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IDProjectCategoryLast Update
0024765AI War 2[All Projects] Note To TestMay 4, 2021 12:26 pm
ReporterzeusalmightyAssigned To 
Severityfeature 
Status newResolutionopen 
Product Version2.810 Hotfix for Death 
Fixed in Version 
Summary0024765: Zenith Architrave -- Balance
DescriptionZenith Architrave needs balance input. Please identify:

1) How many ZA, respective intensities, and allotted territory
2) Diff of AI


Need input on specific units as well as balance as a whole

Especially interested in how phasing is working out as well as the Civil wars
TagsNo tags attached.

Activities

Cyborg

May 2, 2021 7:00 pm

reporter   ~0061320

One of my balance suggestions would be, Pioneers need increased time to build
so if they are going to construct a spawner, That should take at least some time where I at least have a chance of killing it
as it is now, I'm running around trying to find the whale, and I just can't get there in time

I think I need more practice with it, as I'm trying to envision how I'm supposed to manipulate all of these factions, So that I can take advantage of them rather than just being victimized by ridiculousness.

As a player, for me to enable a faction, I need carrots and sticks. I just played one where I got 20 golems coming for me like a wrecking ball:
https://bugtracker.arcengames.com/view.php?id=24792

Or, at least, a chance of stopping the wrecking ball before it starts.

Cyborg

May 2, 2021 7:02 pm

reporter   ~0061321

One other suggestion, the Civil War notifier should make it clear on the teams involved.

BadgerBadger

May 2, 2021 9:49 pm

manager   ~0061323

The notification should list all the factions involved already?

BadgerBadger

May 2, 2021 9:50 pm

manager   ~0061324

Last edited: May 2, 2021 9:51 pm

View 2 revisions

And as for the spawners taking more time to build, you get a big notification for the fact that pioneers are coming, and the ZA takes several rounds of pioneers to be able to hit civil-war size. I don't really know that making spawners take more time is going to help?

Cyborg

May 3, 2021 7:11 pm

reporter   ~0061337

Just my suggestion to put a timer on it. It happens too quickly in my game, where I couldn't find it fast enough and it seems to instantly create the spawner. When I build anything, it takes time.

BadgerBadger

May 3, 2021 7:25 pm

manager   ~0061338

Last edited: May 4, 2021 12:26 pm

View 2 revisions

I think this is doable. The plan will be that all spawners will take some time to warp in (the same amount for any spawner), and when warping in a spawner that will trigger the civil war, you'll get a notification. How long do you think the warp-in should take?

Edit: I've implemented this. Feedback would be nice.

Issue History

Date Modified Username Field Change
Apr 28, 2021 7:45 pm zeusalmighty New Issue
May 2, 2021 7:00 pm Cyborg Note Added: 0061320
May 2, 2021 7:02 pm Cyborg Note Added: 0061321
May 2, 2021 9:49 pm BadgerBadger Note Added: 0061323
May 2, 2021 9:50 pm BadgerBadger Note Added: 0061324
May 2, 2021 9:51 pm BadgerBadger Note Edited: 0061324 View Revisions
May 3, 2021 7:11 pm Cyborg Note Added: 0061337
May 3, 2021 7:25 pm BadgerBadger Note Added: 0061338
May 4, 2021 12:26 pm BadgerBadger Note Edited: 0061338 View Revisions