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IDProjectCategoryLast Update
0023732AI War 2Gameplay IdeaNov 13, 2020 4:59 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version2.505 Multiplayer Alpha Starts, Take Two 
Fixed in Version2.631 Multiplayer Swaps And Performance 
Summary0023732: Multiplayer: reduce back down the number of items checked per sync.
DescriptionI think that I can get rid of the "is this the wrong faction" and "is this the wrong type" checks, but it's hard to be sure. Essentially, these are things where the health or position or planet should also be wrong in any feasible condition where they might be wrong, so this is probably needless extra data. Ship sync checks is the largest source of data usage at the moment, well over actual ships that are wrong being fixed, so figuring out this simple way to reduce things might be good.
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Chris_McElligottPark

Nov 13, 2020 4:59 pm

administrator   ~0059595

With the other changes in 2.631, I don't think that anything more is needed. We're skipping any checks at all on so many of the ships right now (tier 3 battle status planets), AND time slicing on them, so that effectively accomplishes the same thing with less risk of things getting funky.

Issue History

Date Modified Username Field Change
Sep 14, 2020 7:04 pm Chris_McElligottPark New Issue
Sep 14, 2020 7:04 pm Chris_McElligottPark Status new => assigned
Sep 14, 2020 7:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 13, 2020 4:59 pm Chris_McElligottPark Status assigned => closed
Nov 13, 2020 4:59 pm Chris_McElligottPark Resolution open => won't fix
Nov 13, 2020 4:59 pm Chris_McElligottPark Fixed in Version => 2.631 Multiplayer Swaps And Performance
Nov 13, 2020 4:59 pm Chris_McElligottPark Note Added: 0059595