View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023392||AI War 2||[All Projects] Bug - Gameplay||Jul 14, 2020 1:33 pm||Jul 30, 2020 6:45 pm|
|Product Version||2.097 Below Minimum|
|Fixed in Version|
|Summary||0023392: Ship Ranges Incorrect (Z Key)|
|Description||I am attacking a planet there is a zombie guardian nearby but when I press the Z key the range is no where near my attacking ships. Yet I am getting zombies my main one the force-field frigate. Unless I am missing something - I have checked everything on the planet and there is only this guardian - also there is a mix of guardians and these are also out of range but still firing?|
Is this a bug or am I missing something?
I have attached save. Just unload and they will get attacked and Zombie-fied!
|Tags||No tags attached.|
||Looks like the save failed to upload. Is there a range booster on the planet in some fashion, or perhaps in the galaxy settings are the ranges set to be higher than normal? It's possible that I missed having the range circles update to match some multiplier that is in play.|
There are no multipliers. I think the ranges are incorrect?
BugReport.save (204,081 bytes)
||The AI Subverter Great Turret is the only enemy that can deal Zombification damage. But it looks as though the zombie is being generated by ANY damage!!|
If a ship has taken enough zombification damage before death, then it will go zombie when it dies even from a non-zombifying shot. This prevents problems with things like zombifiers and non-zombifiers shooting at ships all at the same time and "who hits last" being relevant.
It's possible that zombification has a bug with stacks, though, where maybe the zombification damage on a stacked unit is not being cleared out, so once the first unit is zombified, all future ones will be from that stack. It's something I'll have to look into, but I'm going to try to focus on multiplayer for a bit.
Thanks for the added context and the report!
||But the ships never get in range to take a single hit from the turret. I have loaded from another save (prior to going to the planet) and then moved to the edge so the range is at least 3 or 4 times the range of the turret. I still get zombies. Pretty much as the ships start taking damage. I think the code is missing the check for the type of damage. Then the turret's effect just kicks in.|
If I recall, Zombification/Metabolization/Nanocaustation aren't something that ever replaces normal damage. It's merely an effect added onto that weapon system.
I seem to also recall that...units are meant to "shed" their effect amount when they use a wormhole, but also that I have seen units become zombies and such on a different planet from the one who caused that effect on them, recently, though on a heavily modded game again. Such effects are mostly the same however.
||Huh. Those are extremely strange things! It will be an interesting thing to untangle when I get a chance.|
Added the other save file of the same time.
BugReport.savemet (52 bytes)
|Jul 14, 2020 1:33 pm||ZeroTheHero||New Issue|
|Jul 14, 2020 1:50 pm||ZeroTheHero||Description Updated||View Revisions|
|Jul 14, 2020 2:50 pm||x4000Bughunter||Note Added: 0057587|
|Jul 14, 2020 5:50 pm||ZeroTheHero||File Added: BugReport.save|
|Jul 14, 2020 5:50 pm||ZeroTheHero||Note Added: 0057600|
|Jul 16, 2020 10:04 am||ZeroTheHero||Note Added: 0057639|
|Jul 16, 2020 10:10 am||x4000Bughunter||Note Added: 0057642|
|Jul 16, 2020 10:10 am||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Jul 16, 2020 10:10 am||x4000Bughunter||Status||new => assigned|
|Jul 16, 2020 10:19 am||ZeroTheHero||Note Added: 0057644|
|Jul 16, 2020 10:27 am||RocketAssistedPuffin||Note Added: 0057646|
|Jul 16, 2020 11:59 am||x4000Bughunter||Note Added: 0057648|
|Jul 30, 2020 6:45 pm||ZeroTheHero||File Added: BugReport.savemet|
|Jul 30, 2020 6:45 pm||ZeroTheHero||Note Added: 0057932|