View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025085 | AI War 2 | Balance Issue | May 26, 2021 1:34 pm | Jun 2, 2021 9:55 pm | |
Reporter | CRCGamer | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.003 Continuing To Refine | ||||
Summary | 0025085: Corruption Mines are overtuned | ||||
Description | Simply put at a reasonable mark level of 5 each trigger essentially guarantees anything tagged will be zombified without fail unless immune. On top of that the rather high acid debuff value means that any freshly made zombies will also contribute a very significant amount of damage once their reload cycle completes. So at current it is too effective at mass conversion of waves. Especially since even when enemy durability scales higher the acid will prove to be an even bigger contributor to its OP state. Since it will have more of the zombies add their damage into the equation of flipping the wave. Sidenote, most acid effects only last for 10 seconds instead of 15. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2021 1:34 pm | CRCGamer | New Issue | |
May 26, 2021 1:34 pm | CRCGamer | Status | new => assigned |
May 26, 2021 1:34 pm | CRCGamer | Assigned To | => ZeusAlmighty |
May 26, 2021 1:34 pm | CRCGamer | File Added: CorruptionMine.jpg | |
Jun 2, 2021 9:55 pm | ZeusAlmighty | Status | assigned => resolved |
Jun 2, 2021 9:55 pm | ZeusAlmighty | Resolution | open => fixed |
Jun 2, 2021 9:55 pm | ZeusAlmighty | Note Added: 0061939 |