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IDProjectCategoryLast Update
0023006AI War 2GUIDec 12, 2020 2:39 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.009 Plenty Of Tuning 
Summary0023006: Ordering fleets to do things without flagships also doing them.
DescriptionStrategic Sage: "Fleet movement. There's no good way to tell ships to attack a specific area (regardless of what standing orders you give them) without also ordering the flagship there - which you often don't want to do. You can attack-move a target, but that means having to give new orders every.single.time. the target dies. Things like this make combat frustrating and tedious."

Chris: Agreed, though I can't think of an elegant solution to this, which is why we haven't done anything on that just yet. Thoughts and discussion are welcome.
TagsNo tags attached.

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related to 0023002 closedChris_McElligottPark "Dwarf Fortress Syndrome" 

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BadgerBadger

Mar 12, 2020 12:29 pm

manager   ~0056482

Last edited: Mar 12, 2020 12:30 pm

The simplest possibility that comes to mind is the ability to set a "prioiritize targets near location X when choosing what units to attack" in the targeting code; the challenges are A. giving a UI for this and B. adding tons of "How far is this unit from X" might cause performance issues.

RocketAssistedPuffin

Mar 12, 2020 12:48 pm

reporter   ~0056485

If I'm understanding it correctly, this is an issue of "I tell the fleet to go do stuff here, but the Flagship is charging in. I don't want the Flagship to charge in." So I would...guess at a toggle in the Fleet Menu, just like the "Flagship Movement Mode", in which case if the FLEET is selected, the Flagship doesn't move if the fleet is unloaded, i.e in combat.

Fluffiest

Mar 12, 2020 7:20 pm

reporter   ~0056486

The way a lot of games do it is to have an attack-move command on something like alt-click or A+click, meaning "go here, kill everything in the way, and when you get there, hang around menacingly and destroy anything near you". A similar command in AIW2 would behave similar to a direct attack command in that it would leave noncombatant ships life the fleet transport out of the order.

RocketAssistedPuffin

Mar 12, 2020 7:24 pm

reporter   ~0056487

There is an Attack Move stance currently.

Fluffiest

Mar 13, 2020 6:51 am

reporter   ~0056507

I know that, but it doesn't affect flagship movement. If I set a fleet to attack-move mode and then order it to move somewhere, the flagship goes with it (as it should do, because having to take the whole fleet out of attack-move mode to get the flagship to go anywhere would be obnoxious).

I mentioned it because, in most other games, attack-move isn't a stance toggle for units, it's an alternate type of move command.

Strategic Sage

Mar 13, 2020 7:12 am

reporter   ~0056508

In 0022390 from some while back, I said this: "I suggest new movement modes to move only the ships or only the centerpiece when you've selected a fleet. These could be done via something like the Ctrl-RightClick used for wormhole navigation, only using Shift and Alt (or whatever). "

I don't have a better idea yet, but I also haven't yet seen any reason why this wouldn't work. Thoughts? I like this better than the idea of a toggle in the menu, because it's easier to use.

Chris_McElligottPark

Dec 12, 2020 2:39 pm

administrator   ~0059925

There are a couple of options for this now, like the stationary flagship mode.

Issue History

Date Modified Username Field Change
Mar 12, 2020 11:43 am Chris_McElligottPark New Issue
Mar 12, 2020 11:43 am Chris_McElligottPark Relationship added related to 0023002
Mar 12, 2020 12:29 pm BadgerBadger Note Added: 0056482
Mar 12, 2020 12:29 pm BadgerBadger Note Edited: 0056482
Mar 12, 2020 12:30 pm BadgerBadger Note Edited: 0056482
Mar 12, 2020 12:30 pm BadgerBadger Note Edited: 0056482
Mar 12, 2020 12:48 pm RocketAssistedPuffin Note Added: 0056485
Mar 12, 2020 7:20 pm Fluffiest Note Added: 0056486
Mar 12, 2020 7:24 pm RocketAssistedPuffin Note Added: 0056487
Mar 13, 2020 6:51 am Fluffiest Note Added: 0056507
Mar 13, 2020 7:12 am Strategic Sage Note Added: 0056508
Dec 12, 2020 2:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 12, 2020 2:39 pm Chris_McElligottPark Status new => resolved
Dec 12, 2020 2:39 pm Chris_McElligottPark Resolution open => fixed
Dec 12, 2020 2:39 pm Chris_McElligottPark Note Added: 0059925