View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0022339||AI War 2||[All Projects] Balance Issue||Dec 9, 2019 12:28 am||Jan 8, 2020 6:25 pm|
|Product Version||1.013 Menacing Messages From The Machine|
|Fixed in Version|
|Summary||0022339: SuperCat 1.013 has fallen|
|Description||No fusion this time. That felt weird. Anyway...|
This is the earliest I have ever found a Spire frigate. That thing single handedly tore the galaxy apart up until the AI homeworld. The homeworld I had to keep jumping in and out of with a rejuvenator factory outside. I had a bunch of ablative gatling / autocannon minipod ARSs sitting around, so those took care of phase 2 for me. Early game, raid frigates were enough to take out guard posts as necessary.
I still think counterattacks are too easy to work around. Neutering every border world makes clearing threat/warden fleets much safer early game; the Spire frigate not triggering counterattacks unless it gets crippled was key for whittling down the homeworld. I still suggest adding a way for the AI to rebuild on neutered planets, such as allowing reconquest-like waves to spawn against neutered AI worlds instead of only on neutral or player-controlled worlds. I'm not sure how to make officer assaults more susceptible to counterattacks, though. Perhaps allow eyes to trigger against lone wolves?
I had a bug where reserves didn't spawn, but I don't believe that affected the outcome. Reserves are just food for Spire frigates anyway. I'll open a separate ticket for that.
As you are undoubtedly aware, AIP reduction is still strong. The exos against MDCs mean those planets actually get attacked now, but it's still pretty easy to keep under control unless your seed is garbage. I still have no ideas, though.
Please advise if I can provide anything else.
...Look, I like Spire ships. I don't want to be the reason we can't have nice things, but it really did carry me through this game.
|Tags||No tags attached.|
Dec 9, 2019 12:28 am
victory.save (661,205 bytes)
first cpa.save (753,279 bytes)
third cpa.save (850,979 bytes)
second cpa.save (782,207 bytes)
||Worth noting that ai reserves have never worked on difficulty 10|
||Some time since report was made, many changes recently. If still possible, please make a new one.|
|Dec 9, 2019 12:28 am||Ryulong||New Issue|
|Dec 9, 2019 12:28 am||Ryulong||File Added: first cpa.save|
|Dec 9, 2019 12:28 am||Ryulong||File Added: second cpa.save|
|Dec 9, 2019 12:28 am||Ryulong||File Added: third cpa.save|
|Dec 9, 2019 12:28 am||Ryulong||File Added: victory.save|
|Dec 9, 2019 1:26 am||BadgerBadger||Relationship added||related to 0022324|
|Dec 9, 2019 1:26 am||BadgerBadger||Assigned To||=> RocketAssistedPuffin|
|Dec 9, 2019 1:26 am||BadgerBadger||Status||new => assigned|
|Dec 9, 2019 12:44 pm||BadgerBadger||Note Added: 0054899|
|Jan 8, 2020 6:25 pm||RocketAssistedPuffin||Status||assigned => closed|
|Jan 8, 2020 6:25 pm||RocketAssistedPuffin||Resolution||open => fixed|
|Jan 8, 2020 6:25 pm||RocketAssistedPuffin||Note Added: 0055447|