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IDProjectCategoryLast Update
0024379AI War 2Bug - OtherFeb 1, 2021 11:24 am
ReporterCRCGamer Assigned ToChris_McElligottPark  
Severitytext 
Status resolvedResolutionfixed 
Product VersionBeta 2.726 Tech Tuning 
Fixed in VersionBeta 2.727 Tech Refunds And Balance Tuning 
Summary0024379: MLRS and Fusion turret name changes were not carried over to the associated AI & Marauder copies.
DescriptionAll the child copies still had the referenced display names as MLRS or Fusion. Which is going to lead to a fair amount of confusion if not fixed. I've taken the liberty of making a couple passes through the files and dropping the changed files here with the in-game display text adjusted to follow the new names.
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CRCGamer

Jan 31, 2021 12:13 am

developer  

KDL_Ships_Turrets.xml (67,606 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
  <entity name="PikeTurret"			
			visuals="assets/_finalgamemeshes/turrets/needlerturret/needlerturret.prefab" lod_distance_overrides="100,450,4000"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Pike"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="5.1"
			collision_priority="1000"
			display_name="Pike Turret"
			description="Exceptional against highly-armored ships, particularly those with high remaining hull health."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="76" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	  <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
	  <fleet_membership name="PlayerHomeCommand" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="PlayerEconomicCommand" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="PlayerLogisticalCommand" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="Petard" display_name="Petard"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="416" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="true"
				shot_type_data="PikeShot_Gold" cloaking_percent_loss_from_firing="0.1"
				>
				<outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtLeast" compared_to="90" multiplier="3" />
        <outgoing_damage_modifier based_on="CurrentHullPercentage" applies_to="HullOnly" comparison_type="AtLeast" compared_to="75" multiplier="2" />
    </system>
  </entity>

  <entity name="AIPikeTurret" skip_export="true" copy_from="PikeTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Pike Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_GravityPikes" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="PikeTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="PikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="PikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="PikeBlasterTurrets" weight="100"/>		
  </entity>
  
  <entity name="MarauderPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Marauder Pike Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1">    
  </entity>
  
  <entity name="EnsnarerPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Ensnarer AI Pike Turret"
      >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerPikeTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_GravityPikes" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeBlasterTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerPikeTurret" skip_export="true" copy_from="PikeTurret" display_name="Ensnarer Pike Turret"
      >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostPikeTurret" skip_export="true" copy_from="AIPikeTurret" display_name="Ghost AI Pike Turret"
      >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostPikeTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_GravityPikes" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostPikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPikeBlasterTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  


  <entity name="AmbushTurret"			
			visuals="Assets/_FinalGameMeshes/Turrets/AmbushTurret/AmbushTurret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ambush"
			category="Ship" is_turret="true"
			size_scale="0.95"
			visuals_scale_multiplier="4.8"
			collision_priority="1000"
			display_name="Ambush Turret"
			description="Specializes in destroying enemies new to the planet."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="56" strength_multiplier="1.2"				
			hull_points="4500" shield_points="9000" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.7" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="150"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="200"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="450"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="150"/>
    <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="225"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="DeadlineInjector" display_name="Deadline Injector"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="36" range="Normal3" shot_speed="Normal" rate_of_fire="Devourer" 
				shots_per_salvo="3" fires_salvos_sequentially="false"
				shot_type_data="Ambush" cloaking_percent_loss_from_firing="0.1"
				>
      <outgoing_damage_modifier based_on="TargetTimeAtPlanet" comparison_type="LessThan" compared_to="15" multiplier="12" />
    </system>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>	
  </entity>

  <entity name="AIAmbushTurret" skip_export="true" copy_from="AmbushTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ambush Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_TractorAmbushes" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="5"/>
    <ai_ship_group_membership name="AmbushTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="AcidAmbushTurrets" weight="100"/>	
  </entity>
  

  
  <entity name="GrenadeLauncherTurret"			  
			visuals="assets/_finalgamemeshes/turrets/flakturret/flak_turret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Grenade"
			category="Ship" is_turret="true"
			size_scale="0.68"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Grenade Launcher Turret"
			description="Fires AOE shots - nasty against swarmer types."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="120" strength_multiplier="1.2"				
			hull_points="9450" shield_points="23600" speed="Immobile"
			metal_cost="9000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="750"/>
    <system name="Grenade" display_name="Grenade"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="330" range="Normal5" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="true"
				shot_type_data="FlakShotAOEBurstAtEnd"
				area_of_effect_size="600"
                stack_damage_multiplier="1.5"
				maximum_number_of_targets_hit_per_shot="9" cloaking_percent_loss_from_firing="0.1"
				>
				<outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="30" multiplier="3" />
    </system>
  </entity>

  <entity name="AIGrenadeLauncherTurret" skip_export="true" copy_from="GrenadeLauncherTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Grenade Launcher Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_TractorAmbushes" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="10"/>
    <ai_ship_group_membership name="GrenadeLauncherTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="3"/>
    <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/>		
  </entity>

  <entity name="MarauderGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Marauder Grenade Launcher Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"  >    
  </entity>
  
  <entity name="EnsnarerGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Ensnarer AI Grenade Launcher Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerGrenadeLauncherTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_TractorAmbushes" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerGrenadeLauncherTurret" skip_export="true" copy_from="GrenadeLauncherTurret" display_name="Ensnarer Grenade Launcher Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostGrenadeLauncherTurret" skip_export="true" copy_from="AIGrenadeLauncherTurret" display_name="Ghost AI Grenade Launcher Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostGrenadeLauncherTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_TractorAmbushes" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/>		
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
  

  <entity name="NucleophilicTurret"			
			visuals="assets/_finalgamemeshes/turrets/laserturret/laserturret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Nucleophilic"
			category="Ship" is_turret="true"
			size_scale="0.68"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Nucleophilic Turret"
			description="Much stronger against targets with higher energy costs."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="76" strength_multiplier="1.2"				
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="LaserPulse" display_name="Electron Pulse"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="900" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Low" fires_salvos_sequentially="true"
				shot_type_data="LaserPulse_DeepBlue" cloaking_percent_loss_from_firing="0.1"
				>
				<outgoing_damage_modifier based_on="EnergyUsage" comparison_type="AtLeast" compared_to="7000" multiplier="4" />
    </system>
  </entity>

  <entity name="AINucleophilicTurret" skip_export="true" copy_from="NucleophilicTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Nucleophilic Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="NucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="PlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="NucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="NucleophilicSeekerTurrets" weight="100"/>	
  </entity>

  <entity name="MarauderNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Marauder Nucleophilic Turret" starting_mark_level="Mark3" tags="MarauderMark3TurretOutpost" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1">    
  </entity>
  
  <entity name="EnsnarerNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Ensnarer AI Nucleophilic Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerNucleophilicTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerNucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerNucleophilicSeekerTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerNucleophilicTurret" skip_export="true" copy_from="NucleophilicTurret" display_name="Ensnarer Nucleophilic Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostNucleophilicTurret" skip_export="true" copy_from="AINucleophilicTurret" display_name="Ghost AI Nucleophilic Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostNucleophilicTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostPlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostNucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostNucleophilicSeekerTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
  

  <entity name="FortifiedTeslaTurret"			  
			visuals="assets/_finalgamemeshes/turrets/lightningturret/lightningturret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Tesla"
			category="Ship" is_turret="true"
			size_scale="0.85"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Fortified Tesla Turret"
			description="Very short range AOE blast, but protected against attacks from outside its range."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="170" strength_multiplier="1.2"	 			
			hull_points="9450" shield_points="18900" speed="Immobile"
			metal_cost="9000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="750"/>
    <system name="TeslaCoil" display_name="Tesla Coil"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="540" range="Small3" shot_speed="Normal" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false"
				shot_type_data="LightningExplosionAOEShot"
				area_of_effect_size="3900"				
				shots_detonate_immediately="true"
				maximum_number_of_targets_hit_per_shot="20" cloaking_percent_loss_from_firing="0.1"
				>
			<outgoing_damage_modifier based_on="Albedo" comparison_type="AtLeast" compared_to="0.7" multiplier="3" />	
    </system> 
    <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3000" multiplier="0.01" />
  </entity>

  <entity name="AIFortifiedTeslaTurret" skip_export="true" copy_from="FortifiedTeslaTurret" range_multiplier_to_all_weapons="1" display_name="AI Fortified Tesla Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_Teslas" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="FortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="AblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="JammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="RuffianFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="TranslocatorFortifiedTeslaTurrets" weight="100"/>	
  </entity>
  
  <entity name="EnsnarerFortifiedTeslaTurret" skip_export="true" copy_from="AIFortifiedTeslaTurret" display_name="Ensnarer AI Fortified Tesla Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerFortifiedTeslaTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Teslas" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerJammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerRuffianFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTranslocatorFortifiedTeslaTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Tiny3" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerFortifiedTeslaTurret" skip_export="true" copy_from="FortifiedTeslaTurret" display_name="Ensnarer Fortified Tesla Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="75"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Tiny3" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostFortifiedTeslaTurret" skip_export="true" copy_from="AIFortifiedTeslaTurret" display_name="Ghost AI Fortified Tesla Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostFortifiedTeslaTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Teslas" weight="100"/>
    <ai_ship_group_membership name="GhostAblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostJammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostRuffianFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTranslocatorFortifiedTeslaTurrets" weight="100"/>		
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>

  
  
  <entity name="ConcussionTurret"			
			visuals="assets/_finalgamemeshes/turrets/missileturret/missile_turret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Concussion"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Concussion Turret"
			description="Shoots long range missiles with a high damage boost against thinly armoured targets."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="51" strength_multiplier="1.2"				
			hull_points="4500" shield_points="7500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	  <fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="ConcussionMissile" display_name="Concussion Missile"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="680" range="High1" shot_speed="Normal" rate_of_fire="Low" fires_salvos_sequentially="true"
				shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1"
				>
			<outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="50" multiplier="3" />
    </system>
  </entity>

  <entity name="AIConcussionTurret" skip_export="true" copy_from="ConcussionTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Concussion Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="ConcussionTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="ConcussionMicroConcussionTurrets" weight="100"/>		
  </entity>

  <entity name="MarauderConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Marauder Concussion Turret" starting_mark_level="Mark1" tags="MarauderMark1TurretOutpost" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1">
  </entity>

  <entity name="MercConcussionTurret" skip_export="true" copy_from="ConcussionTurret"   starting_mark_level="Mark2" tags="MercTurret" >    
  </entity>
  
  <entity name="EnsnarerConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Ensnarer AI Concussion Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerConcussionTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerConcussionMicroConcussionTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerConcussionTurret" skip_export="true" copy_from="ConcussionTurret" display_name="Ensnarer Concussion Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostConcussionTurret" skip_export="true" copy_from="AIConcussionTurret" display_name="Ghost AI Concussion Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostConcussionTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostConcussionMicroConcussionTurrets" weight="100"/>		
	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
  
  

  <entity name="MLRSTurret"			  
			visuals="assets/_finalgamemeshes/turrets/mlrsturret/mlrsturret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_MLRS"
			category="Ship" is_turret="true"
			size_scale="0.93"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Fusion Turret"
			description="Built for hitting small groups of ships or structures, ideally those that are large and shielded.  Strikes past personal shields to do direct hull damage."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="62" strength_multiplier="1.2"				
			hull_points="4500" shield_points="9000" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="FusionRockets" display_name="Fusion Rockets"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="204" range="AboveAverage5" shot_speed="Normal" rate_of_fire="Normal"
				shots_per_salvo="5" fires_salvos_sequentially="false"
				shot_type_data="FusionRocket" cloaking_percent_loss_from_firing="0.1"
        base_percent_damage_bypasses_personal_shields="0.8"
				>
        <outgoing_damage_modifier based_on="CurrentHullPercentage" comparison_type="AtMost" compared_to="30" multiplier="4" />
    </system>
  </entity>

  <entity name="AIMLRSTurret" skip_export="true" copy_from="MLRSTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Fusion Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="10"/>
    <ai_ship_group_membership name="MLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="10"/>
    <ai_ship_group_membership name="AcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="MLRSImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/>	
  </entity>

  <entity name="MarauderMLRSTurret" skip_export="true" copy_from="AIMLRSTurret"  starting_mark_level="Mark2" display_name="Marauder Fusion Turret" tags="MarauderMark2TurretOutpost" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1">    
  </entity>
   
  <entity name="EnsnarerMLRSTurret" skip_export="true" copy_from="AIMLRSTurret" display_name="Ensnarer AI Fusion Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerMLRSTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMLRSImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerMLRSTurret" skip_export="true" copy_from="MLRSTurret" display_name="Ensnarer Fusion Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostMLRSTurret" skip_export="true" copy_from="AIMLRSTurret" display_name="Ghost AI Fusion Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostMLRSTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostAcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMLRSImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  

  
  <entity name="PlasmaTurret"  	          
            visuals="assets/_finalgamemeshes/turrets/plasmatorpedolauncher/plasmatorpedolauncher.prefab"
            icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Plasma"
            category="Ship" is_turret="true"
            size_scale="2.55"
			visuals_scale_multiplier="8.5"
            collision_priority="1000"
            display_name="Plasma Turret"
            description="Fires rapid long-range plasma torpedoes with a bonus against forcefields."
            behavior="Stationary"            
            starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
            cost_for_ai_to_purchase="329"
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1.7"
  >
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="PlasmaTorpedo" display_name="Plasma Torpedo"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="5500" range="High1" shot_speed="Slow" rate_of_fire="Normal" fires_salvos_sequentially="true"
				shot_type_data="PlasmaTorpedo" cloaking_percent_loss_from_firing="0.1"
				>
        <outgoing_damage_modifier applies_to="AllShields" based_on="MaxBubbleForcefield" comparison_type="GreaterThan" compared_to="10000" multiplier="3" />
    </system>
  </entity>
  

  <entity name="AIPlasmaTurret" skip_export="true" copy_from="PlasmaTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Plasma Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_Plasma" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="PlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="TutorialTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="PlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="SeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="PlasmaSolarFlareTurrets" weight="100"/>	
  </entity>

  <entity name="EnsnarerPlasmaTurret" skip_export="true" copy_from="AIPlasmaTurret" display_name="Ensnarer AI Plasma Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerPlasmaTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Plasma" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPlasmaSolarFlareTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerPlasmaTurret" skip_export="true" copy_from="PlasmaTurret" display_name="Ensnarer Plasma Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostPlasmaTurret" skip_export="true" copy_from="AIPlasmaTurret" display_name="Ghost AI Plasma Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostPlasmaTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Plasma" weight="100"/>
    <ai_ship_group_membership name="GhostPlasmaNucleophilicTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPlasmaSolarFlareTurrets" weight="100"/>		
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
  

  <entity name="TritiumSniperTurret"		  
			visuals="assets/_finalgamemeshes/turrets/sniperturret/sniperturret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Sniper"
			category="Ship" is_turret="true"
			size_scale="0.85"
			visuals_scale_multiplier="3.4"
			collision_priority="1000"
			display_name="Tritium Sniper Turret"
			description="Designed to obliterate ships with low radiation shielding from any distance."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="53" strength_multiplier="1.8"				
			hull_points="2700" shield_points="6750" speed="Immobile"
			metal_cost="7500" energy_consumption="600"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
        cannot_target_or_alert_ai_reinforcement_spots="true"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="TritiumRailcannon" display_name="Tritium Railcannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="276" range="EssentiallyInfinite" shot_speed="VeryFast" rate_of_fire="Normal" fires_salvos_sequentially="true"
				shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1"
				>
        <outgoing_damage_modifier based_on="Albedo" comparison_type="AtMost" compared_to="0.3" multiplier="4" />    
    </system>
  </entity>  

  <entity name="AITritiumSniperTurret" skip_export="true" copy_from="TritiumSniperTurret" range_multiplier_to_all_weapons="1" display_name="AI Tritium Sniper Turret"
          never_leaves_remains="true"
          cannot_target_or_alert_ai_reinforcement_spots="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TritiumSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="TritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/>	
  </entity>
  
  <entity name="EnsnarerTritiumSniperTurret" skip_export="true" copy_from="AITritiumSniperTurret" display_name="Ensnarer AI Tritium Sniper Turret"
          cannot_target_or_alert_ai_reinforcement_spots="true" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTritiumSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerTritiumSniperTurret" skip_export="true" copy_from="TritiumSniperTurret" display_name="Ensnarer Tritium Sniper Turret"
          cannot_target_or_alert_ai_reinforcement_spots="true" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostTritiumSniperTurret" skip_export="true" copy_from="AITritiumSniperTurret" display_name="Ghost AI Tritium Sniper Turret"
          cannot_target_or_alert_ai_reinforcement_spots="true" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostTritiumSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
  <entity name="SniperTritiumSniperTurret" copy_from="AITritiumSniperTurret" display_name="Sniper AI Tritium Sniper Turret" strength_multiplier="0.8"
    cannot_target_or_alert_ai_reinforcement_spots="true" >
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_TritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/>	
    <system name="TritiumRailcannon" damage_per_shot="184" />
  </entity>
  
  
  
  <entity name="SpiderTurret"			  
			visuals="assets/_finalgamemeshes/turrets/spiderturret/spiderturret.prefab"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Spider"
			category="Ship" is_turret="true"
			size_scale="0.63"
			visuals_scale_multiplier="4.25"
			collision_priority="1000"
			display_name="Spider Turret"
			description="A variant of the Sniper Turret; applies a slow effect to hostile ships."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="67" strength_multiplier="2"				
			hull_points="2700" shield_points="6750" speed="Immobile"
			metal_cost="7500" energy_consumption="600"
			armor_mm="80" albedo="0.45" mass_tx="2"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      cannot_target_or_alert_ai_reinforcement_spots="true"      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="SpiderCannon" display_name="Spider Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="30" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
				base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14"
				max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary"
				shots_per_salvo="15"
				shot_type_data="EngineDisruptingShell"
				>
    </system>
  </entity>

  <entity name="AISpiderTurret" skip_export="true" copy_from="SpiderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Spider Turret"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="2"/>
	<ai_ship_group_membership name="SpiderTurrets" weight="100"/>
	<ai_ship_group_membership name="SpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="SpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/>	
	    <system name="SpiderCannon" display_name="Spider Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
				base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14"
				max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary"
				shots_per_salvo="3"
				shot_type_data="EngineDisruptingShell" cloaking_percent_loss_from_firing="0.1"
				>
    </system>
  </entity>

  <entity name="MercSpiderTurret" skip_export="true" copy_from="SpiderTurret" starting_mark_level="Mark2" tags="MercTurret" >
  </entity>
  
  <entity name="EnsnarerSpiderTurret" skip_export="true" copy_from="AISpiderTurret" display_name="Ensnarer AI Spider Turret" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSpiderTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    <system name="SpiderCannon" display_name="Spider Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
				base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14"
				max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary"
				shots_per_salvo="3"
				shot_type_data="EngineDisruptingShell"
				>
    </system>	
  </entity>

  <entity name="HumanEnsnarerSpiderTurret" skip_export="true" copy_from="SpiderTurret" display_name="Ensnarer Spider Turret" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostSpiderTurret" skip_export="true" copy_from="AISpiderTurret" display_name="Ghost AI Spider Turret" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSpiderTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSpiderCounterSniperTurrets" weight="100"/>	
    <ai_ship_group_membership name="GhostSpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    <system name="SpiderCannon" display_name="Spider Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="50" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
				base_engine_stun_per_shot="12" added_engine_stun_per_shot_per_mark="3" engine_stun_to_engine_gx_less_than="14"
				max_engine_stun_seconds="30" added_target_evaluator="EngineDamageAsMajorPrimary"
				shots_per_salvo="3"
				shot_type_data="EngineDisruptingShell"
				>
    </system>	
  </entity>
  
  <entity name="SniperSpiderTurret" copy_from="AISpiderTurret" display_name="Sniper AI Spider Turret" strength_multiplier="0.8" 
          cannot_target_or_alert_ai_reinforcement_spots="true">
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/>
    <ai_ship_group_membership name="SniperTurrets_SpiderCounterSniperTurrets" weight="100"/>		
    <ai_ship_group_membership name="SniperTurrets_SpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/>	
    <system name="SpiderCannon" display_name="Spider Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="100" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
				base_engine_stun_per_shot="16" added_engine_stun_per_shot_per_mark="4" engine_stun_to_engine_gx_less_than="14"
				max_engine_stun_seconds="40" added_target_evaluator="EngineDamageAsMajorPrimary"
				shots_per_salvo="3"
				shot_type_data="EngineDisruptingShell"
				>
    </system>
  </entity>
  
  
  
  <entity name="BeamCannon"			  
			visuals="assets/_finalgamemeshes/turrets/beamcannon/beamcannon.prefab"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Beam"
			category="Ship" is_turret="true"
			size_scale="3.06"
			visuals_scale_multiplier="8.5"
			collision_priority="1000"
			display_name="Beam Cannon"
			description="Fires a very powerful beam weapon that damages enemies in a line."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="613" strength_multiplier="2"
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			voice_group="Turret"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      
      priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
      multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1.7"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="PlayerMilitaryCommand" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="HeavyBeamCannon" display_name="Heavy Beam Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="775" range="AboveAverage4" shot_speed="Normal" rate_of_fire="High"
				stack_damage_multiplier="1.5"
				shot_type_data="HeavyBeamInvisible"
				beam_length_multiplier="1.3"
				hits_all_intersecting_targets="true"				
				shots_detonate_immediately="true"
				maximum_number_of_targets_hit_per_shot="10" cloaking_percent_loss_from_firing="0.1"
				>
    </system>
  </entity>

  <entity name="AIBeamCannon" skip_export="true" copy_from="BeamCannon" range_multiplier_to_all_weapons="0.75" display_name="AI Beam Great-Cannon"
          never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1"
   >
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_Plasma" weight="20"/>
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="3"/>
    <ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="1"/>
    <ai_ship_group_membership name="BeamCannonTurrets" weight="100"/>
    <ai_ship_group_membership name="BeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiBeamCannonTurrets" weight="100"/>		
  </entity>

  <entity name="MarauderBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Marauder Beam Cannon" starting_mark_level="Mark3" 
    multiplier_to_all_costs="1" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="1" multiplier_to_all_scales="1"> <!-- No longer spawned by them. !-->   
  </entity>
  
  <entity name="EnsnarerBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Ensnarer AI Beam Great-Cannon" >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	  <ai_ship_group_membership name="EnsnarerBeamCannonTurrets" weight="100"/>
	  <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_Plasma" weight="20"/>
    <ai_ship_group_membership name="EnsnarerBeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiBeamCannonTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

  <entity name="HumanEnsnarerBeamCannon" skip_export="true" copy_from="BeamCannon" display_name="Ensnarer Beam Great-Cannon" >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>
  
  <entity name="GhostBeamCannon" skip_export="true" copy_from="AIBeamCannon" display_name="Ghost AI Beam Great-Cannon" >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostBeamCannonTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_Plasma" weight="20"/>
    <ai_ship_group_membership name="GhostBeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiBeamCannonTurrets" weight="100"/>	
	  <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
  </entity>
  
</root>
KDL_Ships_Turrets.xml (67,606 bytes)   
TSR_Ships_Turrets.xml (162,268 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>

    <entity name="SubverterTurret"			
			visuals="Assets/_DLC1/Turrets/SubverterTurret/SubverterTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Parasite"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="2.04"
			collision_priority="1000"
			display_name="Subverter Turret"
			description="Weak damage normally, does more as the target weakens and also zombifies it."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="72" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Subverting Doom Accelerator"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="80" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="3" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1"				
				>
                <outgoing_damage_modifier based_on="TargetHullPercentageMissing" comparison_type="MultiplesOf" compared_to="25" multiplier="1" />
			    <death_effect_damage type="Zombification" tier_name="Parasite"/>	
    </system>
    </entity>
  
    <entity name="AISubverterTurret" skip_export="true" copy_from="SubverterTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Subverter Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >
    <ai_ship_group_membership name="SubverterTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="TurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="ImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="PikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="BlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterFusionTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterJammerTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerSubverterTurret" skip_export="true" copy_from="AISubverterTurret" display_name="Ensnarer AI Subverter Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSubverterTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="EnsnarerImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterFusionTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterJammerTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

  <entity name="HumanEnsnarerSubverterTurret" skip_export="true" copy_from="SubverterTurret" display_name="Ensnarer Subverter Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

    <entity name="GhostSubverterTurret" skip_export="true" copy_from="AISubverterTurret" display_name="Ghost AI Subverter Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSubverterTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="GhostImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPikeSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostBlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterFusionTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterJammerTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>	

    <entity name="MakeshiftTurret"			
			visuals="Assets/_DLC1/Turrets/MakeshiftTurret/MakeshiftTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Makeshift"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="5.95"
			collision_priority="1000"
			display_name="Makeshift Turret"
			description="Fairly weak Turret, but very quick to build, and bits constantly fall off, spawning what are essentially exploding engines if there are present enemies."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="2000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"			
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
	<fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <metal_flow purpose="SelfConstruction" throughput="1000"/>
    <system name="BallisticDoubleshot" display_name="Scrap Shotgun"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="10" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery"
				shots_per_salvo="20" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1"				
				>
			    <death_effect_damage type="Metabolization" tier_name="Gangsaw"/>	
    </system>
    <system name="Launcher" display_name="Launcher"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="5" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="true" 				
				shot_type_data="MakeshiftDrone"
				system_is_hidden_for_ui="true"
				>
    </system>	
    </entity>

    <entity name="AIMakeshiftTurret" skip_export="true" copy_from="MakeshiftTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Makeshift Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >
    <ai_ship_group_membership name="MakeshiftTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="MakeshiftBlitzkriegTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerMakeshiftTurret" skip_export="true" copy_from="AIMakeshiftTurret" display_name="Ensnarer AI Makeshift Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
		<ai_ship_group_membership name="EnsnarerMakeshiftTurrets" weight="100"/>
		<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMakeshiftBlitzkriegTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerMakeshiftTurret" skip_export="true" copy_from="MakeshiftTurret" display_name="Ensnarer Makeshift Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostMakeshiftTurret" skip_export="true" copy_from="AIMakeshiftTurret" display_name="Ghost AI Makeshift Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostMakeshiftTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostMakeshiftBlitzkriegTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>	
  
    <entity name="CrusherTurret"			
			visuals="Assets/_DLC1/Turrets/CrusherTurret/CrusherTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Gravity"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.95"
			visuals_scale_multiplier="6.8"
			collision_priority="1000"
			display_name="Crusher Turret"
			description="Large turret that pulls enemies in, then begins to violently compress them."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="1500"
			hull_points="37500" shield_points="52500" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="Melee" display_name="Magnetic Pull"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="10" range="Normal5" shot_speed="Instant" rate_of_fire="Devourer" fires_salvos_sequentially="false"
				base_knockback_per_shot="-1500" knockback_to_ships_mass_tx_less_than="2" added_target_evaluator="CanKnockback"
				shot_type_data="MeleeInvisible" cloaking_percent_loss_from_firing="0.1"
				area_of_effect_size="2000"
				maximum_number_of_targets_hit_per_shot="20"				
				>	
    </system>
    <system name="Explosive" display_name="Crush"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="150" range="Tiny1" shot_speed="Instant" rate_of_fire="Devourer" fires_salvos_sequentially="true"
				shot_type_data="ExplosiveInvisible" cloaking_percent_loss_from_firing="0.1"
				area_of_effect_size="1700"
				shots_detonate_immediately="true"
				maximum_number_of_targets_hit_per_shot="20"					
				>	
    </system>	
    </entity> 

    <entity name="InterceptorTurret"			
			visuals="Assets/_DLC1/Turrets/InterceptorTurret/InterceptorTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Interceptor"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.1"
			visuals_scale_multiplier="2.38"
			collision_priority="1000"
			display_name="Interceptor Turret"
			description="Infinite range, deals crippling damage to fast moving targets."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="58" strength_multiplier="1.8"			
			hull_points="2700" shield_points="6750" speed="Immobile"
			metal_cost="7500" energy_consumption="600"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="Railcannon" display_name="Railcannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="90" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Misery"
				shots_per_salvo="2" fires_salvos_sequentially="false"
				shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1"				
				>
                <outgoing_damage_modifier based_on="CurrentSpeedIfMoving" comparison_type="AtLeast" compared_to="1000" multiplier="8" />	
    </system>
    </entity>
  
    <entity name="AIInterceptorTurret" skip_export="true" copy_from="InterceptorTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Interceptor Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="InterceptorTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorHoloceneTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerInterceptorTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ensnarer AI Interceptor Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerInterceptorTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorHoloceneTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerInterceptorTurret" skip_export="true" copy_from="InterceptorTurret" display_name="Ensnarer Interceptor Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostInterceptorTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ghost AI Interceptor Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostInterceptorTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorHoloceneTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="SniperInterceptorTurret" copy_from="AIInterceptorTurret" display_name="Sniper AI Interceptor Turret" >
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneTurrets" weight="100"/>		
    <system name="Railcannon" damage_per_shot="80" />
    </entity> 	

    <entity name="SeekerTurret"			
			visuals="Assets/_DLC1/Turrets/SeekerTurret/SeekerTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Seeker" 
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.36"
			collision_priority="1000"
			display_name="Seeker Turret"
			description="Long range turret that fires missiles suited against high mass targets."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="76" strength_multiplier="1.6"			
			hull_points="4500" shield_points="7500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="ConcussionMissile" display_name="Seeker Missile"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="550" range="High1" shot_speed="Normal" rate_of_fire="RatherLow" fires_salvos_sequentially="false"
				shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1"				
				>
                <outgoing_damage_modifier based_on="mass_tx" comparison_type="MultiplesOf" compared_to="1" multiplier="1" max_multiplier="12" />	
    </system>
    </entity>
  
    <entity name="AISeekerTurret" skip_export="true" copy_from="SeekerTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Seeker Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="SeekerTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_SeekerImploder" weight="100"/>
    <ai_ship_group_membership name="ImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="SeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="DeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="NucleophilicSeekerTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerSeekerTurret" skip_export="true" copy_from="AISeekerTurret" display_name="Ensnarer AI Seeker Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSeekerTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SeekerImploder" weight="100"/>
    <ai_ship_group_membership name="EnsnarerImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerDeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerNucleophilicSeekerTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerSeekerTurret" skip_export="true" copy_from="SeekerTurret" display_name="Ensnarer Seeker Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostSeekerTurret" skip_export="true" copy_from="AISeekerTurret" display_name="Ghost AI Seeker Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSeekerTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SeekerImploder" weight="100"/>
    <ai_ship_group_membership name="GhostImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSeekerPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostDeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostNucleophilicSeekerTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	
	
    <entity name="MicroConcussiveMissileTurret"			
			visuals="Assets/_DLC1/Turrets/MicroMissileTurret/MicroMissileTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_MicroMissile"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.53"
			collision_priority="1000"
			display_name="Micro Concussive Missile Turret" display_name_for_sidebar="Micro Concussive Turret"
			description="Fires somewhat armour piercing concussive missiles."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="58" strength_multiplier="1.4"			
			hull_points="4500" shield_points="7500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="ConcussionMissile" display_name="Micro Missile"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="60" range="AboveAverage4" shot_speed="Normal" rate_of_fire="Low"
				shots_per_salvo="8" fires_salvos_sequentially="false"
				shot_type_data="GuidedMissile" cloaking_percent_loss_from_firing="0.1"				
				>
                <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="70" multiplier="3" />	
    </system>
    </entity>
  
    <entity name="AIMicroConcussiveMissileTurret" skip_export="true" copy_from="MicroConcussiveMissileTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Micro Concussive Missile Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="MicroConcussiveMissileTurrets" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="ConcussionMicroConcussionTurrets" weight="100"/>
    <ai_ship_group_membership name="MicroConcussionJammerTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerMicroConcussiveMissileTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ensnarer AI Micro Concussive Missile Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerMicroConcussiveMissileTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerConcussionMicroConcussionTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionJammerTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerMicroConcussiveMissileTurret" skip_export="true" copy_from="InterceptorTurret" display_name="Ensnarer Micro Concussive Missile Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostMicroConcussiveMissileTurret" skip_export="true" copy_from="AIInterceptorTurret" display_name="Ghost AI Micro Concussive Missile Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostMicroConcussiveMissileTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostConcussionMicroConcussionTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionJammerTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="EMPTurret"			
			visuals="Assets/_DLC1/Turrets/EMPTurret/EMPTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Paralysis"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="2.21"
			visuals_scale_multiplier="11.9"
			collision_priority="1000"
			display_name="EMP Turret"
			description="Large turret that deals little damage, but paralyzes en masse."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="1500"
			hull_points="37500" shield_points="52500" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.7" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="TeslaCoil" display_name="Paralytic Tesla Blast"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="80" range="Normal4" shot_speed="Instant" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false"
				shot_type_data="LightningExplosionAOEShot" cloaking_percent_loss_from_firing="0.1"
				base_paralysis_seconds_per_shot="8" added_paralysis_seconds_per_shot_per_mark="2" paralysis_to_ships_mass_tx_less_than="6"
				area_of_effect_size="2000"
				maximum_number_of_targets_hit_per_shot="100"				
				>	
    </system>
    <system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>	
    </entity>

    <entity name="HoloceneMissileTurret"			
			visuals="Assets/_DLC1/Turrets/HoloceneMissileTurret/HoloceneMissileTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Concussion"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="2.04"
			visuals_scale_multiplier="8.07"
			collision_priority="1000"
			display_name="Holocene Missile Turret"
			description="Large turret that fires enormous explosive plasma missile bolts across the entire planet. Slowly."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Concussion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="870" strength_multiplier="3"
			hull_points="19000" shield_points="25000" speed="Immobile"
			metal_cost="45000" energy_consumption="3000"
			armor_mm="120" albedo="0.45" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="PlasmaTorpedo" display_name="Holocene Missile Bolt"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="1200" range="EssentiallyInfinite" shot_speed="Slow" rate_of_fire="PeriodicActivation" fires_salvos_sequentially="false"
				shot_type_data="PlasmaTorpedoAOEBurstAtEnd" cloaking_percent_loss_from_firing="0.1"	
				area_of_effect_size="1000"
				maximum_number_of_targets_hit_per_shot="25"	
				>	
    </system>	
    </entity> 
	
    <entity name="AIHoloceneMissileTurret" skip_export="true" copy_from="HoloceneMissileTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Holocene Missile Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="HoloceneMissileTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorHoloceneSpiderTurrets" weight="100"/>	
    <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorHoloceneTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerHoloceneMissileTurret" skip_export="true" copy_from="AIHoloceneMissileTurret" display_name="Ensnarer AI Holocene Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerHoloceneMissileTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorHoloceneTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerHoloceneMissileTurret" skip_export="true" copy_from="HoloceneMissileTurret" display_name="Ensnarer Holocene Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostHoloceneMissileTurret" skip_export="true" copy_from="AIHoloceneMissileTurret" display_name="Ghost AI Holocene Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostHoloceneMissileTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorHoloceneSpiderTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorHoloceneTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="TranslocatorTurret"			
			visuals="Assets/_DLC1/Turrets/TranslocatorTurret/TranslocatorTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Translocator"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="8.5"
			collision_priority="1000"
			display_name="Translocator Turret"
			description="Somewhat decent generalist, but also shoves enemies it hits away."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Translocator Bolt"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="46" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer"
				shots_per_salvo="3" fires_salvos_sequentially="false" cloaking_percent_loss_from_firing="0.1"
				shot_type_data="DoubleShot_Green"	
				base_knockback_per_shot="2000" added_knockback_per_shot_per_mark="500" knockback_to_ships_mass_tx_less_than="2" added_target_evaluator="CanKnockback"				
				>	
    </system>
    </entity>

    <entity name="AITranslocatorTurret" skip_export="true" copy_from="TranslocatorTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Translocator Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="TranslocatorTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="SpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_SpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="TranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="TranslocatorFortifiedTeslaTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerTranslocatorTurret" skip_export="true" copy_from="AITranslocatorTurret" display_name="Ensnarer AI Translocator Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTranslocatorTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTranslocatorFortifiedTeslaTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerTranslocatorTurret" skip_export="true" copy_from="TranslocatorTurret" display_name="Ensnarer Translocator Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostTranslocatorTurret" skip_export="true" copy_from="AITranslocatorTurret" display_name="Ghost AI Translocator Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostTranslocatorTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostSpiderTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTranslocatorFortifiedTeslaTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="JammerTurret"			
			visuals="Assets/_DLC1/Turrets/JammerTurret/JammerTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Jammer"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.1"
			visuals_scale_multiplier="6.8"
			collision_priority="1000"
			display_name="Jammer Turret"
			description="Average damage, but jams enemy weapons so they fire notably slower."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Disruptive,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticVortex" display_name="Jammer Bolt"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="83" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="5" fires_salvos_sequentially="false" cloaking_percent_loss_from_firing="0.1"				
				shot_type_data="ElegantCurl"
                base_enemy_weapon_reload_slowing_seconds_per_shot="8" added_enemy_weapon_reload_slowing_seconds_per_shot_per_mark="2" added_target_evaluator="WeaponJamAsPrimary"	
				max_enemy_weapon_reload_slowing_seconds="20"
                enemy_weapon_reload_slowing_to_armor_mm_less_than="70"				
				>	
    </system>
    </entity>

    <entity name="AIJammerTurret" skip_export="true" copy_from="JammerTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Jammer Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="JammerTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="VampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="SolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="JammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="JammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="MicroConcussionJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="ScrapJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterJammerTurrets" weight="100"/>		
    </entity>
	
    <entity name="EnsnarerJammerTurret" skip_export="true" copy_from="AIJammerTurret" display_name="Ensnarer AI Jammer Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerJammerTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerVampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerJammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerJammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerScrapJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterJammerTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerJammerTurret" skip_export="true" copy_from="JammerTurret" display_name="Ensnarer Jammer Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostJammerTurret" skip_export="true" copy_from="AIJammerTurret" display_name="Ghost AI Jammer Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostJammerTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostVampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostJammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostJammerFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostScrapJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterJammerTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="FuseballTurret"			
			visuals="Assets/_DLC1/Turrets/FuseballTurret/FuseballTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Fuseball"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="2.3"
			visuals_scale_multiplier="3.82"
			collision_priority="1000"
			display_name="Fuseball Turret"
			description="Large turret that hurls energy shots that deal high damage and bypass most shields."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="870" strength_multiplier="3.2"
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="PlasmaTorpedo" display_name="Fuseball"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="19200" range="High1" shot_speed="Slow" rate_of_fire="ExtremelyLow" fires_salvos_sequentially="false"
				shot_type_data="PlasmaTorpedoAOEBurstAtEnd" cloaking_percent_loss_from_firing="0.1"	
				area_of_effect_size="700"
				aoe_spreads_damage_among_available_targets="true"
				base_percent_damage_bypasses_personal_shields="0.9"
				>
				<outgoing_damage_modifier based_on="CurrentPersonalShieldPercentage" applies_to="HullOnly" comparison_type="AtLeast" compared_to="50" multiplier="1.5" />
    </system>	
    </entity>

    <entity name="AIFuseballTurret" skip_export="true" copy_from="FuseballTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Fuseball Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="FuseballTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="FusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterFuseballTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerFuseballTurret" skip_export="true" copy_from="AIFuseballTurret" display_name="Ensnarer AI Fuseball Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerFuseballTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerFusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterFuseballTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerFuseballTurret" skip_export="true" copy_from="FuseballTurret" display_name="Ensnarer Fuseball Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostFuseballTurret" skip_export="true" copy_from="AIFuseballTurret" display_name="Ghost AI Fuseball Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostFuseballTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostFusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterFuseballTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="ImploderTurret"			
			visuals="Assets/_DLC1/Turrets/ImploderTurret/ImploderTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Imploder"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="5.95"
			collision_priority="1000"
			display_name="Imploder Turret"
			description="Somewhat low damage, but does a lot more to hull the healthier the target is."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="70" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="LaserPulse" display_name="Implosion Bolt"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="150" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false"				
				shot_type_data="LaserPulse_DeepBlue" cloaking_percent_loss_from_firing="0.1" 			
				>
				<outgoing_damage_modifier based_on="CurrentHullPercentage" applies_to="HullOnly" comparison_type="MultiplesOf" compared_to="10" multiplier="1" />
    </system>
    </entity>

    <entity name="AIImploderTurret" skip_export="true" copy_from="ImploderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Imploder Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="ImploderTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_SeekerImploder" weight="100"/>
    <ai_ship_group_membership name="ImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="ImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="PikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="MLRSImploderTurrets" weight="100"/>		
    </entity>
	
    <entity name="EnsnarerImploderTurret" skip_export="true" copy_from="AIImploderTurret" display_name="Ensnarer AI Imploder Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerImploderTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SeekerImploder" weight="100"/>
    <ai_ship_group_membership name="EnsnarerImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMLRSImploderTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerImploderTurret" skip_export="true" copy_from="ImploderTurret" display_name="Ensnarer Imploder Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostImploderTurret" skip_export="true" copy_from="AIImploderTurret" display_name="Ghost AI Imploder Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostImploderTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SeekerImploder" weight="100"/>	
    <ai_ship_group_membership name="GhostImploderSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostImploderSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPikeImploderTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMLRSImploderTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="FusionTurret"			
			visuals="Assets/_DLC1/Turrets/FusionTurret/FusionTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Fusion"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="2.38"
			collision_priority="1000"
			display_name="Dispersion Turret"
			description="Rapid firing, deals tremendous damage to personal shielding but pitiful outside of this. Great support turret."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="FusionBolt" display_name="Disperser Bolt"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="70" range="AboveAverage1" shot_speed="Normal" rate_of_fire="Devourer" fires_salvos_sequentially="false"				
				shot_type_data="FusionBolt" cloaking_percent_loss_from_firing="0.1"
				>
			<outgoing_damage_modifier based_on="CurrentPersonalShieldPercentage" applies_to="PersonalShieldOnly" comparison_type="AtLeast" compared_to="10" multiplier="12" />	
    </system>
    </entity>

    <entity name="AIFusionTurret" skip_export="true" copy_from="FusionTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Dispersion Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="FusionTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="FusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="SubverterFusionTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerFusionTurret" skip_export="true" copy_from="AIFusionTurret" display_name="Ensnarer AI Dispersion Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerFusionTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerFusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterFusionTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerFusionTurret" skip_export="true" copy_from="FusionTurret" display_name="Ensnarer Dispersion Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostFusionTurret" skip_export="true" copy_from="AIFusionTurret" display_name="Ghost AI Dispersion Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostFusionTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostFusionFuseballTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterFusionTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="BlasterTurret"			
			visuals="Assets/_DLC1/Turrets/BlasterTurret/BlasterTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Blaster"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="6.8"
			collision_priority="1000"
			display_name="Blaster Turret"
			description="Solid all rounder turret, dealing more damage than normal but has no bonus or special effects."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="80" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Blaster"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="240" range="AboveAverage1" shot_speed="Normal" rate_of_fire="Devourer" fires_salvos_sequentially="true"			
				shot_type_data="DoubleShot_Blue" cloaking_percent_loss_from_firing="0.1"
				>
    </system>
    </entity>

    <entity name="AIBlasterTurret" skip_export="true" copy_from="BlasterTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Blaster Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="BlasterTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="BlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="BlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="JammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="NucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="PikeBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="ScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="ShredderBlasterTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerBlasterTurret" skip_export="true" copy_from="AIBlasterTurret" display_name="Ensnarer AI Blaster Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerBlasterTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerJammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerNucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPikeBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerShredderBlasterTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerBlasterTurret" skip_export="true" copy_from="BlasterTurret" display_name="Ensnarer Blaster Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostBlasterTurret" skip_export="true" copy_from="AIBlasterTurret" display_name="Ghost AI Blaster Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostBlasterTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostBlasterMLRSPlasmaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostBlasterSubverterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostJammerBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostNucleophilicBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPikeBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostShredderBlasterTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="MiniFortress"
			visuals="Assets/_DLC1/Turrets/MiniFortress/MiniFortress.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_MiniFortress"
			voice_group="Turret"
			category="Ship" is_turret="true"
	        size_scale="2.55"
		    visuals_scale_multiplier="5.5"
			collision_priority="1000"
			display_name="Mini Fortress"
			description="Small, generalist defensive structure."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="560" strength_multiplier="1.3"			
			hull_points="37500" shield_points="52500" speed="Immobile"
			metal_cost="70000" energy_consumption="5000"
			armor_mm="80" albedo="0.45" mass_tx="4"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="FusionRockets" display_name="Fortress Fusion Rockets"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="750" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Normal" 
				shots_per_salvo="10" fires_salvos_sequentially="false"				
				shot_type_data="FusionRocket" cloaking_percent_loss_from_firing="0.1"
				>
    </system>
    <system name="EnergyWave" display_name="Fortress Energy Wave"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="3000" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Low" 
				shots_per_salvo="2" fires_salvos_sequentially="false"				
				shot_type_data="EnergyWave" cloaking_percent_loss_from_firing="0.1"
				>
    </system>	
    </entity>
	
    <entity name="AIMiniFortress" skip_export="true" copy_from="MiniFortress" range_multiplier_to_all_weapons="0.75" display_name="AI Mini Fortress"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="FortressBaronMiniForts" weight="100"/>
    </entity>	

    <entity name="BulwarkTurret"			
			visuals="Assets/_DLC1/Turrets/BulwarkTurret/BulwarkTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Bulwark"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.53"
			visuals_scale_multiplier="1.53"
			collision_priority="1000"
			display_name="Bulwark Turret"
			description="Large and very durable Turret that attracts some fire, using a paint like material that interferes with targeting systems."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="1500"
			hull_points="10250" shield_points="25650" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="BigThreateningWeapon" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="60" range="Normal4" shot_speed="Instant" rate_of_fire="Misery"
				shots_per_salvo="5" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1"
			
				>	
    </system>	
    </entity>

    <entity name="BlitzkriegTurret"			
			visuals="Assets/_DLC1/Turrets/BlitzkriegTurret/BlitzkriegTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Blitzkrieg"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="3.06"
			visuals_scale_multiplier="6.8"
			collision_priority="1000"
			display_name="Blitzkrieg Turret"
			description="Large turret, does generalist damage and occasionally releases a swarm of modified construction drones to assault any present enemies."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="483" strength_multiplier="2"			
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="30000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"		
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
	<fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="3000"/>
    <system name="BallisticDoubleshot" display_name="Flak Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="100" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery"
				shots_per_salvo="20" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1"				
				>
    </system>
    <system name="Launcher" display_name="Launcher"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="5" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Low" 
				shots_per_salvo="12" fires_salvos_sequentially="false"				
				shot_type_data="DroneAutomatedConstructionBot"
				system_is_hidden_for_ui="true"
				>
    </system>	
    </entity>
	
    <entity name="AIBlitzkriegTurret" skip_export="true" copy_from="BlitzkriegTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Blitzkrieg Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >
    <ai_ship_group_membership name="BlitzkriegTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="SubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="MakeshiftBlitzkriegTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerBlitzkriegTurret" skip_export="true" copy_from="AIBlitzkriegTurret" display_name="Ensnarer AI Blitzkrieg Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerBlitzkriegTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMakeshiftBlitzkriegTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerBlitzkriegTurret" skip_export="true" copy_from="BlitzkriegTurret" display_name="Ensnarer Blitzkrieg Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostBlitzkriegTurret" skip_export="true" copy_from="AIBlitzkriegTurret" display_name="Ghost AI Blitzkrieg Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostBlitzkriegTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostSubverterBlitzkriegTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMakeshiftBlitzkriegTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>	

    <entity name="CounterSniperTurret"			
			visuals="Assets/_DLC1/Turrets/CounterSniperTurret/CounterSniperTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_CounterSniper"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="5.1"
			collision_priority="1000"
			display_name="Counter Sniper Turret"
			description="Infinite range and does more damage the farther away the target is - ideal for counter sniping."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="93" strength_multiplier="3"			
			hull_points="2700" shield_points="6750" speed="Immobile"
			metal_cost="7500" energy_consumption="600"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="Railcannon" display_name="Railcannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="96" range="EssentiallyInfinite" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false"				
				shot_type_data="ExtremeLongRangeRailgun" cloaking_percent_loss_from_firing="0.1"				
				>
                <outgoing_damage_modifier based_on="AttackDistance" comparison_type="MultiplesOf" compared_to="4500" multiplier="1" />		
    </system>
    </entity>
  
    <entity name="AICounterSniperTurret" skip_export="true" copy_from="CounterSniperTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Counter Sniper Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="CounterSniperTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="SpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="CounterSniperPlasmaTurrets" weight="100"/>	
    </entity> 
	
    <entity name="EnsnarerCounterSniperTurret" skip_export="true" copy_from="AICounterSniperTurret" display_name="Ensnarer AI Counter Sniper Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerCounterSniperTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerCounterSniperPlasmaTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity> 
	
    <entity name="HumanEnsnarerCounterSniperTurret" skip_export="true" copy_from="CounterSniperTurret" display_name="Ensnarer Counter Sniper Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostCounterSniperTurret" skip_export="true" copy_from="AICounterSniperTurret" display_name="Ghost AI Counter Sniper Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostCounterSniperTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostInterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostCounterSniperPlasmaTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="SniperCounterSniperTurret" copy_from="AICounterSniperTurret" display_name="Sniper AI Counter Sniper Turret" >
    <ai_ship_group_membership name="SniperTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="SniperTurrets_SpiderCounterSniperTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_InterceptorCounterSniperSpiderTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperTranslocatorTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperHoloceneTritiumTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_CounterSniperPlasmaTurrets" weight="100"/>	
    <system name="Railcannon" damage_per_shot="260" />
    </entity> 	

    <entity name="AblativeTurret"			
			visuals="Assets/_DLC1/Turrets/AblativeTurret/AblativeTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ablative"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="5.1"
			collision_priority="1000"
			display_name="Ablative Turret"
			description="Crippling to units with high radiation shielding."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Generalist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="AblativeCannon" display_name="Ablative Cannon"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="360" range="AboveAverage4" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false"
				shot_type_data="LaserPulse_Pink" cloaking_percent_loss_from_firing="0.1"				
				>
	            <outgoing_damage_modifier based_on="Albedo" comparison_type="AtLeast" compared_to="0.7" multiplier="5" />
    </system>
    </entity>
  
    <entity name="AIAblativeTurret" skip_export="true" copy_from="AblativeTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ablative Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="AblativeTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="AblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="TritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="SniperTurrets_TritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/>
    <ai_ship_group_membership name="DeathgripAblativeTurrets" weight="100"/>	
    </entity>
	
    <entity name="HumanEnsnarerAblativeTurret" skip_export="true" copy_from="AIAblativeTurret" display_name="Ensnarer AI Ablative Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerAblativeTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerDeathgripAblativeTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

  <entity name="EnsnarerAblativeTurret" skip_export="true" copy_from="AblativeTurret" display_name="Ensnarer Ablative Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

    <entity name="GhostAblativeTurret" skip_export="true" copy_from="AIAblativeTurret" display_name="Ghost AI Ablative Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostAblativeTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostAblativeFortifiedTeslaTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTritiumAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostDeathgripAblativeTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="HailstormTurret"			
			visuals="Assets/_DLC1/Turrets/HailstormTurret/HailstormTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Hailstorm"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.53"
			collision_priority="1000"
			display_name="Hailstorm Turret"
			description="Fires a burst of grenades that explode into shrapnel, capable of shredding thin armour targets."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Splash,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="120" strength_multiplier="1.2"			
			hull_points="9450" shield_points="23600" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="Grenade" display_name="Hail Grenade"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="19" range="Normal5" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="8" fires_salvos_sequentially="false"
				shot_type_data="FlakShotAOEBurstAtEnd"
				area_of_effect_size="300"
                stack_damage_multiplier="1.5"
				maximum_number_of_targets_hit_per_shot="9" cloaking_percent_loss_from_firing="0.1"
				>
	            <outgoing_damage_modifier based_on="Armor_mm" comparison_type="AtMost" compared_to="30" multiplier="3" />
    </system>
    </entity>
  
    <entity name="AIHailstormTurret" skip_export="true" copy_from="HailstormTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Hailstorm Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="HailstormTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="HailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="MicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="AblativeHailstormGrenadeTurrets" weight="100"/>		
    </entity>

    <entity name="EnsnarerHailstormTurret" skip_export="true" copy_from="AIHailstormTurret" display_name="Ensnarer AI Hailstorm Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerHailstormTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerHailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAblativeHailstormGrenadeTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerHailstormTurret" skip_export="true" copy_from="HailstormTurret" display_name="Ensnarer Hailstorm Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostHailstormTurret" skip_export="true" copy_from="AIHailstormTurret" display_name="Ghost AI Hailstorm Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostHailstormTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostHailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostMicroConcussionGrenadeHailstormTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGrenadeHailstormFortifiedTeslaHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostAblativeHailstormGrenadeTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	
 	
    <entity name="VampireTurret"			
			visuals="Assets/_DLC1/Turrets/VampireTurret/VampireTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Vampire"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.87"
			collision_priority="1000"
			display_name="Vampire Turret"
			description="Low damage, but siphons health from victims."
			health_change_per_damage_dealt="2.5"
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="73" strength_multiplier="1.2"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Vampiric Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="20" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer" 
				shots_per_salvo="6" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1"				
				>	
    </system>
    </entity>
  
    <entity name="AIVampireTurret" skip_export="true" copy_from="VampireTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Vampire Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="VampireTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
	<ai_ship_group_membership name="VampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="VampireAcidTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerVampireTurret" skip_export="true" copy_from="AIVampireTurret" display_name="Ensnarer AI Vampire Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	  <ai_ship_group_membership name="EnsnarerVampireTurrets" weight="100"/>
	  <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerVampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerVampireAcidTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerVampireTurret" skip_export="true" copy_from="VampireTurret" display_name="Ensnarer Vampire Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostVampireTurret" skip_export="true" copy_from="AIVampireTurret" display_name="Ghost AI Vampire Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostVampireTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostVampireJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostVampireAcidTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="SolarFlareTurret"			
			visuals="Assets/_DLC1/Turrets/SolarFlareTurret/SolarFlareTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_SolarFlare"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="2.72"
			visuals_scale_multiplier="6.8"
			collision_priority="1000"
			display_name="Solar Flare Turret"
			description="Large turret with a slow firing beam weapon that can paralyse multiple larger targets."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Subterfuge,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="600" strength_multiplier="3"
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="HeavyBeamCannon" display_name="Flare"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="1200" range="AboveAverage4" shot_speed="Normal" rate_of_fire="RatherLow"
				stack_damage_multiplier="1.5"
				shot_type_data="HeavyBeamInvisible" cloaking_percent_loss_from_firing="0.1"
				base_paralysis_seconds_per_shot="3" paralysis_to_ships_mass_tx_less_than="6"
				beam_length_multiplier="1.3"
				hits_all_intersecting_targets="true"				
				shots_detonate_immediately="true"
				maximum_number_of_targets_hit_per_shot="9"
				>			
    </system>	
    </entity> 

    <entity name="AISolarFlareTurret" skip_export="true" copy_from="SolarFlareTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Solar Flare Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="SolarFlareTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="SolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="BeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="PlasmaSolarFlareTurrets" weight="100"/>		
    </entity>
	
    <entity name="EnsnarerSolarFlareTurret" skip_export="true" copy_from="AISolarFlareTurret" display_name="Ensnarer AI Solar Flare Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerSolarFlareTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerSolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerBeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerPlasmaSolarFlareTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerSolarFlareTurret" skip_export="true" copy_from="SolarFlareTurret" display_name="Ensnarer Solar Flare Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostSolarFlareTurret" skip_export="true" copy_from="AISolarFlareTurret" display_name="Ghost AI Solar Flare Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostSolarFlareTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostSolarFlareJammerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostBeamCannonSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostPlasmaSolarFlareTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="ScrapTurret"			
			visuals="Assets/_DLC1/Turrets/ScrapTurret/ScrapTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Scrap"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="2.72"
			collision_priority="1000"
			display_name="Scrap Turret"
			description="Somewhat cheap to build, has no shields and has notably high damage but shakes itself apart when firing, being destroyed after 20 shots."
			health_change_by_max_health_divided_by_this_per_attack="-20"
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="0.6"			
			hull_points="18900" shield_points="0" speed="Immobile"
			metal_cost="3000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"			
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
	<fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <metal_flow purpose="SelfConstruction" throughput="1000"/>
    <system name="BallisticDoubleshot" display_name="Scrap Blast"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="288" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Devourer"
				shots_per_salvo="5" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1"				
				>	
    </system>
    </entity>

    <entity name="AIScrapTurret" skip_export="true" copy_from="ScrapTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Scrap Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="ScrapTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="ScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="ScrapJammerTurrets" weight="100"/>		
    </entity>
	
    <entity name="EnsnarerScrapTurret" skip_export="true" copy_from="AIScrapTurret" display_name="Ensnarer AI Scrap Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerScrapTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerScrapJammerTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerScrapTurret" skip_export="true" copy_from="ScrapTurret" display_name="Ensnarer Scrap Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostScrapTurret" skip_export="true" copy_from="AIScrapTurret" display_name="Ghost AI Scrap Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostScrapTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostScrapBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostScrapJammerTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 	

    <entity name="GeminiTurret"			
			visuals="Assets/_DLC1/Turrets/GeminiTurret/GeminiTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/MegaTurret" icon_overlay="Overlays1/MegaTurret_Gemini"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="2.3"
			visuals_scale_multiplier="7.65"
			collision_priority="1000"
			display_name="Gemini Turret"
			description="Large turret with two separate weapons, one for small targets, and one for large, but weaker than normal if not able to properly use both."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="480" strength_multiplier="2"
			hull_points="25000" shield_points="35000" speed="Immobile"
			metal_cost="45000" energy_consumption="2250"
			armor_mm="120" albedo="0.45" mass_tx="3"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="StructureSmall_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="15"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="20"/>
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="45"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="15"/>
    <metal_flow purpose="SelfConstruction" throughput="1500"/>
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="125" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="12" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Blue" cloaking_percent_loss_from_firing="0.1"				
				>
				<outgoing_damage_modifier based_on="mass_tx" comparison_type="AtMost" compared_to="2" multiplier="3" />
    </system>
    <system name="Sabot" display_name="Sabot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="1500" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false"
				shot_type_data="Sabot"				
				>
				<outgoing_damage_modifier based_on="mass_tx" comparison_type="AtLeast" compared_to="5" multiplier="3" />
    </system>	
    </entity> 

    <entity name="AIGeminiTurret" skip_export="true" copy_from="GeminiTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Gemini Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="GeminiTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GeminiBeamCannonTurrets" weight="100"/>	
    </entity>
	
    <entity name="EnsnarerGeminiTurret" skip_export="true" copy_from="AIGeminiTurret" display_name="Ensnarer AI Gemini Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerGeminiTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerGeminiBeamCannonTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
	
    <entity name="HumanEnsnarerGeminiTurret" skip_export="true" copy_from="GeminiTurret" display_name="Ensnarer Gemini Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="40"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostGeminiTurret" skip_export="true" copy_from="AIGeminiTurret" display_name="Ghost AI Gemini Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostGeminiTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiSolarFlareTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiSolarFlareSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiHoloceneTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostGeminiBeamCannonTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="AcidTurret"			
			visuals="Assets/_DLC1/Turrets/AcidTurret/AcidTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Acid"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="7.22"
			collision_priority="1000"
			display_name="Acid Turret"
			description="Hits multiple enemies, causing them to take more damage temporarily."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="81" strength_multiplier="1.4"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Acidic Splash"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="40" range="AboveAverage3" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="5" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1"
				area_of_effect_size="350"
				maximum_number_of_targets_hit_per_shot="3"
				damage_amplification="true" damage_amplification_duration="10" damage_amplification_flat="65"
				>	
    </system>
    </entity>
  
    <entity name="AIAcidTurret" skip_export="true" copy_from="AcidTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Acid Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="AcidTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="VampireAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="HailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidVampire" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidShredder" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="AcidAmbushTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerAcidTurret" skip_export="true" copy_from="AIAcidTurret" display_name="Ensnarer AI Acid Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerAcidTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerAcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerVampireAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerHailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidVampire" weight="100"/>	
    <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidShredder" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>
  
  <entity name="HumanEnsnarerAcidTurret" skip_export="true" copy_from="AcidTurret" display_name="Ensnarer Acid Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
  </entity>

    <entity name="GhostAcidTurret" skip_export="true" copy_from="AIAcidTurret" display_name="Ghost AI Acid Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostAcidTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostAcidMLRSTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostVampireAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostHailstormAcidTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidVampire" weight="100"/>	
    <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidShredder" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="HarmonicTurret"			
			visuals="Assets/_DLC1/Turrets/HarmonicTurret/HarmonicTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Harmonic"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="7.22"
			collision_priority="1000"
			display_name="Harmonic Turret"
			description="Low power rapid fire shots, but does more damage for each one on the planet, up to a cap."
			amount_added_to_damage_per_ship_of_this_type_on_planet="200" amount_added_to_damage_per_ship_of_this_type_on_planet_per_mark="20" max_amount_added_to_damage_per_ship_of_this_type_on_planet="16000"			
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Technologist,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="162" strength_multiplier="1.4"			
			hull_points="5400" shield_points="13500" speed="Immobile"
			metal_cost="7500" energy_consumption="600"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="PlasmaTorpedo" display_name="Harmonic Blast"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="300" range="AboveAverage3" shot_speed="Normal" rate_of_fire="Misery" fires_salvos_sequentially="false"
				shot_type_data="PlasmaTorpedo" cloaking_percent_loss_from_firing="0.1"
				>
    </system>
    </entity>
  
    <entity name="AIHarmonicTurret" skip_export="true" copy_from="HarmonicTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Harmonic Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="HarmonicTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    </entity>

    <entity name="EnsnarerHarmonicTurret" skip_export="true" copy_from="AIHarmonicTurret" display_name="Ensnarer AI Harmonic Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
		<ai_ship_group_membership name="EnsnarerHarmonicTurrets" weight="100"/>
		<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerHarmonicTurret" skip_export="true" copy_from="HarmonicTurret" display_name="Ensnarer Harmonic Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostHarmonicTurret" skip_export="true" copy_from="AIHarmonicTurret" display_name="Ghost AI Harmonic Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostHarmonicTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="DeathgripTurret"			
			visuals="Assets/_DLC1/Turrets/DeathgripTurret/DeathgripTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Deathgrip"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.87"
			collision_priority="1000"
			display_name="Deathgrip Turret"
			description="Has a small amount of tractor beams, and does more damage to units held in one."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="108" strength_multiplier="1.2"			
			hull_points="8100" shield_points="20250" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="84" range="Normal2" shot_speed="Normal" rate_of_fire="High"
				shots_per_salvo="5" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1"
				multiplier_damage_to_tractored_unit="6"
				>	
    </system>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Normal2" tractor_count="10" tractor_count_added_per_mark="5" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>				
    </system>	
	            <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3360" multiplier="0.5" />
    </entity>
  
    <entity name="AIDeathgripTurret" skip_export="true" copy_from="DeathgripTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Deathgrip Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="DeathgripTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="TurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="DeathgripAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="DeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="ShredderDeathgripTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerDeathgripTurret" skip_export="true" copy_from="AIDeathgripTurret" display_name="Ensnarer AI Deathgrip Turret" range_multiplier_to_all_weapons="1"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerDeathgripTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="EnsnarerDeathgripAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerDeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerShredderDeathgripTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Normal2" tractor_count="20" tractor_count_added_per_mark="10" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerDeathgripTurret" skip_export="true" copy_from="DeathgripTurret" display_name="Ensnarer	 Deathgrip Turret" range_multiplier_to_all_weapons="1"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Normal2" tractor_count="20" tractor_count_added_per_mark="10" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostDeathgripTurret" skip_export="true" copy_from="AIDeathgripTurret" display_name="Ghost AI Deathgrip Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostDeathgripTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_SubverterDeathgrip" weight="100"/>
    <ai_ship_group_membership name="GhostDeathgripAblativeTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostDeathgripSeekerTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostShredderDeathgripTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity> 

    <entity name="ShredderTurret"			
			visuals="Assets/_DLC1/Turrets/ShredderTurret/ShredderTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Shredder"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="2.21"
			collision_priority="1000"
			display_name="Shredder Turret"
			description="Extremely short range, but has high generalist damage."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Melee,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="127" strength_multiplier="1.2"			
			hull_points="8100" shield_points="20250" speed="Immobile"
			metal_cost="6000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="71" range="Normal2" shot_speed="Normal" rate_of_fire="Devourer"
				shots_per_salvo="8" fires_salvos_sequentially="false"
				shot_type_data="DoubleShot_Red" cloaking_percent_loss_from_firing="0.1"
				>	
    </system>
	            <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="3360" multiplier="0.5" />
    </entity>
  
    <entity name="AIShredderTurret" skip_export="true" copy_from="ShredderTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Shredder Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="ShredderTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_AcidShredder" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="ShredderBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="ShredderDeathgripTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerShredderTurret" skip_export="true" copy_from="AIShredderTurret" display_name="Ensnarer AI Shredder Turret" range_multiplier_to_all_weapons="1"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerShredderTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_AcidShredder" weight="100"/>
    <ai_ship_group_membership name="EnsnarerShredderBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerShredderDeathgripTurrets" weight="100"/>	
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerShredderTurret" skip_export="true" copy_from="ShredderTurret" display_name="Ensnarer Shredder Turret" range_multiplier_to_all_weapons="1"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostShredderTurret" skip_export="true" copy_from="AIShredderTurret" display_name="Ghost AI Shredder Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostShredderTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_AcidShredder" weight="100"/>
    <ai_ship_group_membership name="GhostShredderBlasterTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostShredderDeathgripTurrets" weight="100"/>	
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>
	
    <entity name="RuffianTurret"			
			visuals="Assets/_DLC1/Turrets/RuffianTurret/RuffianTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Ruffian"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="1.44"
			collision_priority="1000"
			display_name="Ruffian Turret"
			description="Slightly cheaper to build, has fairly long range and resists enemy long range fire."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Raid,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="52" strength_multiplier="1.2"			
			hull_points="4500" shield_points="7500" speed="Immobile"
			metal_cost="4000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
	<fleet_membership name="RaidOffensiveTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
    <metal_flow purpose="SelfConstruction" throughput="1000"/>
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="480" range="High1" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" 
				shot_type_data="DoubleShot_Green" cloaking_percent_loss_from_firing="0.1"
				>	
    </system>
	            <incoming_damage_modifier based_on="AttackDistance" comparison_type="GreaterThan" compared_to="6000" multiplier="0.25" />
    </entity>
  
    <entity name="AIRuffianTurret" skip_export="true" copy_from="RuffianTurret" range_multiplier_to_all_weapons="0.75" display_name="AI Ruffian Turret"
            never_leaves_remains="true"
    multiplier_to_all_costs="5" second_multiplier_to_all_healths="1" second_damage_multiplier_to_all_weapons="1" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="1" >   
    <ai_ship_group_membership name="RuffianTurrets" weight="100"/>
	<ai_ship_group_membership name="AnyTurrets_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="TurretTrapWormholeSentinels_FreeforAll" weight="100"/>	
    <ai_ship_group_membership name="TranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="RuffianFortifiedTeslaTurrets" weight="100"/>	
    </entity>

    <entity name="EnsnarerRuffianTurret" skip_export="true" copy_from="AIRuffianTurret" display_name="Ensnarer AI Ruffian Turret"
            >
    <ai_ship_group_membership name="EnsnarerTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="EnsnarerRuffianTurrets" weight="100"/>
	<ai_ship_group_membership name="EnsnarerTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="EnsnarerTranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="EnsnarerRuffianFortifiedTeslaTurrets" weight="100"/>		
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="HumanEnsnarerRuffianTurret" skip_export="true" copy_from="RuffianTurret" display_name="Ensnarer Ruffian Turret"
            >
    <fleet_membership name="EnsnarerTurrets" ship_cap_group="Turret" weight="100" cap="100"/>
  	<system name="TractorBeam" display_name="Tractor Beam"
				category="Passive"
				tractor_range="Small5" tractor_count="20" tractor_count_added_per_mark="2" tractor_hits_albedo_less_than="0.5" tractor_hits_engine_gx_less_than="10"
				>
    </system>
    </entity>

    <entity name="GhostRuffianTurret" skip_export="true" copy_from="AIRuffianTurret" display_name="Ghost AI Ruffian Turret"
            >
    <ai_ship_group_membership name="GhostTurrets_FreeforAll" weight="100"/>
	<ai_ship_group_membership name="GhostRuffianTurrets" weight="100"/>
	<ai_ship_group_membership name="GhostTurretTrapWormholeSentinels_FreeforAll" weight="100"/>
    <ai_ship_group_membership name="GhostTranslocatorRuffianTurrets" weight="100"/>
    <ai_ship_group_membership name="GhostRuffianFortifiedTeslaTurrets" weight="100"/>		
	<system name="Cloaker" display_name="Cloaking Device"
				category="Passive" cloaking_points="2000" cloaking_points_added_per_mark="1000"
				>
    </system>
    </entity>

    <entity name="BastilleTurret"			
			visuals="Assets/_DLC1/Turrets/BastilleTurret/BastilleTurret.prefab" visuals_bundle="exp1_the_spire_rises"
			icon_name="Ships1/Turret" icon_overlay="Overlays1/Turret_Bastille"
			voice_group="Turret"
			category="Ship" is_turret="true"
			size_scale="1.02"
			visuals_scale_multiplier="2.3"
			collision_priority="1000"
			display_name="Bastille Turret"
			description="Fragile and short ranged Turret, but does far more damage if protected by a Forcefield, rather than being weakened."
			behavior="Stationary"			
			starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Ambush,Turret"
			build_sidebar_categories_i_am_part_of="Turrets" destroys_self_until_not_over_ship_cap_if_planetary_command="true"
			cost_for_ai_to_purchase="75" strength_multiplier="1.2"			
			hull_points="4500" shield_points="7500" speed="Immobile"
			metal_cost="4000" energy_consumption="450"
			armor_mm="80" albedo="0.45" mass_tx="2"
			fleet_membership="Planetary"
			ship_or_structure_explosion_sfx="Turret_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
            
            priority_as_ai_target="NormalTurret" priority_as_frd_target="NormalTurret" priority_to_protect="Expendable"
            multiplier_to_all_costs="5" multiplier_to_all_healths="5" damage_multiplier_to_all_weapons="5" multiplier_to_all_fleet_caps="0.2" multiplier_to_all_scales="2.5"
			>
    <fleet_membership name="AddedToCommandStation" ship_cap_group="Turret" weight="100" cap="75"/>
    <fleet_membership name="GeneralTurrets" ship_cap_group="Turret" weight="100" cap="100"/>    
    <fleet_membership name="MonochromeTurrets" ship_cap_group="Turret" weight="100" cap="225"/>
	<fleet_membership name="OtherDefenseFocus" ship_cap_group="Turret" weight="100" cap="75"/>
    <metal_flow purpose="SelfConstruction" throughput="500"/>
    <system name="LaserPulse" display_name="Laser Pulse"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="360" range="Normal5" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="false" 
				shot_type_data="LaserPulse_RedLevel2" cloaking_percent_loss_from_firing="0.1"
				damage_modifier_while_under_forcefield="4"
				>	
    </system>
    </entity>	

	
	
</root>
TSR_Ships_Turrets.xml (162,268 bytes)   

Chris_McElligottPark

Feb 1, 2021 11:24 am

administrator   ~0060430

Thanks!

* Fixed an issue in the prior build where the AI and other variant MLRS/Fusion turret renames were not carried over. Now all the AI, Ghost, Marauder, etc, turrets all have the proper names.

Issue History

Date Modified Username Field Change
Jan 31, 2021 12:13 am CRCGamer New Issue
Jan 31, 2021 12:13 am CRCGamer File Added: KDL_Ships_Turrets.xml
Jan 31, 2021 12:13 am CRCGamer File Added: TSR_Ships_Turrets.xml
Feb 1, 2021 11:24 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2021 11:24 am Chris_McElligottPark Status new => resolved
Feb 1, 2021 11:24 am Chris_McElligottPark Resolution open => fixed
Feb 1, 2021 11:24 am Chris_McElligottPark Fixed in Version => Beta 2.727 Tech Refunds And Balance Tuning
Feb 1, 2021 11:24 am Chris_McElligottPark Note Added: 0060430