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IDProjectCategoryLast Update
0024382AI War 2Bug - GameplayFeb 2, 2021 10:02 am
ReporterGrimerX Assigned ToChris_McElligottPark  
Severityblock 
Status closedResolutionno change required 
Product Version2.715 Unload Queuing 
Summary0024382: Cannot unpause unit
DescriptionBought a bunch of units from the zenith trader and paused them so I can control the build order. Now I can't unpause them. Tried save/restore and quit/restore.

Check Hirschberg in the attached save.

Thanks much!
TagsNo tags attached.

Activities

GrimerX

Feb 1, 2021 1:27 pm

reporter  

Main.zip (121,013 bytes)

Chthonic One

Feb 1, 2021 2:31 pm

reporter   ~0060433

Default unanything command is CTRL + <original key> so if you used "N" to pause construction, use CTRL + N to unpause.

Chris_McElligottPark

Feb 1, 2021 3:15 pm

administrator   ~0060434

Yep, the keybinds changed from being toggles because with ships constantly being created and destroyed, this was hugely often leading to non-responsiveness. Being able to definitely say "I mean ON" or "OFF" rather than "opposite of whatever the majority is right now" became really important. The tooltips on the buttons at the bottom right when you have selected ships mention this, but it's easy to miss if you were expecting the old control scheme. Sorry for the confusion!

GrimerX

Feb 1, 2021 4:19 pm

reporter   ~0060436

lol. Ok, got it.

Feedback - if I can select a single unit and toggle it off with the UI, I should be able to select a single unit and use the UI to toggle it back on. Having one-way UI is definitely confusing.

Chris_McElligottPark

Feb 1, 2021 5:51 pm

administrator   ~0060437

Contextual UI is also confusing, which is one of those things that was challenging for me personally when looking at all this. I agree with you, selecting just one ship and doing the toggle is something that seems like it should be an obvious reason to work the old way. But that's only going to make it all the more confusing when someone selects two ships. Why would it be different with just two? Etc.

The problem we faced was that the interface was extremely unresponsive, often with it requiring three or four clicks to make all the ships do what they were supposed to, because of timing issues. We tried to fix that off and on for years, failed to do so, so took out the nuclear option. That's where we are now, and it reacts when you click a single time, no matter what.

Personally I would have preferred to get the toggle working, but I spent hours and hours on that and never could get it to work reliably, so here we are.

GrimerX

Feb 1, 2021 6:45 pm

reporter   ~0060439

Thanks for the explanation - agree it's more complex than it looks on the surface, especially if timing is involved. I learned something - cool.

Thanks!

Chris_McElligottPark

Feb 2, 2021 10:02 am

administrator   ~0060441

My pleasure! Sorry I didn't have a better answer on it.

Issue History

Date Modified Username Field Change
Feb 1, 2021 1:27 pm GrimerX New Issue
Feb 1, 2021 1:27 pm GrimerX File Added: Main.zip
Feb 1, 2021 2:31 pm Chthonic One Note Added: 0060433
Feb 1, 2021 3:15 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2021 3:15 pm Chris_McElligottPark Status new => closed
Feb 1, 2021 3:15 pm Chris_McElligottPark Resolution open => no change required
Feb 1, 2021 3:15 pm Chris_McElligottPark Note Added: 0060434
Feb 1, 2021 4:19 pm GrimerX Note Added: 0060436
Feb 1, 2021 5:51 pm Chris_McElligottPark Note Added: 0060437
Feb 1, 2021 6:45 pm GrimerX Note Added: 0060439
Feb 2, 2021 10:02 am Chris_McElligottPark Note Added: 0060441