View Issue Details

IDProjectCategoryLast Update
0023144AI War 2Gameplay IssueApr 14, 2020 5:53 pm
ReporterAreU4Cereal Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version2.016 Thunderchild 
Fixed in Version2.026 The Faction Duality Problem 
Summary0023144: Home planet Base does not spawn (No human king found...)
DescriptionApologies if this is the second one, I don't see my first report

Upon starting a new single player game:
- Home World is Neutral
- Player starting assets do not spawn
- Player Captureables do not seem to appear
- AI assets seem to spawn

Hope this helps
TagsNo tags attached.

Relationships

related to 0023143 resolvedChris_McElligottPark Exception generating Tooltip 
related to 0023145 resolvedChris_McElligottPark Quickstart - No Homeworld 
related to 0023142 resolvedChris_McElligottPark Helping hands exception on start 

Activities

AreU4Cereal

Apr 14, 2020 8:51 am

reporter  

ArcenDebugLog (14-4-20).txt (1,630,928 bytes)

Strategic Sage

Apr 14, 2020 9:57 am

reporter   ~0056838

Does upgrading to the latest version help? Custom start or quickstart?

Strategic Sage

Apr 14, 2020 10:15 am

reporter   ~0056840

Just to add on to this, Custom starts are defaulting to just the AI with no human player. Adding another human faction doesn't fix this, so effectively no new games can be started. The default human faction not being added in via the user's profile seems to be the source.

Strategic Sage

Apr 14, 2020 10:46 am

reporter   ~0056843

Custom Starts are still usable if you Reset Defaults first. Quickstarts I don't know of a workaround for.

Chris_McElligottPark

Apr 14, 2020 5:53 pm

administrator   ~0056859

Thanks!

* Made the exports for data about factions in a game a lot more detailed.

* Made it so that if you get a "no human king found" error, it also writes a report about what factions are there.

* Fixed a bug during deserialization of savegames/quickstarts that made it so that you had duplicate copies of the WorldSetup used for the lobby and the long-term storage, and that in turn led to chaos like deleting players or other factions or creating many duplicate factions when starting a new quickstart.
** This bug has been in place since April 1st (go figure), but it wasn't really fully rearing its head until yesterday when some unrelated changes made it suddenly more apparent.
** In fact we even had a second copy of this error from the same day in a second spot for loading quickstarts, so it was really going crazy.
** This is less a case of "how did we break this yesterday" and more of a case of "how has this been working at all prior to yesterday for the two weeks prior?"

Issue History

Date Modified Username Field Change
Apr 14, 2020 8:51 am AreU4Cereal New Issue
Apr 14, 2020 8:51 am AreU4Cereal File Added: ArcenDebugLog (14-4-20).txt
Apr 14, 2020 9:57 am Strategic Sage Note Added: 0056838
Apr 14, 2020 10:15 am Strategic Sage Note Added: 0056840
Apr 14, 2020 10:46 am Strategic Sage Note Added: 0056843
Apr 14, 2020 10:48 am BadgerBadger Relationship added related to 0023143
Apr 14, 2020 10:48 am BadgerBadger Assigned To => Chris_McElligottPark
Apr 14, 2020 10:48 am BadgerBadger Status new => assigned
Apr 14, 2020 10:51 am BadgerBadger Relationship added related to 0023142
Apr 14, 2020 12:37 pm BadgerBadger Relationship added related to 0023145
Apr 14, 2020 5:53 pm Chris_McElligottPark Status assigned => resolved
Apr 14, 2020 5:53 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2020 5:53 pm Chris_McElligottPark Fixed in Version => 2.026 The Faction Duality Problem
Apr 14, 2020 5:53 pm Chris_McElligottPark Note Added: 0056859