View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024389 | AI War 2 | Bug - Gameplay | Feb 4, 2021 2:23 pm | Feb 4, 2021 4:54 pm | |
Reporter | Kahuna | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | Beta 2.726 Tech Tuning | ||||
Summary | 0024389: Tesla Torpedos can't harm Tractor Turrets | ||||
Description | Tractored ships always being in range of the source of the tractor beam does not seem to apply to Tesla Torpedos. Instead, the Tesla Torpedos seem to simply explode without damaging the Tractor Turret. | ||||
Tags | No tags attached. | ||||
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Range of Tractor Array: 3,360 Range of Tesla Torpedoes explosion: 2,800 So the weapon of the Torpedo is being considered in range, but the AoE doesn't actually go that far. |
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Yeah, this... seems pretty accurate. On AOE explosions, I suppose that we could check to see if something like "if my parent ship is tractored, then its tractor source is automatically in range." But I think I'd rather chalk this up to being a unique weakness of this particular kind of ship. The ability to aim your gun more properly and fire down the tractor beam makes sense to me. But the ability to have your explosive range expand and hit a specific target out of range -- but not all the other things in that wider range -- doesn't make thematic sense to me. This is funky for sure and not something I'd thought about, but it seems in keeping with how I'd expect this to work. |
Date Modified | Username | Field | Change |
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Feb 4, 2021 2:23 pm | Kahuna | New Issue | |
Feb 4, 2021 2:23 pm | Kahuna | File Added: TractorBug.save | |
Feb 4, 2021 2:39 pm | RocketAssistedPuffin | Note Added: 0060455 | |
Feb 4, 2021 4:54 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 4, 2021 4:54 pm | Chris_McElligottPark | Status | new => closed |
Feb 4, 2021 4:54 pm | Chris_McElligottPark | Resolution | open => won't fix |
Feb 4, 2021 4:54 pm | Chris_McElligottPark | Note Added: 0060456 |