View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022778 | AI War 2 | Gameplay Idea | Feb 11, 2020 11:36 pm | Feb 22, 2022 2:55 pm | |
Reporter | ZeusAlmighty | Assigned To | |||
Status | feature for later | Resolution | open | ||
Product Version | BETA 1.327 Hardened Forcefields | ||||
Summary | 0022778: Cocoon -- At low health, unit enters a non-combative, durable regenerative state | ||||
Description | When target is reduced below 20% of health, it loses firepower and gains the "hardened" status and regenerates a % of its health/second until it reaches max health (assuming no other damage taken) Cooldown before the unit can use this ability again | ||||
Tags | No tags attached. | ||||
related to | 0020203 | resolved | BadgerBadger | Hardened: All damage taken above X is reduced to X. |
child of | 0020153 | feature for later | Big list of linked ship mechanics we find interesting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 11, 2020 11:36 pm | ZeusAlmighty | New Issue | |
Feb 11, 2020 11:37 pm | ZeusAlmighty | Relationship added | related to 0020203 |
Feb 11, 2020 11:38 pm | ZeusAlmighty | Relationship added | child of 0020153 |
Feb 11, 2020 11:44 pm | BadgerBadger | Note Added: 0055976 | |
Feb 22, 2022 2:55 pm | Daniexpert | Status | new => feature for later |