View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0024758||AI War 2||[All Projects] Suggestion||Apr 28, 2021 2:57 am||May 5, 2021 8:41 pm|
|Product Version||2.809 Self Optimization|
|Fixed in Version|
|Summary||0024758: Let Marauder buildings fly in|
|Description||The description of Marauders states that they arrive in systems from the edge, using regular propulsion methods.|
When I Capture an AI World and leave with my fleet before defenses and the command station are set up, marauder outposts and turrets appear right next to my buildings like "this base was here all along, we just didn't see it I guess".
I think it would be lore friendly, nice mechanically wise and also pretty funny if marauder buildings get a low speed stat, spawn at the edge of the system (or even outside?) and slowly move to their desired positions.
On a side note I think it would be nice to include a (longer) delay for marauders to re-capture systems. Most of the times when I wipe a Marauder system a base reappears immediately (or within a few minutes) when I leave the empty sector.
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