View Issue Details

IDProjectCategoryLast Update
0023129AI War 2Crash/ExceptionApr 13, 2020 3:26 pm
ReporterOvalcircle Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.024 UI Focus Hotfix 
Fixed in Version2.025 The Twenty Million Problem 
Summary0023129: World Derialization error
DescriptionI somehow messed up the game and now it keeps loading the Test chamber. Validating files and Uninstall/Reinstall did not work,
TagsNo tags attached.

Activities

Ovalcircle

Apr 11, 2020 4:57 pm

reporter  

ArcenDebugLog.txt (35,492 bytes)   
4/11/2020 3:47:02 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/11/2020 3:47:02 PM	Boot up FleetOS (0.9794s)
4/11/2020 3:47:02 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/11/2020 3:47:02 PM	Check System Logs For Rogue Intelligence (0.0450s)
4/11/2020 3:47:03 PM	Game Version: 2.024
4/11/2020 3:47:03 PM	Eject Trash Into Hyperspace (1.5153s)
4/11/2020 3:47:03 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (Installed!)  
4/11/2020 3:47:03 PM	Check For Extra Modules (0.0290s)
4/11/2020 3:47:03 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/11/2020 3:47:03 PM	Bring Cloaking Systems Online (0.0581s)
4/11/2020 3:47:03 PM	Remembering Alamo (0.0550s)
4/11/2020 3:47:03 PM	Generating Framerates (0.0380s)
4/11/2020 3:47:04 PM	Recalculate Speed Of Light (0.0821s)
4/11/2020 3:47:04 PM	Optimize Comfort On Command Decks (0.0590s)
4/11/2020 3:47:04 PM	Check Nearby Stellar Masses (0.0320s)
4/11/2020 3:47:04 PM	No resolution change was required.
4/11/2020 3:47:04 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:47:04 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:47:04 PM	Last Save File appears to have been deleted!
4/11/2020 3:47:04 PM	Refresh Optical Lensing (0.0260s)
4/11/2020 3:47:04 PM	Revise Fundamental Physical Laws (0.2862s)
4/11/2020 3:47:04 PM	Boot Audio Comms (0.0360s)
4/11/2020 3:47:04 PM	Establish Individual Audio Links (0.0390s)
4/11/2020 3:47:05 PM	Prepare Explosions and Crackles (0.8984s)
4/11/2020 3:47:06 PM	Calculate Odds Of Success (1.3935s)
4/11/2020 3:47:16 PM	Briefly Panic (9.2129s)
4/11/2020 3:47:16 PM	Install Confidence Routines (0.4704s)
4/11/2020 3:47:16 PM	Bring Commander Interface Online (0.1837s)
4/11/2020 3:47:16 PM	Motivate All Crews (0.0742s)
4/11/2020 3:47:16 PM	Externalizing Patterns (0.0732s)
4/11/2020 3:47:17 PM	Disengaging Constants (0.3171s)
4/11/2020 3:47:17 PM	Late Axionic Computations (0.6207s)
4/11/2020 3:47:17 PM	Connecting to Fleet Command (0.0320s)
4/11/2020 3:47:17 PM	Thinking Of Advice (0.0310s)
4/11/2020 3:47:18 PM	Degaussing Advice (0.2231s)
4/11/2020 3:47:18 PM	Naming All Known Planets (0.0180s)
4/11/2020 3:47:18 PM	Remembering Speeds (0.0190s)
4/11/2020 3:47:18 PM	Prioritizing Targets (0.0270s)
4/11/2020 3:47:18 PM	Rebooting Sensor Arrays (0.0220s)
4/11/2020 3:47:18 PM	Unloading Prismatic Grid (0.0260s)
4/11/2020 3:47:18 PM	Thinking Of Objectives (0.0260s)
4/11/2020 3:47:18 PM	Re-Aligning Objectives (0.0440s)
4/11/2020 3:47:18 PM	Inhibiting Visual Scans (0.1015s)
4/11/2020 3:47:18 PM	Synthesizing Vocals (0.0300s)
4/11/2020 3:47:18 PM	Ventilating Scenarios (0.0352s)
4/11/2020 3:47:18 PM	Decontaminating Targeting Systems (0.0250s)
4/11/2020 3:47:18 PM	Ejecting Tactical Core (0.0210s)
4/11/2020 3:47:18 PM	Calibrating Formations (0.0180s)
4/11/2020 3:47:18 PM	Intercepting Galactic Maps (0.0450s)
4/11/2020 3:47:18 PM	Sterilizing Test Chamber (0.0587s)
4/11/2020 3:47:18 PM	Faction Diagnostics (0.1069s)
4/11/2020 3:47:18 PM	Buffering Hackers (0.1149s)
4/11/2020 3:47:18 PM	Inverting Death (0.0464s)
4/11/2020 3:47:18 PM	Linear Field Variance (0.1571s)
4/11/2020 3:47:19 PM	Charging Marks (0.0321s)
4/11/2020 3:47:19 PM	Guarding The Posts (0.0260s)
4/11/2020 3:47:19 PM	Range Manifolds (0.0190s)
4/11/2020 3:47:19 PM	Purging ROFs (0.0280s)
4/11/2020 3:47:19 PM	Manipulating Speeds (0.0241s)
4/11/2020 3:47:19 PM	Detecting Projectiles (0.0160s)
4/11/2020 3:47:19 PM	Grouping Flow Fields (0.0341s)
4/11/2020 3:47:19 PM	Modulating Flow Field Groups (0.1190s)
4/11/2020 3:47:19 PM	Designing Fleets (0.1633s)
4/11/2020 3:47:19 PM	Thinking Of Technologies (0.0303s)
4/11/2020 3:47:19 PM	Categorizing Starboard Sensors (0.0524s)
4/11/2020 3:47:19 PM	Injecting Galactic Variables (0.0600s)
4/11/2020 3:47:19 PM	Discharging Colored Ions (0.0710s)
4/11/2020 3:47:19 PM	Replicating Ion Colors (0.0210s)
4/11/2020 3:47:22 PM	Investigating Starfields (3.1322s)
4/11/2020 3:47:33 PM	Mapping Distant Planets (10.5659s)
4/11/2020 3:47:33 PM	Investigating Map Signatures (0.0710s)
4/11/2020 3:47:33 PM	Collating Solar Systems (0.0300s)
4/11/2020 3:47:33 PM	Categorizing All Planets (0.0080s)
4/11/2020 3:47:33 PM	Organizing Commands (0.0761s)
4/11/2020 3:47:33 PM	Calculating Firing Cones (0.0120s)
4/11/2020 3:47:40 PM	Declaring Ship Part Sovereignty (6.8412s)
4/11/2020 3:48:26 PM	Download Extra RAM (46.1358s)
4/11/2020 3:48:26 PM	Issuing Orders (0.0384s)
4/11/2020 3:48:26 PM	Augmenting Infusers (0.0520s)
4/11/2020 3:48:26 PM	Infusing (0.3264s)
4/11/2020 3:48:26 PM	Post-Proton Surge (0.0080s)
4/11/2020 3:48:27 PM	Calibrate Weapons Arrays (0.0310s)
4/11/2020 3:48:27 PM	Stimulate Modulation (0.0460s)
4/11/2020 3:48:27 PM	ArcenAssetBundleCache.InstantiatedObjects: 970
4/11/2020 3:48:31 PM	Load Surrogates (3.9899s)
4/11/2020 3:48:31 PM	Load Historical Documents (0.0060s)
4/11/2020 3:48:31 PM	89.8 seconds total load time.
Boot up FleetOS (1.0s)
Eject Trash Into Hyperspace (1.5s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.9s)
Calculate Odds Of Success (1.4s)
Briefly Panic (9.2s)
Install Confidence Routines (0.5s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.6s)
Investigating Starfields (3.1s)
Mapping Distant Planets (10.6s)
Declaring Ship Part Sovereignty (6.8s)
Download Extra RAM (46.1s)
Infusing (0.3s)
Load Surrogates (4.0s)
4/11/2020 3:48:32 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 
  at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 

4/11/2020 3:48:45 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
4/11/2020 3:48:45 PM	Successfully opened host socket
4/11/2020 3:48:45 PM	Clear out factions that should not be in UI based on savegame: 8  Scourge  Fallen Spire  Tamed Macrophage Infestation  Marauders  Human Resistance Fighters  Devourer Golem  AI Reserves  AI Reserves
4/11/2020 3:48:45 PM	Added the faction AIReserves.
4/11/2020 3:48:55 PM	PLAYER DISCONNECTED 0.0.0.0=>0
4/11/2020 3:48:55 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
4/11/2020 3:48:55 PM	Successfully opened host socket
4/11/2020 3:48:55 PM	Clear out factions that should not be in UI based on savegame: 2  AI Reserves  Nanocaust
4/11/2020 3:48:55 PM	Added the faction AIReserves.
4/11/2020 3:48:58 PM	Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
4/11/2020 3:48:58 PM	Generate Partial Map Complete
4/11/2020 3:48:58 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
4/11/2020 3:49:08 PM	Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
4/11/2020 3:49:08 PM	Generate Partial Map Complete
4/11/2020 3:49:08 PM	PlayerAccount Ovalcircle has now been put in control of faction 1.
4/11/2020 3:49:09 PM	Start Generate FULL Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
4/11/2020 3:49:09 PM	Generate FULL Map Complete
4/11/2020 3:49:09 PM	Failed to find planet to seed tag 'SpecialForcesSecretNinjaHideout' / SpecialEntityType 'None'
Count=4
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'DevourerBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'HRFBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'MarauderBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'NanocaustBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'SpireBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate

Failed to find planet to seed tag 'ScourgeBeacon' / SpecialEntityType 'None'
Count=1
GalaxyPlanetCount=1
AIHomeworldCount=0
HumanHomeworldCount=0
OpenPlanetCount=0
BlockedPlanetCount=1
PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate


4/11/2020 3:49:35 PM	No resolution change was required.
4/11/2020 3:49:35 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:49:35 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:50:14 PM	Resolution changed to windowed 1000x600
4/11/2020 3:50:14 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:50:14 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:50:24 PM	Resolution changed to fullscreen 720x1280
4/11/2020 3:50:24 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:50:24 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:51:08 PM	No resolution change was required.
4/11/2020 3:51:08 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:51:08 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:51:13 PM
-----------
Exception: window: Window_SidebarHacking
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 
  at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 
  at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0)
ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

4/11/2020 3:51:13 PM
ErrorsReportedByEngine:    -----------
Exception: window: Window_SidebarHacking
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 
  at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 
  at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0)
ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

4/11/2020 3:51:27 PM	No resolution change was required.
4/11/2020 3:51:27 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:51:27 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:51:39 PM	No resolution change was required.
4/11/2020 3:51:39 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 3:51:39 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 3:51:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
4/11/2020 4:29:28 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/11/2020 4:29:28 PM	Boot up FleetOS (0.6903s)
4/11/2020 4:29:28 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/11/2020 4:29:28 PM	Check System Logs For Rogue Intelligence (0.0490s)
4/11/2020 4:29:29 PM	Game Version: 2.024
4/11/2020 4:29:29 PM	Eject Trash Into Hyperspace (0.9695s)
4/11/2020 4:29:29 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (Installed!)  
4/11/2020 4:29:29 PM	Check For Extra Modules (0.0350s)
4/11/2020 4:29:29 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/11/2020 4:29:29 PM	Bring Cloaking Systems Online (0.0600s)
4/11/2020 4:29:29 PM	Remembering Alamo (0.0610s)
4/11/2020 4:29:29 PM	Generating Framerates (0.0330s)
4/11/2020 4:29:29 PM	Recalculate Speed Of Light (0.1021s)
4/11/2020 4:29:29 PM	Optimize Comfort On Command Decks (0.0530s)
4/11/2020 4:29:29 PM	Check Nearby Stellar Masses (0.0360s)
4/11/2020 4:29:29 PM	No resolution change was required.
4/11/2020 4:29:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 4:29:29 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 4:29:29 PM	Last Save File appears to have been deleted!
4/11/2020 4:29:29 PM	Refresh Optical Lensing (0.0220s)
4/11/2020 4:29:30 PM	Revise Fundamental Physical Laws (0.2452s)
4/11/2020 4:29:30 PM	Boot Audio Comms (0.0290s)
4/11/2020 4:29:30 PM	Establish Individual Audio Links (0.0360s)
4/11/2020 4:29:31 PM	Prepare Explosions and Crackles (0.8364s)
4/11/2020 4:29:32 PM	Calculate Odds Of Success (1.3950s)
4/11/2020 4:29:41 PM	Briefly Panic (9.1609s)
4/11/2020 4:29:42 PM	Install Confidence Routines (0.4999s)
4/11/2020 4:29:42 PM	Bring Commander Interface Online (0.2492s)
4/11/2020 4:29:42 PM	Motivate All Crews (0.1024s)
4/11/2020 4:29:42 PM	Externalizing Patterns (0.0769s)
4/11/2020 4:29:42 PM	Disengaging Constants (0.3622s)
4/11/2020 4:29:43 PM	Late Axionic Computations (0.4956s)
4/11/2020 4:29:43 PM	Connecting to Fleet Command (0.0212s)
4/11/2020 4:29:43 PM	Thinking Of Advice (0.0213s)
4/11/2020 4:29:43 PM	Degaussing Advice (0.2450s)
4/11/2020 4:29:43 PM	Naming All Known Planets (0.0183s)
4/11/2020 4:29:43 PM	Remembering Speeds (0.0190s)
4/11/2020 4:29:43 PM	Prioritizing Targets (0.0280s)
4/11/2020 4:29:43 PM	Rebooting Sensor Arrays (0.0262s)
4/11/2020 4:29:43 PM	Unloading Prismatic Grid (0.0213s)
4/11/2020 4:29:43 PM	Thinking Of Objectives (0.0250s)
4/11/2020 4:29:43 PM	Re-Aligning Objectives (0.0460s)
4/11/2020 4:29:43 PM	Inhibiting Visual Scans (0.1226s)
4/11/2020 4:29:43 PM	Synthesizing Vocals (0.0285s)
4/11/2020 4:29:43 PM	Ventilating Scenarios (0.0250s)
4/11/2020 4:29:44 PM	Decontaminating Targeting Systems (0.0253s)
4/11/2020 4:29:44 PM	Ejecting Tactical Core (0.0261s)
4/11/2020 4:29:44 PM	Calibrating Formations (0.0170s)
4/11/2020 4:29:44 PM	Intercepting Galactic Maps (0.0293s)
4/11/2020 4:29:44 PM	Sterilizing Test Chamber (0.0711s)
4/11/2020 4:29:44 PM	Faction Diagnostics (0.0821s)
4/11/2020 4:29:44 PM	Buffering Hackers (0.0841s)
4/11/2020 4:29:44 PM	Inverting Death (0.0363s)
4/11/2020 4:29:44 PM	Linear Field Variance (0.1615s)
4/11/2020 4:29:44 PM	Charging Marks (0.0270s)
4/11/2020 4:29:44 PM	Guarding The Posts (0.0372s)
4/11/2020 4:29:44 PM	Range Manifolds (0.0273s)
4/11/2020 4:29:44 PM	Purging ROFs (0.0240s)
4/11/2020 4:29:44 PM	Manipulating Speeds (0.0301s)
4/11/2020 4:29:44 PM	Detecting Projectiles (0.0150s)
4/11/2020 4:29:44 PM	Grouping Flow Fields (0.0251s)
4/11/2020 4:29:44 PM	Modulating Flow Field Groups (0.0909s)
4/11/2020 4:29:44 PM	Designing Fleets (0.1579s)
4/11/2020 4:29:44 PM	Thinking Of Technologies (0.0281s)
4/11/2020 4:29:45 PM	Categorizing Starboard Sensors (0.0314s)
4/11/2020 4:29:45 PM	Injecting Galactic Variables (0.0484s)
4/11/2020 4:29:45 PM	Discharging Colored Ions (0.0581s)
4/11/2020 4:29:45 PM	Replicating Ion Colors (0.0230s)
4/11/2020 4:29:48 PM	Hugging Starfields (2.9974s)
4/11/2020 4:29:58 PM	Screening Distant Planets (10.3686s)
4/11/2020 4:29:58 PM	Investigating Map Signatures (0.0906s)
4/11/2020 4:29:58 PM	Collating Solar Systems (0.0194s)
4/11/2020 4:29:58 PM	Categorizing All Planets (0.0070s)
4/11/2020 4:29:58 PM	Organizing Commands (0.0520s)
4/11/2020 4:29:58 PM	Calculating Firing Cones (0.0090s)
4/11/2020 4:30:05 PM	Wearing Ship Parts On Head (7.1199s)
4/11/2020 4:30:55 PM	Gathering Nuclear Power (49.3436s)
4/11/2020 4:30:55 PM	Issuing Orders (0.0534s)
4/11/2020 4:30:55 PM	Augmenting Infusers (0.0822s)
4/11/2020 4:30:56 PM	Infusing (1.6156s)
4/11/2020 4:30:56 PM	Post-Proton Surge (0.0080s)
4/11/2020 4:30:56 PM	Calibrate Weapons Arrays (0.0463s)
4/11/2020 4:30:57 PM	Stimulate Modulation (0.0430s)
4/11/2020 4:30:58 PM	ArcenAssetBundleCache.InstantiatedObjects: 970
4/11/2020 4:31:00 PM	Load Surrogates (3.7352s)
4/11/2020 4:31:00 PM	Load Historical Documents (0.0060s)
4/11/2020 4:31:00 PM	93.0 seconds total load time.
Boot up FleetOS (0.7s)
Eject Trash Into Hyperspace (1.0s)
Prepare Explosions and Crackles (0.8s)
Calculate Odds Of Success (1.4s)
Briefly Panic (9.2s)
Install Confidence Routines (0.5s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.5s)
Hugging Starfields (3.0s)
Screening Distant Planets (10.4s)
Wearing Ship Parts On Head (7.1s)
Gathering Nuclear Power (49.3s)
Infusing (1.6s)
Load Surrogates (3.7s)
4/11/2020 4:31:02 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 
  at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 

4/11/2020 4:32:37 PM	World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
4/11/2020 4:32:37 PM	Successfully opened host socket
4/11/2020 4:32:37 PM	Clear out factions that should not be in UI based on savegame: 10  Scourge  Fallen Spire  Tamed Macrophage Infestation  Marauders  Human Resistance Fighters  Devourer Golem  AI Reserves  AI Reserves  AI Reserves  AI Reserves
4/11/2020 4:32:37 PM	Added the faction AIReserves.
4/11/2020 4:32:45 PM	PLAYER DISCONNECTED 0.0.0.0=>0
4/11/2020 4:50:12 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/11/2020 4:50:12 PM	Boot up FleetOS (1.1103s)
4/11/2020 4:50:12 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/11/2020 4:50:12 PM	Check System Logs For Rogue Intelligence (0.0650s)
4/11/2020 4:50:15 PM	Game Version: 2.024
4/11/2020 4:50:15 PM	Eject Trash Into Hyperspace (2.9761s)
4/11/2020 4:50:15 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (Installed!)  
4/11/2020 4:50:15 PM	Check For Extra Modules (0.0440s)
4/11/2020 4:50:15 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/11/2020 4:50:15 PM	Bring Cloaking Systems Online (0.0401s)
4/11/2020 4:50:16 PM	Remembering Alamo (0.7069s)
4/11/2020 4:50:16 PM	Generating Framerates (0.0548s)
4/11/2020 4:50:17 PM	Recalculate Speed Of Light (1.0457s)
4/11/2020 4:50:17 PM	Optimize Comfort On Command Decks (0.0873s)
4/11/2020 4:50:17 PM	Check Nearby Stellar Masses (0.0611s)
4/11/2020 4:50:17 PM	No resolution change was required.
4/11/2020 4:50:17 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/11/2020 4:50:17 PM	Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0)
4/11/2020 4:50:17 PM	Last Save File appears to have been deleted!
4/11/2020 4:50:17 PM	Refresh Optical Lensing (0.1313s)
4/11/2020 4:50:18 PM	Revise Fundamental Physical Laws (0.5935s)
4/11/2020 4:50:18 PM	Boot Audio Comms (0.0507s)
4/11/2020 4:50:18 PM	Establish Individual Audio Links (0.0483s)
4/11/2020 4:50:19 PM	Prepare Explosions and Crackles (0.9788s)
4/11/2020 4:50:19 PM	Calculate Odds Of Success (0.3122s)
4/11/2020 4:50:20 PM	Briefly Panic (0.6546s)
4/11/2020 4:50:20 PM	Install Confidence Routines (0.4505s)
4/11/2020 4:50:21 PM	Bring Commander Interface Online (0.4212s)
4/11/2020 4:50:21 PM	Motivate All Crews (0.1651s)
4/11/2020 4:50:21 PM	Externalizing Patterns (0.0701s)
4/11/2020 4:50:22 PM	Disengaging Constants (0.6076s)
4/11/2020 4:50:23 PM	Late Axionic Computations (1.2984s)
4/11/2020 4:50:23 PM	Connecting to Fleet Command (0.0465s)
4/11/2020 4:50:23 PM	Thinking Of Advice (0.0348s)
4/11/2020 4:50:24 PM	Degaussing Advice (0.5553s)
4/11/2020 4:50:24 PM	Naming All Known Planets (0.0323s)
4/11/2020 4:50:24 PM	Remembering Speeds (0.0335s)
4/11/2020 4:50:24 PM	Prioritizing Targets (0.0310s)
4/11/2020 4:50:24 PM	Rebooting Sensor Arrays (0.0358s)
4/11/2020 4:50:24 PM	Unloading Prismatic Grid (0.1185s)
4/11/2020 4:50:24 PM	Thinking Of Objectives (0.0120s)
4/11/2020 4:50:24 PM	Re-Aligning Objectives (0.0301s)
4/11/2020 4:50:24 PM	Inhibiting Visual Scans (0.1193s)
4/11/2020 4:50:24 PM	Synthesizing Vocals (0.0396s)
4/11/2020 4:50:24 PM	Ventilating Scenarios (0.0331s)
4/11/2020 4:50:24 PM	Decontaminating Targeting Systems (0.0351s)
4/11/2020 4:50:24 PM	Ejecting Tactical Core (0.0393s)
4/11/2020 4:50:24 PM	Calibrating Formations (0.0423s)
4/11/2020 4:50:24 PM	Intercepting Galactic Maps (0.0596s)
4/11/2020 4:50:24 PM	Sterilizing Test Chamber (0.0821s)
4/11/2020 4:50:25 PM	Faction Diagnostics (0.1905s)
4/11/2020 4:50:25 PM	Buffering Hackers (0.1148s)
4/11/2020 4:50:25 PM	Inverting Death (0.0834s)
4/11/2020 4:50:25 PM	Linear Field Variance (0.1975s)
4/11/2020 4:50:25 PM	Charging Marks (0.0255s)
4/11/2020 4:50:25 PM	Guarding The Posts (0.0321s)
4/11/2020 4:50:25 PM	Range Manifolds (0.0352s)
4/11/2020 4:50:25 PM	Purging ROFs (0.0446s)
4/11/2020 4:50:25 PM	Manipulating Speeds (0.0230s)
4/11/2020 4:50:25 PM	Detecting Projectiles (0.0140s)
4/11/2020 4:50:25 PM	Grouping Flow Fields (0.0301s)
4/11/2020 4:50:25 PM	Modulating Flow Field Groups (0.1101s)
4/11/2020 4:50:25 PM	Designing Fleets (0.1881s)
4/11/2020 4:50:25 PM	Thinking Of Technologies (0.0444s)
4/11/2020 4:50:25 PM	Categorizing Starboard Sensors (0.0343s)
4/11/2020 4:50:26 PM	Injecting Galactic Variables (0.0921s)
4/11/2020 4:50:26 PM	Discharging Colored Ions (0.0640s)
4/11/2020 4:50:26 PM	Replicating Ion Colors (0.0320s)
4/11/2020 4:50:29 PM	Burying Starfields (3.3343s)
4/11/2020 4:50:40 PM	Discovering Distant Planets (10.7128s)
4/11/2020 4:50:40 PM	Investigating Map Signatures (0.1056s)
4/11/2020 4:50:40 PM	Collating Solar Systems (0.0258s)
4/11/2020 4:50:40 PM	Categorizing All Planets (0.0080s)
4/11/2020 4:50:40 PM	Organizing Commands (0.0971s)
4/11/2020 4:50:40 PM	Calculating Firing Cones (0.0110s)
4/11/2020 4:50:47 PM	Demoting Insubordinate Ship Parts (6.9848s)
4/11/2020 4:51:32 PM	Re-inverting All Vacuum Chambers (45.2881s)
4/11/2020 4:51:32 PM	Issuing Orders (0.0390s)
4/11/2020 4:51:32 PM	Augmenting Infusers (0.0380s)
4/11/2020 4:51:33 PM	Infusing (0.2515s)
4/11/2020 4:51:33 PM	Post-Proton Surge (0.0100s)
4/11/2020 4:51:33 PM	Calibrate Weapons Arrays (0.0482s)
4/11/2020 4:51:33 PM	Stimulate Modulation (0.0470s)
4/11/2020 4:51:33 PM	ArcenAssetBundleCache.InstantiatedObjects: 970
4/11/2020 4:51:36 PM	Load Surrogates (3.4277s)
4/11/2020 4:51:36 PM	Load Historical Documents (0.0100s)
4/11/2020 4:51:36 PM	85.2 seconds total load time.
Boot up FleetOS (1.1s)
Eject Trash Into Hyperspace (3.0s)
Remembering Alamo (0.7s)
Recalculate Speed Of Light (1.0s)
Revise Fundamental Physical Laws (0.6s)
Prepare Explosions and Crackles (1.0s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.7s)
Install Confidence Routines (0.5s)
Bring Commander Interface Online (0.4s)
Disengaging Constants (0.6s)
Late Axionic Computations (1.3s)
Degaussing Advice (0.6s)
Burying Starfields (3.3s)
Discovering Distant Planets (10.7s)
Demoting Insubordinate Ship Parts (7.0s)
Re-inverting All Vacuum Chambers (45.3s)
Infusing (0.3s)
Load Surrogates (3.4s)
4/11/2020 4:51:39 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 
  at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 
  at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 

4/11/2020 4:51:43 PM	World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
  at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 
4/11/2020 4:51:44 PM	Successfully opened host socket
4/11/2020 4:51:44 PM	Clear out factions that should not be in UI based on savegame: 10  Scourge  Fallen Spire  Tamed Macrophage Infestation  Marauders  Human Resistance Fighters  Devourer Golem  AI Reserves  AI Reserves  AI Reserves  AI Reserves
4/11/2020 4:51:44 PM	Added the faction AIReserves.
4/11/2020 4:51:50 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (35,492 bytes)   

Ovalcircle

Apr 11, 2020 6:01 pm

reporter   ~0056788

I managed to fix this by choosing another map type. Which I did before the troubleshooting, but it kept softlocking the game. All good now.

Ovalcircle

Apr 11, 2020 6:05 pm

reporter   ~0056789

(I accidentally pressed "add note" before I was done)

For clarification, When I would go into the lobby, it would spawn the testchamber, but have the Octopus Map type selected (and also error), hence the "choose another map type" strategy. I then was able to click back to octopus and everything worked again.

It's entirely possible that the game kept trying to load the test chamber because that's the last map I played on, but due to me validating files, it went back to being hidden and so it couldn't actually load it correctly, resulting in the World Serialization error. Or maybe not. I don't know the code.

Chris_McElligottPark

Apr 13, 2020 3:26 pm

administrator   ~0056817

Thank you!

* Somehow or other, Ovalcircle managed to get the game to remember his last settings as being those from the test chamber. That shouldn't have been possible, and we can't replicate it, but we've put in extra fixes to hopefully keep it from happening to anyone again.

* Put in a fix that makes it so that if there are more factions than planet factions, it won't give an index out of range exception.

* Put back in some code that will now add AI Reserves (and the zombies and outguard) to existing savegames that don't have them.
** It won't actually seed any outguard beacons if those are missing, but it will make all the various sorts of zombies function properly if they were missing, which is a pretty big deal.
** Previously we had taken this out, and only had it run when loading as a template of some fashion or from the lobby, because it caused a mismatch in factions and planet factions.

* Put in some code that automatically fixes any missing planet factions for any galaxy-wide factions that are missing in a savegame that is loaded or other things that are created.
** This fixes some serious issues in the test chamber, for one, but also makes it so that the other fixes above don't break the world.

Issue History

Date Modified Username Field Change
Apr 11, 2020 4:57 pm Ovalcircle New Issue
Apr 11, 2020 4:57 pm Ovalcircle File Added: ArcenDebugLog.txt
Apr 11, 2020 6:01 pm Ovalcircle Note Added: 0056788
Apr 11, 2020 6:05 pm Ovalcircle Note Added: 0056789
Apr 13, 2020 3:26 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 13, 2020 3:26 pm Chris_McElligottPark Status new => resolved
Apr 13, 2020 3:26 pm Chris_McElligottPark Resolution open => fixed
Apr 13, 2020 3:26 pm Chris_McElligottPark Fixed in Version => 2.025 The Twenty Million Problem
Apr 13, 2020 3:26 pm Chris_McElligottPark Note Added: 0056817