View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023618 | AI War 2 | Suggestion | Aug 30, 2020 10:44 am | Aug 31, 2020 10:58 am | |
Reporter | ParadoxSong | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 2.130 Civilian Industries | ||||
Summary | 0023618: Borderless windowed for the multitaskers among us, please! | ||||
Description | Currently, windowed mode isn't borderless when set to the desktop resolution, and I would like to play in windowed so AI War 2 doesn't draw over picture-in-picture. I tried Alt+Enter, but that draws over as well. | ||||
Tags | No tags attached. | ||||
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Works for me. In settings, I have "Use Fullscreen" On, "Fullscreen Resolution" set to max. When I Alt-tab, Ai War contiunes running full screen in the background, behind another window that remains on-top. If I have a window with an "always-on-top" flag set, it stays above AI War as expected when AI War has focus. Haven't tested the picture-in-picture, but it could be a bug with the program you're using if it's dropping behind. |
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Hmm, this is one of the only games I've had it happen on- it is Chrome (and youtube), so I kinda think it works. The PiP is still *there*, bear in mind, if I click that part of the screen the game tabs out, my click isn't ignored. |
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So, the style of fullscreen mode has to be compiled into the actual build of unity for some inexplicable reason, and so it's impossible to create a build that can do both borderless windowed and true fullscreen. The way the interface looks is pretty much what is shown here: https://support.unity3d.com/hc/en-us/articles/115001276723-Fullscreen-options-Exclusive-Mode-vs-Fullscreen-Window-Borderless That said, when I go in and look at my settings for the game to see how they are, I see that it's currently set to "Fullscreen Windowed", which means what you'd expect. There are no longer separate settings for each API and each OS in terms of how fullscreen works, so I strongly suspect that some of the OSes kind of disregard this. For instance, on OSX I think there is no real fullscreen borderless windowed mode, because the dock would appear in front of it. And the compositing that metal does is atrociously slow, if I understand correctly for OpenGL applications in particular (we can do Metal or OpenGL on that OS). On linux, it's down to whatever Vulkan or OpenGL support given the drivers and other factors. On windows, we're supporting DX11 or OpenGL, and to my knowledge both should work properly, but again your OS and other factors can theoretically mess with it. If you're using OpenGL, you might try DX11, or vice-versa, and that might make it work more like you expect. But at the moment, at any rate, we have all the settings set so that it will in theory work as you desire on all the platforms -- whether they actually do what we ask is a matter of Unity 3D and the platforms in question, and not something we can control beyond one dropdown in a settings menu. :/ |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 30, 2020 10:44 am | ParadoxSong | New Issue | |
Aug 30, 2020 4:35 pm | Sigma7 | Note Added: 0058299 | |
Aug 30, 2020 6:15 pm | ParadoxSong | Note Added: 0058301 | |
Aug 31, 2020 10:58 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 31, 2020 10:58 am | Chris_McElligottPark | Status | new => closed |
Aug 31, 2020 10:58 am | Chris_McElligottPark | Resolution | open => no change required |
Aug 31, 2020 10:58 am | Chris_McElligottPark | Note Added: 0058313 |