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IDProjectCategoryLast Update
0025137AI War 2Bug - GameplayJun 2, 2021 1:43 pm
ReporterJoyfulRogue Assigned To 
Severitymajor 
Status newResolutionopen 
Product Version3.006 Rising Spire 
Summary0025137: Superterminal dies few seconds into the hack
DescriptionSave attatched. Tried stopping it by

disabling turrets
disabling ships
disabling both

It still dies. I don't understand, never happened before. What's killing it?
TagsNo tags attached.

Activities

JoyfulRogue

Jun 1, 2021 1:58 am

reporter  

2twisted1.7z (659,343 bytes)

borisgrebenshchikov

Jun 1, 2021 2:39 am

reporter   ~0061920

I just took a look. You're just running out of hacking points! Superterminal hacking continuously drains some hacking points each time the 'AIP reduction' message appears.

JoyfulRogue

Jun 2, 2021 3:53 am

reporter   ~0061930

What is your opinion on actually informing the player instead of pretending that something shot the terminal?

JoyfulRogue

Jun 2, 2021 3:55 am

reporter   ~0061931

I mean, the game ofc. What do you think about making the game inform the player instead of having it look like something shot the terminal?

borisgrebenshchikov

Jun 2, 2021 1:43 pm

reporter   ~0061935

I think that'd be great, as it is a bit confusing, but I think the larger source of the confusion is that, as far as I can tell, there's nothing telling you exactly how the superterminal hack functions. The button for selecting it gives a little clue of 0.2/s, and it does mention in the hack tooltip "The longer you hold on..." so it's recurring hack but I still think it's very unclear that the hack will cancel if you run out of hacking points, particularly because superterminal hacking is the only hack of its kind in the game with how it costs more the longer it goes on and there's no set goal point like with getting a ship from an ARS.

Then I believe when you run out of hacking points it should tell you not that the hack failed, but that it ended because you ran out of points. Failed hacking results in no benefit to the player where as even one tick of a superterminal hack is a benefit, so failure isn't the proper word. It could say "Superterminal hack ended; out of hacking points" or something similar, and give a more gameplay-focused description of the hack itself. Because failing to end a superterminal hack is a game-ending mistake, I believe the tooltip for both the superterminal unit and the hack should state that destroying the superterminal ends the hack, and running out of hacking points ends the hack. I'm sure it could be made a bit less verbose but this does seem very much like a beginner trap.

Issue History

Date Modified Username Field Change
Jun 1, 2021 1:58 am JoyfulRogue New Issue
Jun 1, 2021 1:58 am JoyfulRogue File Added: 2twisted1.7z
Jun 1, 2021 2:39 am borisgrebenshchikov Note Added: 0061920
Jun 2, 2021 3:53 am JoyfulRogue Note Added: 0061930
Jun 2, 2021 3:55 am JoyfulRogue Note Added: 0061931
Jun 2, 2021 1:43 pm borisgrebenshchikov Note Added: 0061935