View Issue Details

IDProjectCategoryLast Update
0022744AI War 2Balance IssueFeb 4, 2020 12:35 am
ReporterRyulong Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.321 Enjoy Your Break, Voice Lady 
Fixed in VersionBETA 1.323 Everybody Buff Now 
Summary0022744: SuperCat 1.321 has fallen
DescriptionSimple/Dreamcatcher; Raid/Webbed/Rejuvenator with maxed civilian structures; Special Forces Master/Anticipatory/Kite Master; default unit stacking with coarse background processing off.

I don't have much to add from 22713. Raid frigates are becoming core to my playstyle; armored golems are still really good. Generalist is the only non-fusion tech I seem to be able to kill phase 2 with.

This is the first time I had the chance to use an Autobomb/Nanoswarm combat factory in a winning 10 run. It's strong, but I think a murdered economy is enough of a counterbalance.

The issue from 22614 still exists, though I didn't notice it as much this time around.

I was hoping I'd have a 10/10 win for you, but then 22739 happened. Maybe next time...
TagsNo tags attached.

Activities

Ryulong

Feb 2, 2020 11:47 pm

reporter  

victory.save (1,784,418 bytes)
Autosave.10800.save (981,590 bytes)
Autosave.21600.save (1,190,055 bytes)

Strategic Sage

Feb 3, 2020 1:33 am

reporter   ~0055872

Keep on truckin'! Though I do think 'maxed civilian structures' could be seen as making this not a bug. I.e., from the forum thread on this: " Any of the various sliders or knobs that change mechanics in galaxy options are off limits for a pure game."

Ryulong

Feb 3, 2020 1:37 am

reporter   ~0055873

It's not in galaxy options. It's on the same page as selecting your starting fleet, with the only disclaimer being that it's "advanced". Supposedly a tradeoff on how well you can defend your homeworld, seeing as they give AIP on death.

That said, if it's not something I should be doing, please advise.

BadgerBadger

Feb 3, 2020 5:31 pm

manager   ~0055879

Hey Ryulong, do you have a save from shortly before your final assault?

Ryulong

Feb 3, 2020 6:26 pm

reporter   ~0055882

I don't think I have a manual save this time. I'll check through some autosaves when i get home.

Ryulong

Feb 3, 2020 10:46 pm

reporter   ~0055884

If you're looking for me moving onto the homeworld, 31500 is almost perfect. Fleet 4 is almost done neutering Widom; after that I started using the raid frigates to wear down the dire guard posts.

If you're looking for the start of phase 2, 35100 is also almost perfect. I backed off to give my metal some time to regenerate.

Side note: I see an impossibly low amount of strength on Orilia in 35100. At the very least, it's not counting the 33 strength from phase 1.
Autosave.31500.save (1,520,267 bytes)
Autosave.35100.save (1,586,270 bytes)

BadgerBadger

Feb 4, 2020 12:35 am

manager   ~0055888

Upon loading game 31500, your forces neutering Widom are rapidly set on by several hundred strength of Warden Fleet that was previously stuck due to bugs in my code. Super useful save games for debugging, thanks! Keep up the great bugfinding.

Issue History

Date Modified Username Field Change
Feb 2, 2020 11:47 pm Ryulong New Issue
Feb 2, 2020 11:47 pm Ryulong File Added: victory.save
Feb 2, 2020 11:47 pm Ryulong File Added: Autosave.10800.save
Feb 2, 2020 11:47 pm Ryulong File Added: Autosave.21600.save
Feb 3, 2020 1:33 am Strategic Sage Note Added: 0055872
Feb 3, 2020 1:37 am Ryulong Note Added: 0055873
Feb 3, 2020 5:31 pm BadgerBadger Note Added: 0055879
Feb 3, 2020 6:26 pm Ryulong Note Added: 0055882
Feb 3, 2020 10:46 pm Ryulong File Added: Autosave.31500.save
Feb 3, 2020 10:46 pm Ryulong File Added: Autosave.35100.save
Feb 3, 2020 10:46 pm Ryulong Note Added: 0055884
Feb 4, 2020 12:35 am BadgerBadger Assigned To => BadgerBadger
Feb 4, 2020 12:35 am BadgerBadger Status new => resolved
Feb 4, 2020 12:35 am BadgerBadger Resolution open => fixed
Feb 4, 2020 12:35 am BadgerBadger Fixed in Version => BETA 1.323 Everybody Buff Now
Feb 4, 2020 12:35 am BadgerBadger Note Added: 0055888