticed that if a beam hits more than 1 target, not even the primary target receives full damage. Looks like the more ships a beam hits the less damage is dealt overall. Normally does between double to triple digits of damage instead of the expected 6 digits from a frigate. According to the log if I'm reading it right the beams are doing 0 damage most of the time. Here's the log and save game just incase if its of any help to you guys in debugging. ps. The save is from before the praetorian guard fix I sent when reporting the coilbeam bug, so they're bugged in this save but I guess it still works for the spire test. Cruiser and Frigate mid fight at "Treacheries Base". Normally I'd expect them to win or have a draw on this fight. Spire tickle beams.savemet (122 bytes)
CL 997671100 19924 fellen frend <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 12 <color=#007fff>Chuito</color> ArcenDebugLog.txt (235,874 bytes)
6/24/2021 1:31:25 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:25 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:25 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian result: True percentDamageForCoilbeam: 0.066 damagePercentageToDo: 1 combined: 0.066 damageDone: 178 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:25 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 67 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:25 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:26 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:26 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:26 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:26 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Maugrim Drone result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.058 damagePercentageToDo: 1 combined: 0.058 damageDone: 156 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Etherjet result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Stealth Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 2 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Aggressor result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Eyebot result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:26 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.007 damagePercentageToDo: 1 combined: 0.007 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:27 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:27 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:27 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:27 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:27 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Carrier Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Plasma Guardian result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.062 damagePercentageToDo: 1 combined: 0.062 damageDone: 167 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:27 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:31:27 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Spider Guardian result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 30 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.09 damagePercentageToDo: 1 combined: 0.09 damageDone: 0 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:28 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:28 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:28 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:28 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ablative Gatling result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ablative Gatling result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:28 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tarantula result: True percentDamageForCoilbeam: 0.2 damagePercentageToDo: 1 combined: 0.2 damageDone: 540 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:29 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:29 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:29 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH BB: ship trying to hit: Spire Frigate coilbeam shooting: Vanguard result: True damageDone: 33750 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:29 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vampire Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Agravic Pod result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard Drone result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Paralysis Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Spider Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Paralysis Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Spider Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Porcupine result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Grenade Launcher Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raider Drone result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Phoenix result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Nucleophilic Guardian result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Concussion Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Concussion Corvette result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Ranger result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Kite result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raptor result: True percentDamageForCoilbeam: 0.009 damagePercentageToDo: 1 combined: 0.009 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:29 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:30 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:30 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:30 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:30 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 168 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:30 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:31 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:31 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:31 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:31 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:31 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:31 PM 3.304 SINGLEP PATH BB: ship trying to hit: Spire Frigate coilbeam shooting: Ablative Gatling result: True damageDone: 5200 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:31 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:31 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:31:31 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Vanguard result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:31 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:31 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.5 damagePercentageToDo: 1 combined: 0.5 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:32 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:31:38 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:38 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:38 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:38 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 0.142 damagePercentageToDo: 1 combined: 0.142 damageDone: 47 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Raider Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:39 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:39 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:39 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:39 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:40 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Inhibiting Tesla Corvette result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Bombard result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:40 PM 3.304 SINGLEP Could not find factionExternal AI Difficulty for praetorian guard 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:40 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:43 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:43 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:43 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:43 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:43 PM 3.304 SINGLEP PATH BB: ship trying to hit: Raider Drone Frigate coilbeam shooting: Gravity Guardian result: True damageDone: 600 OverridingDMG: 0 BaseDMG: 600 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian result: True percentDamageForCoilbeam: 0.043 damagePercentageToDo: 1 combined: 0.043 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:44 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:44 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:44 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:44 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Pike Corvette result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Frigate coilbeam shooting: Polarizer result: True percentDamageForCoilbeam: 1 damagePercentageToDo: 1 combined: 1 damageDone: 337 OverridingDMG: 0 BaseDMG: 33750 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:31:48 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:48 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:48 PM 3.304 SINGLEP Warning, BasePraetorianGuard.GetPopulationCap() called faction with null SF difficulty at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.BasePraetorianGuard.GetPopulationCap (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.<DoWorldSecondLogic_FromSimBGThread>b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 1:31:48 PM 3.304 SINGLEP cant spend praetor budget, code 61 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BasePraetorianGuard.SetSpendingRatios (Arcen.AIW2.Core.Faction faction) [0x00022] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.BasePraetorianGuard.ReceiveDonation (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Strength, Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.FireteamRequiredTarget RequiredTargetOrNull) [0x00296] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_PraetorianGuard (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x0012d] in <588d0afc0acb475a9ad10bcb304798c9>:0 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Tethuida Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Fortified Tesla Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Gravity Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Retribution Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Dark Mirror result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Pulsar Tank result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: MLRS Drone result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Electric Bomber result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Forcefield Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:48 PM 3.304 SINGLEP PATH CC: ship trying to hit: Spire Cruiser coilbeam shooting: Heavy Beam Guardian result: True percentDamageForCoilbeam: 0.041 damagePercentageToDo: 1 combined: 0.041 damageDone: 0 OverridingDMG: 0 BaseDMG: 270000 6/24/2021 1:31:49 PM 3.304 SINGLEP PATH BB: ship trying to hit: Heavy Beam Guardian coilbeam shooting: Spire Cruiser result: True damageDone: 3810 OverridingDMG: 0 BaseDMG: 3780 6/24/2021 1:33:15 PM 3.304 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3304_CoilbeamsNoLongerTickle Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 81 created, 22 removed, 59 active. Fleets: 232 created, 1 removed, 231 active. GameCommands: 111 created, 0 removed, 111 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 137 created, 0 removed, 137 active. GE_Squads: 9,649 created, 667 removed, 8,982 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 5 created, 2 removed, 3 active. ========================================== |
|
Thanks to SirLimbo for the likely fix! * (Coil)beam Math: ** The state of matter is now required for GetEnemyEntitiesIntersectingInstaFireConicalShot(). This should give later functions less targets to work with, and improve performance slightly. ** Created the DoMultiHittingBeamAttack() function for unifying all types of beam weapon hits in the same code. If something breaks here it breaks everything, and in reverse if it works here it'll work everywhere. ** Upgraded the logic for more efficiency and fixed the coilbeam math. At the end I didn't find out where the bug was, but with all these corrections it simply... started working correctly in tests. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 23, 2021 9:42 pm | Lancefighter | New Issue | |
Jun 23, 2021 9:42 pm | Lancefighter | File Added: spiretickles.save | |
Jun 23, 2021 10:29 pm | Zweihand | Note Added: 0062269 | |
Jun 24, 2021 1:42 pm | Chuito12 | Note Added: 0062286 | |
Jun 24, 2021 1:42 pm | Chuito12 | File Added: Spire tickle beams.savemet | |
Jun 24, 2021 1:42 pm | Chuito12 | File Added: Spire tickle beams.save | |
Jun 24, 2021 1:42 pm | Chuito12 | File Added: ArcenDebugLog.txt | |
Jun 26, 2021 2:52 pm | Chris_McElligottPark | Assigned To | => NRSirLimbo |
Jun 26, 2021 2:52 pm | Chris_McElligottPark | Status | new => resolved |
Jun 26, 2021 2:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 26, 2021 2:52 pm | Chris_McElligottPark | Fixed in Version | => 3.305 Fruits Of A Snipe Hunt |
Jun 26, 2021 2:52 pm | Chris_McElligottPark | Note Added: 0062302 |