View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023708||AI War 2||[All Projects] Bug - Gameplay||Sep 12, 2020 1:26 pm||Sep 14, 2020 11:43 am|
|Product Version||2.500 Multiplayer Alpha Begins Now!|
|Fixed in Version||2.504 Clarity And Fair Play|
|Summary||0023708: Thunderchild Regenerating childs while being hit|
|Description||Using Civilian Industries mod.|
There is a thunderchild in Terrible Majesty that is being hit but is still regenerating shields as if out of combat.
|Tags||No tags attached.|
Sep 12, 2020 1:26 pm
regenerating thunderchild.save (6,624,517 bytes)
* On September 6, we added the following: "QoL tweak for repair. Any ships on a planet where you outnumber the enemies 10 to 1, or the enemies have less that .2 strength are eligible to be repaired immediately. The previous rule was 'Any ships on a planet without enemies'"
** This now only applies to ships and structures of factions that are friendly to the humans. Any neutral or enemy factions will now use the old style of logic that existed prior to September 6th.
** This prevents the AI and Exos in particular from developing invincible shields when they have overwhelming firepower against you, among some other unintended consequences.
|Sep 12, 2020 1:26 pm||MasterGeese||New Issue|
|Sep 12, 2020 1:26 pm||MasterGeese||File Added: regenerating thunderchild.save|
|Sep 12, 2020 2:41 pm||crawlers||Relationship added||duplicate of 0023670|
|Sep 12, 2020 8:09 pm||Ovalcircle||Relationship added||related to 0023715|
|Sep 14, 2020 11:43 am||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 14, 2020 11:43 am||x4000Bughunter||Status||new => resolved|
|Sep 14, 2020 11:43 am||x4000Bughunter||Resolution||open => duplicate|
|Sep 14, 2020 11:43 am||x4000Bughunter||Fixed in Version||=> 2.504 Clarity And Fair Play|
|Sep 14, 2020 11:43 am||x4000Bughunter||Note Added: 0058501|