View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023621 | AI War 2 | Bug - Gameplay | Aug 30, 2020 2:16 pm | Aug 31, 2020 10:34 am | |
Reporter | Fritz1776 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 2.130 Civilian Industries | ||||
Summary | 0023621: Botnet Golem refusing to shoot at... well, a lot of things, but mostly larger sorts of ships. | ||||
Description | Marauder War Harvesters and Dark Spire units are what I noticed it for myself, but it likely extends much further. Oddly enough, the Marauder's turrets WERE being fired on, so I'm not sure what's going on here. | ||||
Tags | No tags attached. | ||||
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Among other things the Botnet Golem only is effective against strike craft. Anything that is effectively considered a frigate or guardian unit is generally immune to its gimmick. Because it has a 0x weapon damage multiplier for anything 2 tX or larger. You might want to be pay attention to the actual modifiers on unit weaponry. |
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Huh, alright thanks for the note. It was refusing to even shoot at the enemies so that especially was throwing me off, since Ion Cannons will gladly shoot even if they can't actually do damage. Probably the multi-shot aspect. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 30, 2020 2:16 pm | Fritz1776 | New Issue | |
Aug 30, 2020 2:16 pm | Fritz1776 | File Added: More like BUGnet Golem.save | |
Aug 30, 2020 2:16 pm | Fritz1776 | File Added: More like BUGnet Golem.savemet | |
Aug 30, 2020 3:23 pm | CRCGamer | Note Added: 0058294 | |
Aug 30, 2020 3:34 pm | Fritz1776 | Note Added: 0058295 | |
Aug 31, 2020 10:34 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 31, 2020 10:34 am | Chris_McElligottPark | Status | new => closed |
Aug 31, 2020 10:34 am | Chris_McElligottPark | Resolution | open => no change required |