View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023012 | AI War 2 | Note To Test | Mar 12, 2020 10:27 pm | Dec 22, 2021 5:19 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.009 Plenty Of Tuning | ||||
Summary | 0023012: Warden manipulation | ||||
Description | you can "entice" the wardens to getting off of the ai homeworld. This leaves the AI overlord a sitting duck. I'm not sure if this should be changed or not, but it's on the table. Simply delete septem command station, and wait about 20-40 seconds, and without fail, the wardens will follow the hunters/praetorian guard off planet, securing you an easy victory. | ||||
Tags | No tags attached. | ||||
related to | 0022815 | resolved | BadgerBadger | Warden fleet behaves like a 2nd hunter fleet when player loses planet |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 12, 2020 10:27 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Mar 12, 2020 10:27 pm | DEMOCRACY_DEMOCRACY | File Added: warden manipulation.save | |
Mar 13, 2020 1:33 am | BadgerBadger | Assigned To | => BadgerBadger |
Mar 13, 2020 1:33 am | BadgerBadger | Status | new => assigned |
Mar 13, 2020 1:33 am | BadgerBadger | Note Added: 0056505 | |
Mar 13, 2020 1:34 am | BadgerBadger | Relationship added | related to 0022815 |
Dec 22, 2021 5:19 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 22, 2021 5:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 22, 2021 5:19 pm | Chris_McElligottPark | Note Added: 0063557 |