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IDProjectCategoryLast Update
0022581AI War 2Bug - GameplayJan 28, 2020 10:23 am
ReporterUbifan Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.3 The Grand New AI 
Fixed in VersionBETA 1.314 Achieve Those 
Summary0022581: Automatic Ships/Drones disappear sometimes when entering or leaving their flagship
DescriptionHad my Hive Golem Arc stationed on a neutered hostile planet and the AI seems to like sending their ships onto that planet in small groups. The Yellow Jacket ships the Arc produces therefore go into the Arc and out of it constantly. And a lot of their number seems to disappear constantly in the process. I am pretty sure they are not dying in the fight against the small groups from the AI either.
TagsNo tags attached.

Relationships

related to 0022404 resolvedChris_McElligottPark Possible race condition involving Hive golem (and other drone carriers) when reloading drones 
related to 0022531 resolvedChris_McElligottPark Yellow Jacket dissapearing when entering Golem Ark 
related to 0022665 resolvedChris_McElligottPark Destroyed units in stacks are not properly removed from the game 

Activities

Ubifan

Jan 11, 2020 5:49 pm

reporter  

Chris_McElligottPark

Jan 28, 2020 10:23 am

administrator   ~0055797

Thanks!

* For both stacks and drones, put in some code to prevent cross-threading race conditions where they could in theory cause incorrect and confusing fluctuations.
** With stacks it seems like this only happened with very low stack count targets.
** With drones it seems this was not actually the problem.

* For all of the non-planetary fleets, it no longer tries to clear excess ships above the cap that you have.
** This was potentially causing some problems with drones in particular where it was killing excess ships as they went back into the drone controller. This may also have affected ships going into transports.
** Essentially it was counting some stuff that was queued for death but not yet dead. And in general with these we frankly don't care if they are over cap, as they wll die soon enough anyhow and it's unlikely that they would be over cap in the first place.
** The big thing with caps needing to clear excess ships is the command station fleets, since you can change command station types which massively adjusts your caps for things, and not handling these would be an exploit.
*** If a command station is ever given drones, then it's likely to be buggy like the hive golem and similar was in the past, and there's no simple solution for that. Don't give command stations drones. ;)
** This is confirmed to fix the hive golem bug and bug with drones in general.

Issue History

Date Modified Username Field Change
Jan 11, 2020 5:49 pm Ubifan New Issue
Jan 11, 2020 5:49 pm Ubifan File Added: Drone disappearing Bug.save
Jan 11, 2020 6:15 pm RocketAssistedPuffin Relationship added related to 0022404
Jan 11, 2020 6:15 pm RocketAssistedPuffin Relationship added related to 0022531
Jan 28, 2020 10:18 am Chris_McElligottPark Relationship added related to 0022665
Jan 28, 2020 10:23 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 28, 2020 10:23 am Chris_McElligottPark Status new => resolved
Jan 28, 2020 10:23 am Chris_McElligottPark Resolution open => fixed
Jan 28, 2020 10:23 am Chris_McElligottPark Fixed in Version => BETA 1.314 Achieve Those
Jan 28, 2020 10:23 am Chris_McElligottPark Note Added: 0055797