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IDProjectCategoryLast Update
0002269AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJan 6, 2011 8:56 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status closedResolutionopen 
Product Version4.062 
Summary0002269: Tachyon Warheads to reveal camouflaged ships
DescriptionCamouflaging is a pretty cool idea; like cloaking, but better. However, it seems a little broken that only movement and proximity can reveal them. This can lead to some real silliness, such as those reported in issue 0002267.

I propose that tachyon warheads reveal camouflaged units as well as cloaked units. Thus, camouflaging remains very hard to get rid of, but not stupidly hard. If think that would make it too easy, maybe have only Mk. III tachyon warheads capable of doing this, thus having a noticeable resource and AI progress cost.

If you want an in universe explanation, here is one. The technology used to camouflage is similar to the technology used to cloak, thus ships that can temporarily disable cloaking technology can also disable camouflaging technology. However, Normal tachyon beam emitters don't pick them up because camouflaging is a much more active way to hide yourself than just cloaking, and thus they don't know where to fire their tachyon beams to temporarily disable their hiding technology. However, the tachyon warhead hits the whole planet indiscriminately. It doesn't matter how well you try to hide, a planetary wide explosion will hit you. Thus, a tachyon warhead can hit the and disable the "hiding" technology of the too tough to detect ships.
TagsNo tags attached.
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has duplicate 0002733 closedChris_McElligottPark Zenith Chameleon Ships are not uncloaking with a tachyon warhead. 

Activities

Chris_McElligottPark

Jan 6, 2011 8:38 pm

administrator   ~0007639

Well, I see you're point, but I think that making them vulnerable to tachyons would really destroy a lot of what makes them unique as opposed to cloaking. In those senses, it just becomes cloaking again, you know?

The main challenge with 0002267 is that guardians aren't supposed to be camouflaged in the first place, and as a general rule camouflage is just supposed to be for smaller ships -- that probably still needs some work.

TechSY730

Jan 6, 2011 8:40 pm

reporter   ~0007640

Last edited: Jan 6, 2011 8:40 pm

Not vulnerable to tachyons in general, but just tachyon warheads. But yea, even that may cheapen camouflaging too much.

Chris_McElligottPark

Jan 6, 2011 8:50 pm

administrator   ~0007642

Well, it's all the same basic thing, in terms of that. I also am not keen to differentiate between the various forms of tachyon, I think that gets crazy fast.

TechSY730

Jan 6, 2011 8:56 pm

reporter   ~0007644

Last edited: Jan 6, 2011 8:56 pm

Ah, that's a reasonable stance; no need to split a mechanic or add a new one if the problem it was meant to deal with rarely comes up, and when it does, it does not break the game.

Issue History

Date Modified Username Field Change
Jan 6, 2011 8:30 pm TechSY730 New Issue
Jan 6, 2011 8:38 pm Chris_McElligottPark Note Added: 0007639
Jan 6, 2011 8:38 pm Chris_McElligottPark Status new => closed
Jan 6, 2011 8:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 6, 2011 8:38 pm Chris_McElligottPark Resolution open => won't fix
Jan 6, 2011 8:39 pm TechSY730 Resolution won't fix => open
Jan 6, 2011 8:39 pm TechSY730 Description Updated
Jan 6, 2011 8:40 pm TechSY730 Note Added: 0007640
Jan 6, 2011 8:40 pm TechSY730 Note Edited: 0007640
Jan 6, 2011 8:50 pm Chris_McElligottPark Note Added: 0007642
Jan 6, 2011 8:56 pm TechSY730 Note Added: 0007644
Jan 6, 2011 8:56 pm TechSY730 Note Edited: 0007644
Feb 2, 2011 11:51 pm TechSY730 Relationship added has duplicate 0002733