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IDProjectCategoryLast Update
0024716AI War 2SuggestionApr 20, 2021 2:15 pm
Reportertadrinth Assigned To 
Severityminor 
Status newResolutionopen 
Product Version2.803 Multiplayer Option Overload 
Summary0024716: rework counter-sniper turrets to actually counter snipers
DescriptionCounter-sniper turrets have a damage bonus against things that are far away, which means they actually counter pretty much everything to some degree, except for ships with radar dampening effects (space plane, etc).

I would rename the counter-sniper turret something else, and make a new turret which *actually* counters sniper units specifically via the new `WhenParentEntityHit` mechanic. So, a turret with a low-ish-damage main weapon, but a secondary weapon with `WhenParentEntityHit` that has a damage bonus against things that are far away.

That way, it's not super great in general, but it's absolutely devastating against snipers. You might still lose a lot of other turrets if they decide to shoot up all your other defenses first, so maybe a certain amount of boosted target priority would be good here.
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tadrinth

Apr 20, 2021 2:15 pm

reporter   ~0061175

Sombre suggests 'Farsniper' as a new name for the existing implementation.

Issue History

Date Modified Username Field Change
Apr 20, 2021 2:14 pm tadrinth New Issue
Apr 20, 2021 2:15 pm tadrinth Note Added: 0061175