View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002350 | AI War 1 / Classic | Bug - Other | Jan 10, 2011 2:33 am | Jan 11, 2011 12:25 am | |
Reporter | KPJZKC | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002350: Scouts trapped in Maw | ||||
Description | Noticed this in the new patch, most of my scouts were swallowed by an AI Maw at an adjacent planet - 40 minutes later, they're still swallowed and still at 0000126:0000080% health, made scouting very difficult with only four scouts and no way to sacrifice the original six. (I might have worded this poorly, basically the scouts are not losing health in the Maw) | ||||
Tags | No tags attached. | ||||
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Thanks! * Scouts, spirecraft scouts, and spirecraft jumpships are now immune to being swallowed. Scout starships already were. * Previously, spire maws and similar were only hurting the health of enemy ships if they were powered on, which caused low-power AI ships to permanently hold onto some player ships. Fixed so that the full-power/low-power thing doesn't matter for these for the human or the AI players. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2011 2:33 am | KPJZKC | New Issue | |
Jan 10, 2011 2:33 am | KPJZKC | File Added: scouts swallowed.sav | |
Jan 11, 2011 12:25 am | Chris_McElligottPark | Note Added: 0008204 | |
Jan 11, 2011 12:25 am | Chris_McElligottPark | Status | new => resolved |
Jan 11, 2011 12:25 am | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 11, 2011 12:25 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 11, 2011 12:25 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |