View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024765 | AI War 2 | Note To Test | Apr 28, 2021 7:45 pm | Jun 2, 2021 10:01 pm | |
Reporter | ZeusAlmighty | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.810 Hotfix for Death | ||||
Summary | 0024765: Zenith Architrave -- Balance | ||||
Description | Zenith Architrave needs balance input. Please identify: 1) How many ZA, respective intensities, and allotted territory 2) Diff of AI Need input on specific units as well as balance as a whole Especially interested in how phasing is working out as well as the Civil wars | ||||
Tags | No tags attached. | ||||
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One of my balance suggestions would be, Pioneers need increased time to build so if they are going to construct a spawner, That should take at least some time where I at least have a chance of killing it as it is now, I'm running around trying to find the whale, and I just can't get there in time I think I need more practice with it, as I'm trying to envision how I'm supposed to manipulate all of these factions, So that I can take advantage of them rather than just being victimized by ridiculousness. As a player, for me to enable a faction, I need carrots and sticks. I just played one where I got 20 golems coming for me like a wrecking ball: https://bugtracker.arcengames.com/view.php?id=24792 Or, at least, a chance of stopping the wrecking ball before it starts. |
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One other suggestion, the Civil War notifier should make it clear on the teams involved. |
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The notification should list all the factions involved already? |
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And as for the spawners taking more time to build, you get a big notification for the fact that pioneers are coming, and the ZA takes several rounds of pioneers to be able to hit civil-war size. I don't really know that making spawners take more time is going to help? |
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Just my suggestion to put a timer on it. It happens too quickly in my game, where I couldn't find it fast enough and it seems to instantly create the spawner. When I build anything, it takes time. |
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I think this is doable. The plan will be that all spawners will take some time to warp in (the same amount for any spawner), and when warping in a spawner that will trigger the civil war, you'll get a notification. How long do you think the warp-in should take? Edit: I've implemented this. Feedback would be nice. |
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FWIW I think the Spawner timer is quite long - at least on intensity 5. Don't know if it changes. I think the notification that the ZA has Pioneers out is plenty of warning for the player. That lets you know that if you don't deal with them, a Spawner is likely to happen. I can see maybe a minute on the Spawner, but right now at several minutes it feels like the only way they are going to expand is if you decide to let them. |
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The Spawner timer was quite overkill *ZA Spawners warp in faster across the board, scaling with intensity. They were taking forever to warp in, even at 10 |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 28, 2021 7:45 pm | ZeusAlmighty | New Issue | |
May 2, 2021 7:00 pm | Cyborg | Note Added: 0061320 | |
May 2, 2021 7:02 pm | Cyborg | Note Added: 0061321 | |
May 2, 2021 9:49 pm | BadgerBadger | Note Added: 0061323 | |
May 2, 2021 9:50 pm | BadgerBadger | Note Added: 0061324 | |
May 2, 2021 9:51 pm | BadgerBadger | Note Edited: 0061324 | |
May 3, 2021 7:11 pm | Cyborg | Note Added: 0061337 | |
May 3, 2021 7:25 pm | BadgerBadger | Note Added: 0061338 | |
May 4, 2021 12:26 pm | BadgerBadger | Note Edited: 0061338 | |
Jun 1, 2021 12:09 am | Strategic Sage | Note Added: 0061917 | |
Jun 2, 2021 10:01 pm | ZeusAlmighty | Note Added: 0061940 |