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IDProjectCategoryLast Update
0024476AI War 2SuggestionFeb 24, 2021 11:54 am
ReporterCRCGamer Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionfixed 
Product VersionBeta 2.746 Release The Warden 
Fixed in VersionBeta 2.747 Outguard Usability 
Summary0024476: Potential contradictory bonus for minor extra HaP.
DescriptionSo optimal play is essentially leap-frogging your way to the AI home world and taking a minimal number of systems with things you really need.
What if there was a bonus chunk of HaP if you took a system adjacent to a system you already held? Something of an incentive to raise AIP more than one otherwise would normally in some cases.
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Chris_McElligottPark

Feb 24, 2021 11:54 am

administrator   ~0060634

Thanks!

* New bonus for players!
** If you have captured a planet that is next to another human planet, it will yield an extra 5 hacking points. This is noted on the tooltip when looking at the planets.
** Normally the big incentive is to planet-hop around, in order to reduce total AIP increases. And that's still definitely the overriding factor in play. But we wanted to provide a contradictory incentive for when you DO choose to take a pocket of planets. It's a minor thing, but can give a little bit of a boost to players who are thinking about mid-AIP or high-AIP playstyles.

Issue History

Date Modified Username Field Change
Feb 23, 2021 9:18 pm CRCGamer New Issue
Feb 24, 2021 11:54 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 24, 2021 11:54 am Chris_McElligottPark Status new => resolved
Feb 24, 2021 11:54 am Chris_McElligottPark Resolution open => fixed
Feb 24, 2021 11:54 am Chris_McElligottPark Fixed in Version => Beta 2.747 Outguard Usability
Feb 24, 2021 11:54 am Chris_McElligottPark Note Added: 0060634