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IDProjectCategoryLast Update
0023715AI War 2Balance IssueSep 14, 2020 11:42 am
ReporterTechSY730 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.503 Multiplayer Not Quite Ready 
Fixed in Version2.504 Clarity And Fair Play 
Summary0023715: The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance (and possibly more)
DescriptionRight now the rule:
> QoL tweak for repair. Any ships on a planet where you outnumber the enemies 10 to 1, or the enemies have less that .2 strength are eligible to be repaired immediately.
> The previous rule was 'Any ships on a planet without any enemies' which could be frustrating if you were trying to hunt down a few cloaked ships.

Has some deleterious effects on balance of certain things. For example, exo war units that have massive strength causing them to basically singlehandly 10 to 1 power your entire fleet. This makes their passive shield regen essentially make them immortal; unable to take down with your fleet over an extended engagement.
Similarly, deep striking a target with a small fleet (compare to the planet's total defenders) is neutered by this rule, for similar reasons (the passive shield regen)
There are probably other cases too.

My suggestion for fixing this is to disallow this "mercy rule" for a ship's passive personal shield regen. Engineer assisted shield regen should be able to benefit, but not the passive one. This should open the door to extended engages to circumstances that need it while still allowing the QoL to shine.
TagsNo tags attached.

Relationships

related to 0023708 resolvedChris_McElligottPark Thunderchild Regenerating childs while being hit 
related to 0023670 resolvedChris_McElligottPark Ship is regenerating while being shot at 

Activities

BadgerBadger

Sep 12, 2020 8:36 pm

manager   ~0058473

Last edited: Sep 12, 2020 8:36 pm

I think the actual solution is "The mercy rule is only available to non-AI factions", and I'll just buff the AI in some other way

Chris_McElligottPark

Sep 14, 2020 11:42 am

administrator   ~0058499

Thanks!

* On September 6, we added the following: "QoL tweak for repair. Any ships on a planet where you outnumber the enemies 10 to 1, or the enemies have less that .2 strength are eligible to be repaired immediately. The previous rule was 'Any ships on a planet without enemies'"
** This now only applies to ships and structures of factions that are friendly to the humans. Any neutral or enemy factions will now use the old style of logic that existed prior to September 6th.
** This prevents the AI and Exos in particular from developing invincible shields when they have overwhelming firepower against you, among some other unintended consequences.

Issue History

Date Modified Username Field Change
Sep 12, 2020 8:06 pm TechSY730 New Issue
Sep 12, 2020 8:07 pm TechSY730 Description Updated
Sep 12, 2020 8:09 pm Ovalcircle Relationship added related to 0023708
Sep 12, 2020 8:09 pm Ovalcircle Relationship added related to 0023670
Sep 12, 2020 8:11 pm TechSY730 Summary The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance => The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance (and possibly more)
Sep 12, 2020 8:11 pm TechSY730 Description Updated
Sep 12, 2020 8:36 pm BadgerBadger Note Added: 0058473
Sep 12, 2020 8:36 pm BadgerBadger Note Edited: 0058473
Sep 14, 2020 11:42 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 14, 2020 11:42 am Chris_McElligottPark Status new => resolved
Sep 14, 2020 11:42 am Chris_McElligottPark Resolution open => fixed
Sep 14, 2020 11:42 am Chris_McElligottPark Fixed in Version => 2.504 Clarity And Fair Play
Sep 14, 2020 11:42 am Chris_McElligottPark Note Added: 0058499