View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0024613||AI War 2||[All Projects] GUI||Mar 26, 2021 9:23 pm||Apr 11, 2021 12:57 am|
|Reporter||Lord Of Nothing||Assigned To|
|Product Version||Beta 2.764 Command Station Hotfix|
|Fixed in Version|
|Summary||0024613: More bits and pieces with the Intel Screen|
|Description||I did notice a few more things:|
The intel entry for collecting science on a neutral world advising you to build a command station there to collect it incorrectly states that you can hack AI planets for science, which isn't possible any more, it only applies to neutral planets. (An extra but more complicated issue that's been around for a while with this particular intel entry and it's hacking point related cousin is that it appears for planets killed by non-player factions, so you would still have to pay the AIP to actually build the command station as it suggests, which is almost never a good idea just for the science/hacking, but the entry does not appear for planets at which you have paid the AIP, but the AI has reconquered before you extracted all the science. It would be more useful if it was based on whether or not you'd paid the AIP cost, not on planet ownership.)
The intel screen entry for the Tech Vault is a bit strange - it lists only one of the techs you can get, but then lists all the ships that would benefit from all of the techs, omitting commas between the last and first ships of different tech types.
Also, a typo: the intel screen's TSS and ODSS descriptions say "lets generally lets" at the beginning, which is off.
|Tags||No tags attached.|
I've resolved a few of these.
The collect science tooltip no longer mentions hacking AI-owned planets.
The collect science and hacking objectives no longer appear if capturing the planet would cost AIP.
Remove some extraneous uses of the word "lets"