View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023213 | AI War 2 | Bug - Gameplay | May 26, 2020 11:22 am | May 26, 2020 1:07 pm | |
Reporter | GreatYng | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 2.048 Bugfixes | ||||
Fixed in Version | Beta 2.062 Savegame/Networking Data Compaction | ||||
Summary | 0023213: Defeated AI launching a wave against a Marauder-owned planet | ||||
Description | It was recently defeated, and I don't remember if the wave was already preparing to launch when I killed it. It definitely feels out of place. | ||||
Tags | No tags attached. | ||||
|
|
|
If the wave was queued before the AI died then it's allowed. The code makes sure the AI was alive when the wave is queued. I don't think this is a bug. |
|
Oh, sorry about that. Good to know. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2020 11:22 am | GreatYng | New Issue | |
May 26, 2020 11:22 am | GreatYng | File Added: Dead AI Marauder Wave.save | |
May 26, 2020 12:26 pm | BadgerBadger | Note Added: 0057126 | |
May 26, 2020 12:32 pm | BadgerBadger | Assigned To | => BadgerBadger |
May 26, 2020 12:32 pm | BadgerBadger | Status | new => closed |
May 26, 2020 12:32 pm | BadgerBadger | Resolution | open => no change required |
May 26, 2020 12:32 pm | BadgerBadger | Fixed in Version | => Beta 2.062 Savegame/Networking Data Compaction |
May 26, 2020 1:07 pm | GreatYng | Note Added: 0057127 |