View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0024765||AI War 2||Note To Test||Apr 28, 2021 7:45 pm||Jun 2, 2021 10:01 pm|
|Product Version||2.810 Hotfix for Death|
|Summary||0024765: Zenith Architrave -- Balance|
|Description||Zenith Architrave needs balance input. Please identify:|
1) How many ZA, respective intensities, and allotted territory
2) Diff of AI
Need input on specific units as well as balance as a whole
Especially interested in how phasing is working out as well as the Civil wars
|Tags||No tags attached.|
One of my balance suggestions would be, Pioneers need increased time to build
so if they are going to construct a spawner, That should take at least some time where I at least have a chance of killing it
as it is now, I'm running around trying to find the whale, and I just can't get there in time
I think I need more practice with it, as I'm trying to envision how I'm supposed to manipulate all of these factions, So that I can take advantage of them rather than just being victimized by ridiculousness.
As a player, for me to enable a faction, I need carrots and sticks. I just played one where I got 20 golems coming for me like a wrecking ball:
Or, at least, a chance of stopping the wrecking ball before it starts.
||One other suggestion, the Civil War notifier should make it clear on the teams involved.|
||The notification should list all the factions involved already?|
And as for the spawners taking more time to build, you get a big notification for the fact that pioneers are coming, and the ZA takes several rounds of pioneers to be able to hit civil-war size. I don't really know that making spawners take more time is going to help?
||Just my suggestion to put a timer on it. It happens too quickly in my game, where I couldn't find it fast enough and it seems to instantly create the spawner. When I build anything, it takes time.|
I think this is doable. The plan will be that all spawners will take some time to warp in (the same amount for any spawner), and when warping in a spawner that will trigger the civil war, you'll get a notification. How long do you think the warp-in should take?
Edit: I've implemented this. Feedback would be nice.
||FWIW I think the Spawner timer is quite long - at least on intensity 5. Don't know if it changes. I think the notification that the ZA has Pioneers out is plenty of warning for the player. That lets you know that if you don't deal with them, a Spawner is likely to happen. I can see maybe a minute on the Spawner, but right now at several minutes it feels like the only way they are going to expand is if you decide to let them.|
The Spawner timer was quite overkill
*ZA Spawners warp in faster across the board, scaling with intensity. They were taking forever to warp in, even at 10
|Apr 28, 2021 7:45 pm||zeusalmighty||New Issue|
|May 2, 2021 7:00 pm||Cyborg||Note Added: 0061320|
|May 2, 2021 7:02 pm||Cyborg||Note Added: 0061321|
|May 2, 2021 9:49 pm||BadgerBadger||Note Added: 0061323|
|May 2, 2021 9:50 pm||BadgerBadger||Note Added: 0061324|
|May 2, 2021 9:51 pm||BadgerBadger||Note Edited: 0061324|
|May 3, 2021 7:11 pm||Cyborg||Note Added: 0061337|
|May 3, 2021 7:25 pm||BadgerBadger||Note Added: 0061338|
|May 4, 2021 12:26 pm||BadgerBadger||Note Edited: 0061338|
|Jun 1, 2021 12:09 am||Strategic Sage||Note Added: 0061917|
|Jun 2, 2021 10:01 pm||zeusalmighty||Note Added: 0061940|