View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024740 | AI War 2 | Gameplay Issue | Apr 23, 2021 11:53 am | Apr 24, 2021 5:06 am | |
Reporter | wildtiger97 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.807 Beginner Journals and MP Sync | ||||
Summary | 0024740: Logistical scouting | ||||
Description | When taking a planet with unscouted neighbours, while those neighbours usually get scouted, it's not uncommon to have unscouted planets 2 hops out. Building a logistical station will immediately scout any planet 2 hops out. Using the hack to increase the recon range will scout planets that are 4 hops out. I'm assuming that recon isn't intended to also scout. If it is, could the 2 hop scouting happen automatically, as it feels like an exploit to build a logistical station for the scouting and then immediately replace it with the desired station type? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 23, 2021 11:53 am | wildtiger97 | New Issue | |
Apr 24, 2021 5:06 am | ArnaudB | Note Added: 0061219 |