View Issue Details

IDProjectCategoryLast Update
0022431AI War 2Gameplay IssueJan 25, 2020 1:13 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.025 Hotfix 
Fixed in VersionBETA 1.312 Stop Threatening Me 
Summary0022431: Apparently Hunter/Warden from dead AIs in Civil War join their enemies?
DescriptionFrom arnaud.

"On another note, apparently the special fleets of the AI all migrate to the remaining living AIs, even during civil war...

You know what? I think I am just going to go to sleep and forget this game.

1,54K strength. What am I even suppose to do about that..."

EDIT: I had forgotten and was informed by zeus that the Hunter/Warden don't take part in civil war seemingly.

EDIT 2: Though I found a note saying they were made to. Huhm.

TagsNo tags attached.

Relationships

related to 0022652 resolvedBadgerBadger Defeated AI's fleets still join remaining AI Homeworlds 
related to 0020278 resolvedBadgerBadger Cut off Warden Fleet 

Activities

RocketAssistedPuffin

Dec 25, 2019 3:31 pm

reporter  

DeadAIMigrateCivilWar.jpg (594,961 bytes)

RocketAssistedPuffin

Dec 25, 2019 3:48 pm

reporter   ~0055162

Badger, if you want a save before an AI is killed I can toss it to you via Discord. It's too big to be uploaded here.

BadgerBadger

Dec 31, 2019 1:28 am

manager   ~0055226

The Hunter/Warden don't behave properly if they don't have an AI Overlord to protect, and fixing that is extremely low on the priority list. The Hunter/Warden would need to be modified before this could be changed.

ArnaudB

Jan 6, 2020 4:23 pm

manager   ~0055360

Could the defeated AIs not replenish their Warden/Hunter/Praetorian fleets? With multiple AIs I end up with all three fleets from each killed AIs gathering on the rest of the homeworld. It makes AIs homeworlds go over 2,5k strength, and it keeps going.

ArnaudB

Jan 7, 2020 3:49 am

manager   ~0055389

Added a save with the remaining AIs getting the dead one fleets at its homeworlds. I noticed this didn't seem to happen till AIP threeshold went to the next level (at 430 for diff9).

No Civil War here (though I could kill the nod, I left it alone for testing purpose). However the Yellow AI went rogue so in any case its fleets shouldn't keep refilling at the Blue AI homeworld.
Hope 8.rar (885,092 bytes)

BadgerBadger

Jan 25, 2020 1:13 pm

manager   ~0055766

 AI sub-factions (praetorian/hunter/warden) no longer join other AIs when their overlord dies. Instead they go rogue like the original AI. The praetorian stops doing anything except fighting on its current planets, but the hunter and warden will remain active

Issue History

Date Modified Username Field Change
Dec 25, 2019 3:31 pm RocketAssistedPuffin New Issue
Dec 25, 2019 3:31 pm RocketAssistedPuffin Status new => assigned
Dec 25, 2019 3:31 pm RocketAssistedPuffin Assigned To => BadgerBadger
Dec 25, 2019 3:31 pm RocketAssistedPuffin File Added: DeadAIMigrateCivilWar.jpg
Dec 25, 2019 3:48 pm RocketAssistedPuffin Note Added: 0055162
Dec 25, 2019 3:53 pm RocketAssistedPuffin Description Updated
Dec 25, 2019 3:54 pm RocketAssistedPuffin Description Updated
Dec 31, 2019 1:28 am BadgerBadger Note Added: 0055226
Jan 6, 2020 4:23 pm ArnaudB Note Added: 0055360
Jan 7, 2020 3:49 am ArnaudB File Added: Hope 8.rar
Jan 7, 2020 3:49 am ArnaudB Note Added: 0055389
Jan 23, 2020 1:32 am BadgerBadger Relationship added related to 0020278
Jan 23, 2020 11:50 am BadgerBadger Relationship added related to 0022652
Jan 25, 2020 1:13 pm BadgerBadger Status assigned => resolved
Jan 25, 2020 1:13 pm BadgerBadger Resolution open => fixed
Jan 25, 2020 1:13 pm BadgerBadger Fixed in Version => BETA 1.312 Stop Threatening Me
Jan 25, 2020 1:13 pm BadgerBadger Note Added: 0055766