View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023177 | AI War 2 | Gameplay Issue | May 8, 2020 6:04 pm | Jun 12, 2022 1:41 pm | |
Reporter | Lord Of Nothing | Assigned To | CRCGamer | ||
Status | closed | Resolution | fixed | ||
Product Version | 2.032 Savegame Hotfix | ||||
Summary | 0023177: Reconquered AI Homeworld. | ||||
Description | If, in a multiple AI game, an AI reconquers a homeworld belonging to a defeated AI, it seems to still treat that world as an AI homeworld in several ways: It rebuilds dire guardposts that raise AIP on death. The map icon is that for an AI homeworld. This seems rather nasty. (Use debug mode to see what's going on with the guardposts.) | ||||
Tags | No tags attached. | ||||
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I'm 90%+ certain this is intended. What a system rebuilds is based on the original Mk level of the system. |
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The thing that really stands out, to me, is that the guardposts raise AIP on death again. The icon thing is just a UI issue at best, and having dire guardposts is nasty, but nasty is fine. But another 80-90+ AIP to re-clear the system is potentially absolutely brutal. |
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I think that's a good point. Having it be a standard Mk-VII system on reconquest seems reasonable. |
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One of several old tickets of LoN being closed at his request in the Discord. |
Date Modified | Username | Field | Change |
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May 8, 2020 6:04 pm | Lord Of Nothing | New Issue | |
May 8, 2020 6:04 pm | Lord Of Nothing | File Added: Reconquered Homeworld.save | |
May 8, 2020 6:04 pm | Lord Of Nothing | File Added: Reconquered Homeworld.savemet | |
May 11, 2020 6:53 am | Strategic Sage | Note Added: 0056976 | |
May 11, 2020 11:21 am | Lord Of Nothing | Note Added: 0056977 | |
May 11, 2020 4:03 pm | Strategic Sage | Note Added: 0056979 | |
Jun 12, 2022 1:41 pm | CRCGamer | Assigned To | => CRCGamer |
Jun 12, 2022 1:41 pm | CRCGamer | Status | new => closed |
Jun 12, 2022 1:41 pm | CRCGamer | Resolution | open => fixed |
Jun 12, 2022 1:41 pm | CRCGamer | Note Added: 0066977 |