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IDProjectCategoryLast Update
0023177AI War 2[All Projects] Gameplay IssueMay 11, 2020 4:03 pm
ReporterLord Of NothingAssigned To 
Severityminor 
Status newResolutionopen 
Product Version2.032 Savegame Hotfix 
Fixed in Version 
Summary0023177: Reconquered AI Homeworld.
DescriptionIf, in a multiple AI game, an AI reconquers a homeworld belonging to a defeated AI, it seems to still treat that world as an AI homeworld in several ways:
It rebuilds dire guardposts that raise AIP on death.
The map icon is that for an AI homeworld.

This seems rather nasty.

(Use debug mode to see what's going on with the guardposts.)
TagsNo tags attached.

Activities

Lord Of Nothing

May 8, 2020 6:04 pm

reporter  

Reconquered Homeworld.savemet (89 bytes)
Reconquered Homeworld.save (2,965,549 bytes)

Strategic Sage

May 11, 2020 6:53 am

reporter   ~0056976

I'm 90%+ certain this is intended. What a system rebuilds is based on the original Mk level of the system.

Lord Of Nothing

May 11, 2020 11:21 am

reporter   ~0056977

The thing that really stands out, to me, is that the guardposts raise AIP on death again. The icon thing is just a UI issue at best, and having dire guardposts is nasty, but nasty is fine. But another 80-90+ AIP to re-clear the system is potentially absolutely brutal.

Strategic Sage

May 11, 2020 4:03 pm

reporter   ~0056979

I think that's a good point. Having it be a standard Mk-VII system on reconquest seems reasonable.

Issue History

Date Modified Username Field Change
May 8, 2020 6:04 pm Lord Of Nothing New Issue
May 8, 2020 6:04 pm Lord Of Nothing File Added: Reconquered Homeworld.save
May 8, 2020 6:04 pm Lord Of Nothing File Added: Reconquered Homeworld.savemet
May 11, 2020 6:53 am Strategic Sage Note Added: 0056976
May 11, 2020 11:21 am Lord Of Nothing Note Added: 0056977
May 11, 2020 4:03 pm Strategic Sage Note Added: 0056979