View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023864 | AI War 2 | Bug - Gameplay | Oct 2, 2020 2:56 pm | Oct 2, 2020 6:05 pm | |
Reporter | crawlers | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.604 A Thousand Screaming Idiots | ||||
Summary | 0023864: The dark spire don't care to kill hackers if they are too weak and distant | ||||
Description | A lone transport far away from the vg will just be ignored, with the resulting DS ships just wandering off to tear up the galaxy. Save uses more starting options, spire railgun shop, and civilian industries. | ||||
Tags | No tags attached. | ||||
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What are you expecting to happen? It sounds like essentially there is a very low-threat ship (from the dark spire's perspective), and it's also not a high value target. So they wander away to do their own thing. So it sounds like things are working as intended, but I guess I'm missing something. Is basically the fact that they are actively being hacked by that target something that should ratchet up the priority of that ship, you mean? |
Date Modified | Username | Field | Change |
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Oct 2, 2020 2:56 pm | crawlers | New Issue | |
Oct 2, 2020 2:56 pm | crawlers | File Added: 15_6_dshack.save | |
Oct 2, 2020 2:56 pm | crawlers | File Added: 15_6_dshack.savemet | |
Oct 2, 2020 6:05 pm | Chris_McElligottPark | Note Added: 0058922 |