View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024962 | AI War 2 | Graphical Bug | May 17, 2021 7:06 pm | Sep 6, 2021 7:34 pm | |
Reporter | Mac | Assigned To | BadgerBadger | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 2.910 Onslaught Approaching | ||||
Summary | 0024962: Second AI Won't Show Wave Warning Visuals on Wormholes | ||||
Description | So normally when you have a wave coming in, the wormhole they will be arriving from will be orange, and the name will flash red. This is true for the first AI, but if you have a second AI it won't show up any different than a normal wormhole. Don't have a save of it right now, but here's a clip from the stream of last night that should demonstrate it better: https://clips.twitch.tv/WildShortHorseDancingBanana-FZ7uNYZuUt_gyFT_ If you want a save just leave a note asking for one and I can make it later :) | ||||
Tags | No tags attached. | ||||
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This is hnadled in GenericObjectVisualizer.cs::GetWormholeStatus() but a look at that code does not suggest any problems. A save would be needed |
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-Unable to reproduce- |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2021 7:06 pm | Mac | New Issue | |
May 19, 2021 1:03 pm | BadgerBadger | Note Added: 0061697 | |
Sep 4, 2021 2:19 pm | Mac | Note Added: 0062783 | |
Sep 6, 2021 7:34 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 6, 2021 7:34 pm | BadgerBadger | Status | new => closed |
Sep 6, 2021 7:34 pm | BadgerBadger | Resolution | open => unable to reproduce |