View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023219||AI War 2||[All Projects] Gameplay Issue||May 27, 2020 7:30 am||May 27, 2020 7:40 am|
|Product Version||2.048 Bugfixes|
|Fixed in Version|
|Summary||0023219: Melee ships on attack-move mode don't behave differently than when moving/attacking without any modes|
|Description||When using melee ships, to get them to attack enemies, I need to either |
-order them to attack every single target, which is not feasible, or
-use pursuit mode, which is nice on defense, but makes attacking stronger enemy planets a lot harder.
This leads me to dislike using melee ships because they feel unreliable on attacking and not worth it to get solely for defending (especially because upgrading them through the melee tech would mean upgrading just my defenses in this case)
Giving melee ships a targeting range on attack-move mode might help.
|Tags||No tags attached.|
I guess what I am trying to say is that melee ships without a movement mode that automatically attacks nearby (and only nearby) enemy ships, I can only see myself using them on pursuit mode.
That would mean I would only use them on defense and weaker enemy planets, making the melee ships less versatile than other ship types for me and thus less interested in getting/upgrading those.