View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0023080||AI War 2||[All Projects] Suggestion||Mar 28, 2020 12:15 pm||Apr 4, 2020 12:58 pm|
|Status||closed||Resolution||no change required|
|Product Version||2.012 Populous|
|Fixed in Version||2.017 GOG Achievements|
|Summary||0023080: Allow structures to be rebuilt if the only enemy present is the Devourer Golem|
|Description||It can't even attack structures (not even Mass Drivers or Seeker turrets which are an actual threat to it); excepting shield generators if ships are under them but it couldn't even kill the shield generators in one shot if their shields were somehow completely depleted.|
I suppose this is just part of the challenge, but it's annoying having to wait up to several minutes before the bloody thing finally leaves the planet or the rebuilding timer has counted down.
|Tags||No tags attached.|
Well, your units can still rebuild, it's just a longer cooldown for them since the last time they were damaged.
Is the devourer really staying on a given planet for minutes at a time?
I am aware there is a 5(-ish?) minute rebuild timer.
I double checked my save games, and there is nothing wrong with the movement speed/travel time of the Devourer Golem.
I wrote/checked that list of bugs I submitted at 23:00 the day before, and I must have forgotten to double-check this one for evidence.
I apologise for the misinformation.
||As far as I know this is working; the usual 5 minute rebuild timer will tick down and then structures will rebuild.|
|Mar 28, 2020 12:15 pm||GreatYng||New Issue|
|Mar 28, 2020 12:54 pm||BadgerBadger||Note Added: 0056626|
|Apr 4, 2020 11:32 am||GreatYng||Note Added: 0056679|
|Apr 4, 2020 12:58 pm||BadgerBadger||Assigned To||=> BadgerBadger|
|Apr 4, 2020 12:58 pm||BadgerBadger||Status||new => closed|
|Apr 4, 2020 12:58 pm||BadgerBadger||Resolution||open => no change required|
|Apr 4, 2020 12:58 pm||BadgerBadger||Fixed in Version||=> 2.017 GOG Achievements|
|Apr 4, 2020 12:58 pm||BadgerBadger||Note Added: 0056680|