View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024551 | AI War 2 | Balance Issue | Mar 13, 2021 12:02 pm | Mar 13, 2021 1:00 pm | |
Reporter | ArnaudB | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 2.757 Super Mega Exciting Sidebar | ||||
Summary | 0024551: Excessive Anti-minor faction force? | ||||
Description | So in more data to add, there is a LOT of forces there. I activated Fallen Spire about 1h30 in, in the hope of breaking the stalemate but the AI just grew to absurd levels. The Nanocaust intensity 8 got slaughtered as far as I can see. It feels quite excessive, far disproportionate to fighting 2 AIs diff8, it's immensely harder and even the exogalaticstrike in response to FS seemed very weak in comparison. Making progress seems essentially impossible, especially since beachheading got nerfed. I did managed to kill hundreds of strength of AI forces, but they just keep coming and it's too much, at 100 AIP. Might partially be a bad seed. I got locked into the cluster without good stuff by strong planets early on. | ||||
Tags | No tags attached. | ||||
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Part of your problem might be caused by the hunter fleet being *way* too strong(0024538). I think the hunter is getting ships that don't belong to it, which leads to absurd situations where you are being attacked by a 500 strength hunter on 100 AIP, while "total galaxy threat" is 300. Since it's the hunter getting all the ships, minor factions and even the player get targetted hard. |