View Issue Details

IDProjectCategoryLast Update
0022405AI War 2Bug - GameplayDec 30, 2019 6:30 pm
ReporterGrimerX Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionduplicate 
Product Version1.023 Cloaking Variagation 
Fixed in VersionBETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming 
Summary0022405: Rebuilding on a planet 'stuck' until save/reload
DescriptionRepro steps:
1) Take a planet
2) Loose the planet to the AI, let it rebuild
3) Retake the planet from the AI

Expected:
1) Command station repairs fully
2) Rest of the structures on the planet begin repairing

Actual:
1) Command station repairs fully (UI shows 100%)
2) Rest of structures are waiting for a rebuilt command station
3) Save
4) Reload
5) Command station gets a quick repair (visualize metal flow to command station) then immediately rest of the planet structures begin repairing

See attached savegame, hopefully it has useful data in it.

NOTE: I retook a bunch of planets and this only happened to one.
TagsNo tags attached.

Relationships

duplicate of 0021805 resolvedChris_McElligottPark Factories do not rebuild when you take a planet back 

Activities

GrimerX

Dec 23, 2019 4:45 pm

reporter  

Main Save.zip (381,733 bytes)

Chris_McElligottPark

Dec 23, 2019 6:32 pm

administrator   ~0055103

Thanks for the save! That should be really helpful. Is it easy to lose the planet? Does it work if I delete the command station?

I have a feeling I will be loading whatever save about a dozen times as I try to test it, so the quickest turnaround I can get on getting to the bug is really helpful for me. If it has a fast repro, I can probably knock it out tomorrow.

GrimerX

Dec 23, 2019 9:49 pm

reporter   ~0055109

It's easy-er to lose (not loose) the planet because turrets and forcefields don't repair on their own and you don't really expect to come back to an unfinished planet.

I didn't try deleting the command station - I will if I see it again.

FWIW - in my current game I had a case where engineers wouldn't build some stuff until I loaded/unloaded the engineers. Might be related. I didn't think to grab a save until after but I will if I see that one again.

When you load that save, everything should work properly. Hopefully the initial state is informative though. It seems to load in the same state except it immediately finishes the command station. Maybe it's a floating point issue? Where it thinks it's finished enough (and shows finished) but not so much as to trigger a full state change. Totally guessing there.

Chris_McElligottPark

Dec 23, 2019 10:03 pm

administrator   ~0055111

Awesome, thanks! I'll see what I can find in the morning. For now I need to get the current build out, as it has gone pretty late in the evening.

Chris_McElligottPark

Dec 30, 2019 6:30 pm

administrator   ~0055219

Thank you!

* Finally fixed a really annoying bug wherein command stations that got shot to remains and then rebuilt did not count properly (thus not letting anything else be built or rebuilt at their planet) until you saved and loaded the game.

Issue History

Date Modified Username Field Change
Dec 23, 2019 4:45 pm GrimerX New Issue
Dec 23, 2019 4:45 pm GrimerX File Added: Main Save.zip
Dec 23, 2019 6:31 pm Chris_McElligottPark Relationship added related to 0021805
Dec 23, 2019 6:32 pm Chris_McElligottPark Note Added: 0055103
Dec 23, 2019 9:49 pm GrimerX Note Added: 0055109
Dec 23, 2019 10:03 pm Chris_McElligottPark Note Added: 0055111
Dec 24, 2019 12:20 pm GrimerX Relationship replaced duplicate of 0021805
Dec 30, 2019 6:30 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 30, 2019 6:30 pm Chris_McElligottPark Status new => resolved
Dec 30, 2019 6:30 pm Chris_McElligottPark Resolution open => duplicate
Dec 30, 2019 6:30 pm Chris_McElligottPark Fixed in Version => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming
Dec 30, 2019 6:30 pm Chris_McElligottPark Note Added: 0055219