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IDProjectCategoryLast Update
0025005AI War 2Balance IssueJun 4, 2021 4:53 pm
ReporterEcthelon Assigned ToBadgerBadger  
Status closedResolutionwon't fix 
Product Version3.001 The Onslaught Continues 
Fixed in Version3.100 Commander Vision 
Summary0025005: Zenith Architrave core territory issues
DescriptionForgive me if I'm misunderstanding something but I believe the Architrave considers their home planet and adjacent planets their "core territory". It will start with only the one world and then take the adjacent planets after a while. Later it will do something with pioneers but that's not permanent.

I think it should be clearer that settling AI planets that are going to end up being considered Architrave "core territory" due to being adjacent to the architrave homeworld is a stupid idea. I didn't realise it would be an issue until the architrave suddenly decided that it was going to get angry after I took an adjacent world from the AI. They seem to attack it with escalating strength indefinitely. Holding the world seems impossible so it just ended up being 20 unnecessary AIP with zero gain.

As a related issue, I don't think structures like the zenith power generator/ major data centre which require being held long term should spawn on these planets as they are rendered basically unusable. Peace hacks work short term but I understand those to be a temporary arrangement so it can only be a constant drain on your hacking points and will never be possible indefinitely. If you can't hold these structures indefinitely then it's best not to hold them at all. If the intention is to have these structures not always be useable, then I would question what the point is of spawning them in and confusing players who can't figure out how they're supposed to hold them.
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Activities

BadgerBadger

May 20, 2021 12:29 pm

manager   ~0061724

This behaviour is described in the faction description in the game lobby

"This faction will essentially prevent you from accessing a region of the galaxy unless you want some major battles (for example, i\t might make some Data Centers, ARSs or other valuable capturables much harder to take)."

Strategic Sage

Jun 1, 2021 12:12 am

reporter   ~0061918

I concur with the current behavior. Capturables spawning in Architrave territory is a feature, not a bug. It's part of their proper impact on the game IMO.

BadgerBadger

Jun 4, 2021 4:29 pm

manager   ~0061956

The described behaviour here is "just how the ZA works"

ZeusAlmighty

Jun 4, 2021 4:53 pm

manager   ~0061959

The change I made to the quiesce duration should help with this too

Issue History

Date Modified Username Field Change
May 20, 2021 11:04 am Ecthelon New Issue
May 20, 2021 12:29 pm BadgerBadger Note Added: 0061724
Jun 1, 2021 12:12 am Strategic Sage Note Added: 0061918
Jun 4, 2021 4:29 pm BadgerBadger Assigned To => BadgerBadger
Jun 4, 2021 4:29 pm BadgerBadger Status new => closed
Jun 4, 2021 4:29 pm BadgerBadger Resolution open => won't fix
Jun 4, 2021 4:29 pm BadgerBadger Fixed in Version => 3.100 Commander Vision
Jun 4, 2021 4:29 pm BadgerBadger Note Added: 0061956
Jun 4, 2021 4:53 pm ZeusAlmighty Note Added: 0061959