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IDProjectCategoryLast Update
0022247AI War 2Bug - GameplayApr 22, 2022 12:56 am
Reporterdeo Assigned ToBadgerBadger  
Status closedResolutionunable to reproduce 
Product Version1.010 Extracting Those Archives 
Summary0022247: Engineers do not autorepair flagships
DescriptionIt's not 100% happens, but quite too often
i think engeneers must have top priority - repairing flagships and even higher priority if they under 10% hp which means they disabled
for now i have to manually send them to do repairs because they "busy", for example helping factories build staff
and finding them is often not easy on planet view
TagsNo tags attached.

Activities

BadgerBadger

Nov 27, 2019 8:03 pm

manager   ~0054726

I just started a new game and observed my engineeers auto-repairing my crippled flagships.

I do note that engineers prefer to do things like assist construction of factories if the factories are very close, and this seems a perfectly reasonable choice (and you can always manually order the engineers to your preferred priorities).

I don't see any need for a change here. The current priorities are reasonable, and you can manually override to your tastes.

Peter Ebbesen

Nov 27, 2019 9:41 pm

reporter   ~0054727

Support fleets do appear to be a special case that might warrant a change.

Absent specific orders to the from the player to the contrary, given how cheap and fast it is to return a support fleet to action, it is hard to see how anything an engineer can be doing can be more important than restoring a crippled support fleet to action, as that will allow the support fleet to produce its engineers to help out with whatever else needs to be done on the planet.

deo

Nov 28, 2019 6:06 am

reporter   ~0054728

imho any crippled flagship available for repair is super important, what the reason to assist factories if your flagships can't produce stuff?
i would say that reparing flagships to 11% is number one priority
reparing support flagships can be done to full, because it's fast
then it's fine to split engineers between continuing reparing flagships and doing other stuff

deo

Nov 28, 2019 6:08 am

reporter   ~0054729

>you can manually override to your tastes
the whole topic about reducing manual intervention where it's right
you just don't always have time to search engineers manually and click em on the right stuff
if you got on the planet with whole bunch of crippled flagships then it's obviously something bad happend and you need repairs ASAP

BadgerBadger

Nov 28, 2019 2:20 pm

manager   ~0054731

I've put in some code to make crippled flagships look more important to engineers. If you see additional problems in this area then I'll need a save game to test with.

ArnaudB

Nov 30, 2019 7:02 am

manager   ~0054741

This seems to be a problem with Coarse processing in my experience.

Botnet has a similar problem where it doesn't shot even when you're watching it and units are in range, it just keep aborting due to lack of targets. Disabling Coarse processing helped with this (despite the hit in performance).
I noticed the same thing for Flagships. Once I removed Coarse, engineers were MUCH more reactive to get the flagships back to working condition.

With Coarse active there is also a difference whether Engineers are close to the crippled flagship or far. When far they often ignore the crippled flagship for entire minutes despite it being the only thing to repair on-planet. If I manually brought them close, they tended to finally repair the flagship(s).

deo

Dec 8, 2019 5:49 am

reporter   ~0054886

in new version engineers repair only those crippled flagships which come near, otherwise they still too lazy to move

BadgerBadger

Dec 8, 2019 10:36 am

manager   ~0054888

"If you see additional problems in this area then I'll need a save game to test with. "

deo

Dec 8, 2019 12:59 pm

reporter   ~0054889

it should be easy, just get engineers assisting factories on planet (make em busy) then bring crippled fs on planet, and see no reaction
may be next time i'll start anything i'll make a save
and bugtracker is half working for me

deo

Dec 13, 2019 2:17 pm

reporter   ~0054983

in this save you can see that engineers ignore crippled flagship (planet Strabo)
Zen.zip (1,863,778 bytes)

BadgerBadger

Apr 22, 2022 12:56 am

manager   ~0066252

I believe this has been resolved a long time ago

Issue History

Date Modified Username Field Change
Nov 20, 2019 11:35 am deo New Issue
Nov 27, 2019 8:03 pm BadgerBadger Note Added: 0054726
Nov 27, 2019 9:41 pm Peter Ebbesen Note Added: 0054727
Nov 28, 2019 6:06 am deo Note Added: 0054728
Nov 28, 2019 6:08 am deo Note Added: 0054729
Nov 28, 2019 2:20 pm BadgerBadger Assigned To => BadgerBadger
Nov 28, 2019 2:20 pm BadgerBadger Status new => requires feedback
Nov 28, 2019 2:20 pm BadgerBadger Note Added: 0054731
Nov 30, 2019 7:02 am ArnaudB Note Added: 0054741
Dec 8, 2019 5:49 am deo Note Added: 0054886
Dec 8, 2019 10:36 am BadgerBadger Note Added: 0054888
Dec 8, 2019 12:59 pm deo Note Added: 0054889
Dec 13, 2019 2:17 pm deo File Added: Zen.zip
Dec 13, 2019 2:17 pm deo Note Added: 0054983
Apr 22, 2022 12:56 am BadgerBadger Status requires feedback => closed
Apr 22, 2022 12:56 am BadgerBadger Resolution open => unable to reproduce
Apr 22, 2022 12:56 am BadgerBadger Note Added: 0066252