View Issue Details

IDProjectCategoryLast Update
0023219AI War 2[All Projects] Gameplay IssueMay 27, 2020 7:40 am
ReporterUbifanAssigned To 
Severitymajor 
Status newResolutionopen 
Product Version2.048 Bugfixes 
Fixed in Version 
Summary0023219: Melee ships on attack-move mode don't behave differently than when moving/attacking without any modes
DescriptionWhen using melee ships, to get them to attack enemies, I need to either

-order them to attack every single target, which is not feasible, or

-use pursuit mode, which is nice on defense, but makes attacking stronger enemy planets a lot harder.


This leads me to dislike using melee ships because they feel unreliable on attacking and not worth it to get solely for defending (especially because upgrading them through the melee tech would mean upgrading just my defenses in this case)
Giving melee ships a targeting range on attack-move mode might help.
TagsNo tags attached.

Relationships

related to 0021903 new Melee ships (ie. Gangsaw) won't ram naturally into enemy ships unless in pursuit mode 

Activities

Ubifan

May 27, 2020 7:40 am

reporter   ~0057133

I guess what I am trying to say is that melee ships without a movement mode that automatically attacks nearby (and only nearby) enemy ships, I can only see myself using them on pursuit mode.
That would mean I would only use them on defense and weaker enemy planets, making the melee ships less versatile than other ship types for me and thus less interested in getting/upgrading those.

Issue History

Date Modified Username Field Change
May 27, 2020 7:30 am Ubifan New Issue
May 27, 2020 7:31 am Ubifan Relationship added related to 0021903
May 27, 2020 7:40 am Ubifan Note Added: 0057133