View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023732 | AI War 2 | Gameplay Idea | Sep 14, 2020 7:04 pm | Nov 13, 2020 4:59 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 2.505 Multiplayer Alpha Starts, Take Two | ||||
Fixed in Version | 2.631 Multiplayer Swaps And Performance | ||||
Summary | 0023732: Multiplayer: reduce back down the number of items checked per sync. | ||||
Description | I think that I can get rid of the "is this the wrong faction" and "is this the wrong type" checks, but it's hard to be sure. Essentially, these are things where the health or position or planet should also be wrong in any feasible condition where they might be wrong, so this is probably needless extra data. Ship sync checks is the largest source of data usage at the moment, well over actual ships that are wrong being fixed, so figuring out this simple way to reduce things might be good. | ||||
Tags | No tags attached. | ||||
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With the other changes in 2.631, I don't think that anything more is needed. We're skipping any checks at all on so many of the ships right now (tier 3 battle status planets), AND time slicing on them, so that effectively accomplishes the same thing with less risk of things getting funky. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 14, 2020 7:04 pm | Chris_McElligottPark | New Issue | |
Sep 14, 2020 7:04 pm | Chris_McElligottPark | Status | new => assigned |
Sep 14, 2020 7:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 13, 2020 4:59 pm | Chris_McElligottPark | Status | assigned => closed |
Nov 13, 2020 4:59 pm | Chris_McElligottPark | Resolution | open => won't fix |
Nov 13, 2020 4:59 pm | Chris_McElligottPark | Fixed in Version | => 2.631 Multiplayer Swaps And Performance |
Nov 13, 2020 4:59 pm | Chris_McElligottPark | Note Added: 0059595 |