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IDProjectCategoryLast Update
0024551AI War 2Balance IssueMar 13, 2021 1:00 pm
ReporterArnaudB Assigned To 
Severityminor 
Status newResolutionopen 
Product VersionBeta 2.757 Super Mega Exciting Sidebar 
Summary0024551: Excessive Anti-minor faction force?
DescriptionSo in more data to add, there is a LOT of forces there. I activated Fallen Spire about 1h30 in, in the hope of breaking the stalemate but the AI just grew to absurd levels. The Nanocaust intensity 8 got slaughtered as far as I can see.

It feels quite excessive, far disproportionate to fighting 2 AIs diff8, it's immensely harder and even the exogalaticstrike in response to FS seemed very weak in comparison. Making progress seems essentially impossible, especially since beachheading got nerfed.

I did managed to kill hundreds of strength of AI forces, but they just keep coming and it's too much, at 100 AIP.

Might partially be a bad seed. I got locked into the cluster without good stuff by strong planets early on.
TagsNo tags attached.

Activities

ArnaudB

Mar 13, 2021 12:02 pm

manager  

Excessive Firepower.save (880,699 bytes)

Arides

Mar 13, 2021 1:00 pm

reporter   ~0060764

Part of your problem might be caused by the hunter fleet being *way* too strong(0024538). I think the hunter is getting ships that don't belong to it, which leads to absurd situations where you are being attacked by a 500 strength hunter on 100 AIP, while "total galaxy threat" is 300.

Since it's the hunter getting all the ships, minor factions and even the player get targetted hard.

Issue History

Date Modified Username Field Change
Mar 13, 2021 12:02 pm ArnaudB New Issue
Mar 13, 2021 12:02 pm ArnaudB File Added: Excessive Firepower.save
Mar 13, 2021 1:00 pm Arides Note Added: 0060764